EFFECTS RULES - BASIC

CATEGORY: STATUS EFFECTS

#NAME OF EFFECTWHAT EFFECT DOES (Detailed Mechanics)HOW TO INFLICT EFFECT (Sources / Triggers)
1StunnedCannot act or defend for 1dX round; drops held items.Blunt impacts, lightning strikes, concussive spells.
2ParalyzedBody frozen; can breathe and see but cannot move.Poison, petrification, shock magic.
3Blinded-1dX to all attack rolls, ranged impossible, movement halved.Flash effects, sand, acid, radiant bursts.
4DeafenedCannot hear speech or cues; -3 to initiative and DEX checks.Explosions, shockwaves, sound traps.
5SilencedCannot speak, cast, or shout commands.Cursed zones, gag spells, ley suppression fields.
6ImmobilizedMovement reduced to 0 but may attack within reach.Entangling roots, webs, magnetic fields.
7Disoriented-4 to hit, 25% chance to miss randomly.Spinning strikes, explosive force, sonic waves.
8Fatigued-1dX to all rolls; requires full rest to remove.Long travel, starvation, overuse of magic.
9WeakenedSTR and CON halved temporarily.Disease, poison, necrotic magic.
10EncumberedMovement halved; DEX-based checks fail automatically.Overburdened inventory, heavy armor, sludge terrain.
11EnragedMust attack nearest target; +2 STR, -3 AC.Rage potions, berserk effects, demonic possession.
12Cursed FocusCan only attack one declared enemy; all others ignored.Hexes, duelist’s vows, cursed weapons.
13FrozenCovered in ice; takes 4x crushing damage.Frost spells, cold traps, ley storms.
14Burning1dX fire damage per round until extinguished.Fire traps, explosions, acid-alchemic mixtures.
15Dazed-2 to all rolls, cannot perform reactions.Impact shock, sonic stun, or blinding pain.
16Poisoned1dX HP loss per round for 5 rounds.Venom, toxic gas, poisoned weapons.
17Bleeding1dX HP loss per round; stacks up to X timesSharp weapons, piercing hits, broken glass.
18NauseatedCannot eat or drink; -2 CON; spellcasting interrupted.Stench, disease, toxic miasma.
19Suffocating1d6 HP per round, dies after 6 rounds without air.Drowning, gas, crushed throat.
20DiseasedLose 1 CON daily until cured. CON 0 = deathFilth, infected creatures, or magical plagues.
21SlowedMovement halved, initiative -X.Cold, paralysis, ley drag.
22HastenedMovement doubled, DEX +2, but fatigue follows after 1 minute.Speed elixirs, ley burst spells.
23InvisibleCannot be seen without magic; attacks made reveal position.Cloaking spells, shadow oil, faye trances.
24LevitatingHover 5’–10’ above ground, immune to terrain traps.Arcane spells, ley relics, psionics.
25GroundedCannot fly or levitate; lightning resistance +4.Heavy armor, grounding runes, gravity surge.
26ConfusedActs unpredictably, attacks allies randomly.Mind spells, psychic bursts, chaotic zones.
27CharmedViews one creature as ally for X amount of timeFaye touch, charm spells, pheromone beasts.
28DominatedMind controlled; obeys mental orders without resistance.High-level charm, demonic possession.
29PacifiedCannot perform aggressive actions.Holy aura, divine truce fields, pacify chants.
30SleepingUnconscious, helpless until struck or awakened.Sleep spells, exhaustion, gas.
31Drunk-4 DEX, +2 CHA, rolls random direction when running.Alcohol, toxins, cursed brews.
32Semi - MutedSpeech partially impeded; spellcasting 50% failure.Vocal strain, throat injury, gag curses.
33Severed SpiritCannot heal from magic; death saves -4.Soul rift exposure, cursed relics.
34Gravity FluxFloats involuntarily, loses ground defense.Ley anomalies, rift storms.
35RootedBound to terrain, cannot move but gains +2 AC.Earth magic, faye vines.
36Amplified PainDamage received +100%.Torture curses, psychic afflictions.
37Shielded+X AC, but speed halved.Arcane wards, divine bubbles.
38Reflective10% chance to reflect spells back at caster.Enchanted mirror armor, ley resonance.
39MagnetizedMetal weapons stick to target; attackers +6 to hit.Magnetic field, ley storm residue.
40Hexed-X to all rolls, curse aura visible as dark fog.Witches, necromancers, black runes.
41Blessed+2 to all rolls, faint glow visible.Cleric blessings, relic prayers.
42Weighed DownFeels immense pressure; all rolls -1, speed halved.Underwater, void gravity, cursed burden.
43AirlessCannot speak or cast, CON save every round or faint.Void zones, ley rifts, space exposure.
44Pierced MindINT -3, each mental action causes 1 psychic damage.Mind leeches, telepathic attacks.
45HallucinatingSees false enemies or terrain; 50% chance to target illusion.Toxins, faye illusions.
46Soul-BoundCannot move more than 30’ from binding object.Binding spells, necromantic anchors.
47MarkedHostile creatures prioritize attacking you.Curse mark, divine judgment.
48SanctifiedImmune to demonic corruption for 1 day.Holy rituals, relic blessings.
49CorruptedBecomes vulnerable to holy damage, aura distorts.Ley corruption, void rituals.
50Temporal DistortionSkips every other round (acts one, skips one).Time runes, chrono glyphs.
51Empowered+2 STR, +2 DEX, lasts 3 rounds then fatigued.Battle adrenaline, ley infusion.
52DrainedMax HP reduced by 25% until full rest.Vampiric attacks, blood magic.
53InspiredNext action automatically succeeds if plausible.Rallying speech, bardic chant, divine favor.
54Muted EchoCannot hear self; concentration spells -10.Deep caves, ley resonance.
55AnchoredCannot be teleported or banished.Heavy runes, grounding spells.
56BanishedSent to another plane for 1d4 rounds.Rift magic, divine intervention.
57SpectralCorporeal body fades; immune to normal attacks, takes double from magic.Ghost curses, transformation rites.
58Reversed GravityFloats upward 10’ per round until anchored.Void anomalies, ley detonation.
59CrippledOne limb unusable,Injury, fracture, or trap.
60Inspired Rage+4 STR, immune to fear, but cannot defend or flee.Blood rites, berserker chants.
61HopelessRefuses all aid, morale 0, must be convinced to fight.Mental collapse, despair curse.
62Focused+3 to hit, -2 AC (ignores defense).Warrior stance, combat trance.
63CauterizedWounds sealed, immune to bleeding in woundFire magic, burn treatment.
64Warded+4 vs spells for 1 hour.Cleric rites, arcane sigils.
65Drained Mind-4 INT, forgets active spellcasting.Psychic backlash, curse of memory.
66InvertedHealing harms,
damage heals.
Ley inversion, dark curse.
67HollowedImmune to fear, cannot feel joy or empathy.Long exposure to void corruption.
68Shattered NervesEvery loud sound causes -1 to all rolls for 1 minute.Trauma, thunder magic.
69Shifting VisionEnemies flicker; 20% miss chance.Optical magic, phase distortion.
70PetrifiedTurned to stone; helpless until reversed. easily brokenBasilisk gaze, curse relics.
71TransparentSemi-invisible; attacks +2 to hit, defense -2.Light refraction spells, phase cloaks.
72Feral MindIntelligence halved, gains +2 STR and +2 DEX.Beast blood infection, lycanthropy.
73LuminousEmits bright light 20’; stealth impossible.Radiant blessing, divine mark.
74ShadowedMoves in dim light, gains +3 stealth.Darkness spells, corruption aura.
75Frozen FearCannot move when observed.Paralyzing gaze, fear runes.
76Pacified AuraEnemies near you cannot attack first.Holy relics, divine fields.
77Amplified StrengthSTR doubled for 3 rounds, then drops to half for 1 hour.Ley burst, giant’s potion.
78CollapsedFalls unconscious for 1dX rounds.Overexertion, blood loss.
79Frenzied FocusAll attacks advantage, but immune to ally commands.Battle trance, possession.
80Soul GlowBody glows when in danger; detect ambushes easier.Divine blessings, ley awareness.
81NumbedImmune to pain but feels nothing; unaware of damage taken.Void touch, frost magic.
82Toxic FumesExhales poison clouds each breath (5’ radius).Plague spell, chemical gas.
83OverheatedBody temperature spikes; 1d4 fire damage per round, can ignite nearby objects. or themselvesFlame aura, heat curse.
84Iced VeinsSpeed halved; immune to burn and fever.Frost curse, arctic exposure.
85Ley SurgeSpells deal +50% damage but 20% chance of explosion.Arcane overcharge.
86Bound in TimeActs once every 2 rounds, immune to all effects during inactive rounds.Temporal loop curse.
87Marked for DeathNext hit against this target auto-kills if unprotected by magic.Assassin runes, divine decrees.
88Soul Drain AuraAllies near you lose 1 HP per round.Necrotic curse, dark relic.
89Hyper FocusAuto-hit next strike but takes -5 AC after.Combat training, desperation reflex.
90OverdrawnUses life energy as mana; lose 1 HP per mana used.Sorcerer overcast, ley burst.
91Grounding AuraCancels flight and levitation effects within 200’. unless by physical meansGravity wards, ley seals.
92Illumination BlindRadiates harsh light; blinds all within 10’.Radiant spells, ley flare.
93Unstable FormBody shifts every round, random stat +2/-2.Chaos magic, void exposure.
94Echoing StepMovement leaves afterimages; enemies have 50% miss chance.Time distortion, speed magic.
95Glass BodyAC +4, but any hit over 10 damage causes HP fracture (8x damage).Alchemical transmutation.
96Dull MindImmune to fear and charm but cannot use magic.Anti-magic runes, mental suppression.
97OverchargedEnergy bursts from body; all melee attackers take 1dX shock.Lightning infusion, ley reactor armor.
98DestabilizedRandomly teleports 5–200’ each round.Rift zones, unstable runes.
99Crimson PulseEvery hit heals attacker for 1 HP.Blood curses, vampiric sigils.
100Perfect FocusImmune to distraction and morale loss; lasts 1 minute.Divine meditation, ancient runic trance.



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