INTELLIGENCE AND DEXTERITY


EVOLUTION UPGRADE TREE: INTELLIGENCE & DEXTERITY

Upgrade #CategoryEffect
1Intelligence+1 INT
2Dexterity+1 DEX
3Saving Throw+1 to any Save
4IntelligenceAdvantage on Knowledge checks
5Dexterity+1 AC
6Saving Throw+1 to any Save
7Intelligence+2 INT
8DexterityGain ability to use thrown objects as weapons (1d4)
9Saving Throw+1 to any Save
10IntelligenceMay solve basic puzzles or traps (DM discretion)
11Dexterity+2 DEX
12Saving Throw+1 to any Save
13Intelligence+2 INT
14DexterityAdvantage on Sleight of Hand/precision rolls
15Saving Throw+1 to any Save
16IntelligenceCan communicate simple phrases (if humanoid or primate)
17Dexterity+1 Attack with thrown weapons per round
18Saving Throw+1 to any Save
19Intelligence+3 INT
20DexterityUnique: Trickster – once per session, gain an extra action that must be used for a clever or improvised tactic


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