DISEASE RULESET
Disease Ruleset
How Diseases Are Contracted
Diseases may be contracted when characters are exposed to dangerous conditions such as:
Bites & Scratches: From infected beasts, vermin, undead, or fiends.
Contaminated Food or Water: Drinking tainted water, spoiled food, or blood.
Environmental Exposure: Wading through swamps, sewage, plague pits, or cursed ruins.
Contact with the Dead: Handling corpses, rotting matter, or blood-soaked remains.
Magical Contamination: Ley-tainted areas, eldritch growths, or cursed relics.
Whenever a player is exposed, the DM may call for a Disease Roll.
Disease Roll
Roll a d20.
On a 1–5 → Disease check triggers.
On a 6–20 → No disease (unless DM overrides for high-risk situations).
If a disease check triggers:
DM chooses a fitting disease, or
Rolls on the appropriate table (Lesser, Moderate, Major, Deadly, Lifelong).
Disease Levels
Each level represents severity, duration, and difficulty to treat.
When rolling, match the situation’s danger to the disease level:
Lesser – Minor illnesses, easy recovery.
Moderate – Serious sickness, requires treatment.
Major – Disabling, long-lasting, can kill if untreated.
Deadly – High fatality, magical or virulent.
Lifelong – Permanent afflictions, curses, or degenerative plagues.
Disease Tables
Curing Diseases
Lesser: Natural rest, herbs, clean food/water (1d4 days).
Moderate: Requires medicine or healing magic.
Major: Demands powerful cleric aid, rare herbs, or ritual cleansing.
Deadly: Requires rare relics, holy sites, or ley-aligned cures.
Lifelong: Cannot be cured; may only be managed or slowed.
Lesser Diseases
| Roll | Name | Effect | Duration | Contagion | Cure |
|---|---|---|---|---|---|
| 1 | Mild Fever | Disadvantage on CON checks | 1d4 days | Close contact | Rest, water, herbs |
| 2 | Skin Rash | -1 AC | 1d6 days | Contact with infected | Herbal wash |
| 3 | Food Poisoning | -1 STR, -1 DEX | 1d4 days | Tainted food/water | Charcoal, medicine |
| 4 | Coughing Illness | -2 Stealth checks | 1d6 days | Airborne | Rest, warmth |
| 5 | Ear Infection | Disadvantage on Perception (hearing) | 1d6 days | Water, hygiene | Poultice |
| 6 | Eye Irritation | Disadvantage on ranged attacks | 1d4 days | Swamp water | Clean rinse |
| 7 | Head Cold | -1 to all rolls | 1d4 days | Airborne | Rest |
| 8 | Minor Worms | -1 CON | 1d6 days | Raw meat | Bitter root |
| 9 | Heat Rash | Disadvantage on STR checks | 1d4 days | Heat exposure | Cooling rest |
| 10 | Minor Nausea | Disadvantage on DEX saves | 1d4 days | Tainted food | Fluids |
| 11 | Athlete’s Itch | -2 movement | 1d6 days | Moisture | Ointment |
| 12 | Indigestion | -1 WIS | 1d4 days | Bad food | Light food |
| 13 | Sun Blisters | -2 CHA checks | 1d4 days | Sun exposure | Balm |
| 14 | Cold Sores | Disadvantage on Persuasion checks | 1d6 days | Contact | Salve |
| 15 | Sleep Ailment | Disadvantage on Initiative | 1d6 nights | Bad environment | Herbal tea |
| 16 | Stomachache | -1 STR, -1 CON | 1d4 days | Poor food | Rest |
| 17 | Sore Throat | Disadvantage on verbal casting | 1d6 days | Airborne | Honey |
| 18 | Chills | -1 DEX, -1 WIS | 1d6 days | Cold exposure | Warmth |
| 19 | Fatigue Sickness | -2 movement, exhaustion risk | 1d6 days | Overwork | Food, sleep |
| 20 | Bug Rash | -2 CHA with NPCs | 1d4 days | Biting insects | Poultice |
Moderate Diseases
| Roll | Name | Effect | Duration | Contagion | Cure |
|---|---|---|---|---|---|
| 1 | Swamp Rot | -2 STR, -2 CON | Until cured | Swamp water | Cleric blessing |
| 2 | Blood Fever | Lose 1 HP per day | 1d6+3 days | Blood contact | Medicine, healing |
| 3 | Gut Parasite | -3 STR, -3 DEX | 2d6 days | Bad meat | Purge potion |
| 4 | Lung Rot | Disadvantage on CON saves | 2d6 weeks | Airborne | Strong medicine |
| 5 | Festering Wound | Heals half as fast, risk of Major disease | Until cured | Dirty wounds | Cleaning |
| 6 | Contagious Flu | -2 to all stats | 1d6+3 days | Airborne | Quarantine |
| 7 | Marsh Fever | -3 CON, high exhaustion risk | 2d6 days | Swamps | Herbal cure |
| 8 | Spider Fever | -2 DEX, paralysis risk (1/6 chance) | 1d6 days | Spider bite | Antidote |
| 9 | Boil Disease | Painful boils, -2 CHA, -1 CON | 1d6 days | Contact | Poultice |
| 10 | Miner’s Cough | -2 CON, -1 STR | 2d6 days | Dust/mines | Clean air |
| 11 | Bloody Flux | Lose 1d2 HP daily, dehydration risk | 1d6 days | Tainted water | Strong herbs |
| 12 | Rat Fever | -2 DEX, -2 WIS | 2d6 days | Rats, bites | Priest cure |
| 13 | Mold Fever | Disadvantage on all rolls indoors | 1d6 days | Moldy areas | Herbs |
| 14 | Bitter Cough | Disadvantage on CHA & STR | 1d6+3 days | Airborne | Tonics |
| 15 | Cold Rot | -2 DEX, -2 CON | 2d6 days | Frostbite wounds | Warmth, medicine |
| 16 | Tremor Sickness | Hands shake, -2 to attack rolls | 1d6 days | Magical residue | Cleric aid |
| 17 | Irritable Gut | -2 STR, -2 CON, exhaustion risk | 1d6 days | Poor food | Rest, herbs |
| 18 | Green Pox | Green welts, -2 CHA, spreads easily | 1d6 days | Contact | Poultice, priest |
| 19 | Night Fever | Disadvantage on saves at night | 1d6+2 days | Airborne | Tonics |
| 20 | Shaking Ague | -3 STR, -3 DEX, exhaustion | 1d6+3 days | Swamp insects | Priest blessing |
Major Diseases
| Roll | Name | Effect | Duration | Contagion | Cure |
|---|---|---|---|---|---|
| 1 | Brain Fever | Disadvantage on INT/WIS rolls, hallucinate | 1d6 weeks | Insects, cursed zones | Ritual |
| 2 | Black Cough | Lose 1d4 HP daily, spreads fast | 2d6 weeks | Airborne | Strong cleric aid |
| 3 | Swamp Fever | -4 STR, -4 CON | Until cured | Swamp mists | Rare flower |
| 4 | Necrotic Plague | Wounds won’t heal, 1 HP lost per combat | Until cured | Corpse contact | Holy rite |
| 5 | Ley Sickness | -2 saves vs spells, mutations possible | Until cured | Ley exposure | Mage + cleric |
| 6 | Blood Rot | No magical healing works | Until cured | Blood relics | Holy water |
| 7 | Crimson Ague | Lose 1 CON per 3 days | Until cured | Rats, fleas | Ritual |
| 8 | Crystal Cough | -3 CON, coughing shards (damages throat) | 1d6 weeks | Magical dust | Mage ritual |
| 9 | Pus Fever | -3 STR, -2 CON | Until cured | Contact | Priest aid |
| 10 | Ash Plague | Lose 1d6 HP/day, skin greys | Until cured | Cursed air | Holy relic |
| 11 | Wasting Pox | -2 all stats per week | Until cured | Contact | Sacred pyre |
| 12 | Red Mist Fever | Rage bouts, disadvantage WIS/INT | 1d6 weeks | Magical fog | Rare herbs |
| 13 | Blind Pox | Gradual blindness | Until cured | Close contact | Holy aid |
| 14 | Yellow Cough | Cough blood, lose 1d2 HP/day | 1d6 weeks | Airborne | Cleric |
| 15 | Spore Fever | -3 CON, lose 1 HP/hr in spore-filled areas | Until cured | Fungus | Rare herb |
| 16 | Serpent Fever | Disadvantage DEX, hallucinations | 2d6 days | Venomous bites | Antidote |
| 17 | Vein Rot | Dark veins, -2 STR, -2 CON | Until cured | Blood contact | Ritual cleansing |
| 18 | Hollow Cough | Disadvantage CHA/CON, echoing cough | 1d6 weeks | Mines, caves | Herbs |
| 19 | Plague Blisters | Painful sores, -2 DEX, -2 CHA | Until cured | Contact | Priest |
| 20 | Withering Fever | -1 STR/DEX per day | Until cured | Magical exposure | Divine healing |
Deadly Diseases
| Roll | Name | Effect | Duration | Contagion | Cure |
|---|---|---|---|---|---|
| 1 | Bone Rot | Lose 1 CON/day until cured or dead | Until cured | Corpse contact | Relic |
| 2 | Plague Fever | 50% fatal untreated | 2d10 days | Rats, towns | Quarantine |
| 3 | Pox of the Ley | -4 to all rolls | Until cured | Ley exposure | Archmage |
| 4 | Consumption | Permanent -2 STR/CON | Lifelong | Airborne | Long rest |
| 5 | Bleeding Fever | Lose 1d6 HP/hour, contagious | 1d6 days | Blood | Rare extract |
| 6 | Death Rot | Die in 1d10 days, rise undead | 1d10 days | Undead, corpses | Sacred pyre |
| 7 | Crimson Rot | -5 CON, lose 1 HP/minute untreated | 2d6 days | Blood | Relic |
| 8 | Black Vein Fever | Veins burst, lose 1d4 STR/day | Until cured | Blood | Ritual |
| 9 | Spine Rot | Paralysis after 1 week | Until cured | Contact | Relic |
| 10 | Mage’s Plague | -2 INT, -2 WIS, lose spells | Until cured | Ley zones | Archmage |
| 11 | White Plague | Pale skin, lose 1d6 HP/day | 2d6 days | Airborne | Holy relic |
| 12 | Bloody Cough | Lose 1d4 HP/day, spreads in towns | 1d6+3 days | Airborne | Quarantine |
| 13 | Frost Plague | Freeze to death in 1d10 days | 1d10 days | Cold contact | Warmth, relic |
| 14 | Necro Fever | Turn undead after death | Permanent | Necrotic aura | Priest |
| 15 | Vile Flux | -4 STR, -4 CON, vomit blood | 2d6 days | Food/water | Priest |
| 16 | Carrion Rot | Flesh rots alive, lose 1d6 HP/day | Until cured | Carrion contact | Relic |
| 17 | Cursed Plague | Disadvantage all rolls, spreads magically | Until cured | Curse zones | High priest |
| 18 | Ash Rot | Cough ashes, -2 CON/day | 1d6 days | Airborne, cursed | Holy pyre |
| 19 | Blistering Death | Skin peels, -5 CHA, -3 CON | 2d6 days | Contact | Relic aid |
| 20 | The Red Death | Die in 1d4 days unless cured | 1d4 days | Blood, cursed relics | Only divine |
Lifelong Afflictions
| Roll | Name | Effect | Duration | Contagion | Cure |
|---|---|---|---|---|---|
| 1 | Cursed Bloodline | Descendants inherit weakness | Permanent | Relics, rituals | None |
| 2 | Eldritch Parasite | Mutations worsen over years | Permanent | Ley zones | Slowed only |
| 3 | Blindness Plague | Gradual, permanent blindness | Permanent | Mist, cursed air | Irreversible |
| 4 | Bone Decay | -1 STR per month until crippled | Permanent | Bloodline curse | None |
| 5 | Mindrot | Memory and willpower loss | Permanent | Cursed knowledge | None |
| 6 | Hollow Heart | Cannot feel joy, CHA -4 permanently | Permanent | Necrotic curse | None |
| 7 | The Withering | -1 CON per week | Permanent | Curse, relics | None |
| 8 | Iron Rot | Metal corrodes on touch | Permanent | Cursed blood | None |
| 9 | Stone Lung | Suffers petrification over years | Permanent | Dust, curse | Slowed |
| 10 | Leech Veins | Blood sapped slowly, -1 HP/day forever | Permanent | Eldritch parasite | None |
| 11 | Ash Skin | Skin greys, -2 CHA permanent | Permanent | Ash exposure | None |
| 12 | Soul Hunger | Must consume rare herbs monthly | Permanent | Curse | Only managed |
| 13 | Hollow Mind | -1 INT each year | Permanent | Cursed relics | None |
| 14 | Black Veins | Veins blacken, weakness grows | Permanent | Cursed blood | None |
| 15 | Wasting Bones | Body shrinks, lose 1 STR/CON yearly | Permanent | Curse | None |
| 16 | Eldritch Tumors | Mutations, growths | Permanent | Ley energy | None |
| 17 | Burning Lungs | Breath shortens, -2 CON permanent | Permanent | Curse air | None |
| 18 | Dead Sight | Sees spirits, -2 WIS permanent | Permanent | Necrotic curse | None |
| 19 | Blood Oath Pox | Linked to cursed pact, CHA/INT -2 forever | Permanent | Ritual, pact | None |
| 20 | Hollow Womb | Cannot produce heirs | Permanent | Cursed exposure | None |

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