| Upgrade # | Category | Effect |
|---|
| 1 | Awareness | +2 to Perception checks |
| 2 | Support | +1 to master’s Saving Throws while nearby |
| 3 | Saving Throw | +1 to any Save |
| 4 | Awareness | Advantage on tracking rolls |
| 5 | Support | Guard – once per encounter, can impose disadvantage on an attack against master |
| 6 | Saving Throw | +1 to any Save |
| 7 | Awareness | +2 to Investigation checks |
| 8 | Support | Aid – once per encounter, can give master +2 on a roll |
| 9 | Saving Throw | +1 to any Save |
| 10 | Awareness | Detect hidden enemies within 10 ft |
| 11 | Support | +5 HP to master while pet is alive |
| 12 | Saving Throw | +1 to any Save |
| 13 | Awareness | Advantage on WIS-based perception |
| 14 | Support | Master gains +2 to initiative |
| 15 | Saving Throw | +1 to any Save |
| 16 | Awareness | See through illusions (once per encounter) |
| 17 | Support | Once per day, absorb 1d8 hit meant for master |
| 18 | Saving Throw | +1 to any Save |
| 19 | Awareness | +2 to all Awareness-based rolls |
| 20 | Support | Unique: Guardian Bond (if master would die, companion takes fatal hit instead |
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