| Upgrade # | Category | Effect |
|---|
| 1 | Defense | +1 Natural Armor |
| 2 | Resistances | Gain resistance to Poison |
| 3 | Saving Throw | +1 to any Save |
| 4 | Defense | +5 HP |
| 5 | Resistances | Gain resistance to Fire |
| 6 | Saving Throw | +1 to any Save |
| 7 | Defense | +1 Natural Armor |
| 8 | Resistances | Gain resistance to Cold |
| 9 | Saving Throw | +1 to any Save |
| 10 | Defense | Reduce incoming damage by 1d4 |
| 11 | Resistances | Gain resistance to Lightning |
| 12 | Saving Throw | +1 to any Save |
| 13 | Defense | +10 HP |
| 14 | Resistances | Gain resistance to Psychic |
| 15 | Saving Throw | +1 to any Save |
| 16 | Defense | +2 Natural Armor |
| 17 | Resistances | Gain immunity to 1 chosen condition (DM’s discretion) |
| 18 | Saving Throw | +1 to any Save |
| 19 | Defense | Reduce incoming damage by 2 (minimum 1) |
| 20 | Resistances | Unique: Elemental Ward – once per session, become immune to all elemental damage for 1 round |
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