| Upgrade # | Category | Effect |
|---|
| 1 | Intelligence | +1 INT |
| 2 | Dexterity | +1 DEX |
| 3 | Saving Throw | +1 to any Save |
| 4 | Intelligence | Advantage on Knowledge checks |
| 5 | Dexterity | +1 AC |
| 6 | Saving Throw | +1 to any Save |
| 7 | Intelligence | +2 INT |
| 8 | Dexterity | Gain ability to use thrown objects as weapons (1d4) |
| 9 | Saving Throw | +1 to any Save |
| 10 | Intelligence | May solve basic puzzles or traps (DM discretion) |
| 11 | Dexterity | +2 DEX |
| 12 | Saving Throw | +1 to any Save |
| 13 | Intelligence | +2 INT |
| 14 | Dexterity | Advantage on Sleight of Hand/precision rolls |
| 15 | Saving Throw | +1 to any Save |
| 16 | Intelligence | Can communicate simple phrases (if humanoid or primate) |
| 17 | Dexterity | +1 Attack with thrown weapons per round |
| 18 | Saving Throw | +1 to any Save |
| 19 | Intelligence | +3 INT |
| 20 | Dexterity | Unique: Trickster – once per session, gain an extra action that must be used for a clever or improvised tactic |
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