CURRENCY RULES


CURRENCY RULES

The economy of Vorrengarde is based on a Copper Pound Standard. All coins are struck in “pounds” of varying metals.

STANDARD CURRENCIES

CurrencyValue in CopperConversionNotes
Copper Pound (CP)1Base unitCommon coin, used for daily trade.
Silver Pound (SP)1010 CP = 1 SPUsed in medium transactions (gear, inns).
Gold Pound (GP)10010 SP = 1 GPWealthy currency, used for land, strongholds, higher magic.
Platinum Pound (PP)100010 GP = 1 PPReserved for royalty, nations, and large-scale trade.

UNIQUE CURRENCIES

CurrencyValue in GPValue in CopperUsage
Pyrexium5 GP500 CPFound only in magical shops or dungeons. Used for rare spell components, enchanted gear, and ley-related crafts.
Celestium25 GP2500 CPExtremely rare. Used for upgrading weapons and gear instantly with magical properties. Often bound to relics, vaults, or bosses.

RULES OF USE

Standard Use: Copper, silver, gold, and platinum pounds are universal and accepted everywhere.

Pyrexium: Only accepted in magical shops, ley markets, and among arcane traders. Cannot be forged or counterfeited. Its glow reveals authenticity.

Celestium: Rarely traded. Most often used as direct payment for magical upgrades. Weapons upgraded with celestium gain permanent magical effects without rune sockets.

Weight: Each coin weighs 1 lb per 100 coins, regardless of type. Large hoards can slow travelers.

Trade Systems:

Cities favor gold and silver.

Villages trade mostly in copper.

Nobility and nations deal in platinum.

Magical societies use pyrexium.

Legendary forges, celestium.



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