BOOKS AND SCROLL RULES
Rules for Books and Scrolls
Books
Casting Method: Books must be read aloud. The user must be fully attentive to the text and may not move or defend themselves while reading.
Casting Time: Reading from a book requires a full turn of combat.
Uses: Books have infinite uses, but are fragile and must be protected.
Interruptions: If the reader is touched, struck, or distracted during the reading, the spell fails.
Durability: Books are highly vulnerable to damage. If they get wet, the pages are ruined and the book becomes unusable. Fire, tearing, or deliberate damage can also destroy them. Many adventurers carry protective cases.
Weight: Books are heavier than scrolls and require two hands to use while casting.
Role in Play: Books are powerful, lasting tools, but their reliance on stillness makes them a tactical liability if not protected by allies.
Scrolls
Casting Method: Scrolls require a verbal recitation paired with hand movements. The words inscribed on the scroll vanish in glowing sparks once read.
Casting Time: Scrolls also require a full turn to cast.
Uses: Scrolls are single-use items. Once read, they are destroyed.
Interruptions: If the reader is touched, struck, or distracted, the scroll’s magic fizzles and is wasted.
Durability: Scrolls are fragile but less cumbersome than books. They are often carried in cases to protect them from rain and tearing.
Weight: Lightweight, usually 1 lb. They can be held in one hand while casting.
Role in Play: Scrolls are tactical, expendable resources — useful for emergencies or for adventurers who cannot normally cast certain spells.

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