Garanth
Type: Humanoid
Traits:
- Maturity: 16 Terrij
- Lifespan: 50 Terrij
- Size: 4-6 foot medium
- Speed: 30 foot walking
- +2 to CON
- +1 to DEX
- Marine
- Coe
- Grey
- White
- Grey
- Black
- Stone Armor You gain +1 to AC, and are resistant to slashing damage. However, you have disadvantage on saving throws against thunder damage.
- Igneous Skin When taking fire damage, roll a DC 20 CON saving throw to move half that amount of damage instead of taking it. Only applies to an amount equal to 5 times your level. Any more damage is taken normally.
- Metamorphic Bone When taking lightning damage, roll a DC 20 CON saving throw to redirect half that amount of damage to a target you can see within 80 feet instead of taking it yourself. Only applies to an amount equal to 5 times your level. Any more damage is taken normally.
- Sedimentary Flesh When taking cold damage, roll a DC 20 CON saving throw to heal half that amount of damage instead of taking it. Only applies to an amount equal to 5 times your level. Any more damage is taken normally.
"Hardy and resilient, the Garanth are able to survive in some of the most extreme conditions the Archipelago has to offer. Their skin, so thick and tough that it is often mistaken for stone, is capable of insulating them from both the searing heat of the day in The Chain, as well as the frigid cold of the night. However, their thick hide was less effective against traditional weaponry than Ced had hoped, which led to the Garanth falling from his grace. Today, most Garanth reside in The Chain, building villages under cliffs and ravines, and farming the opuntia fruit that their unique physiology allows them to consume raw."Vivek Narigol, Professor of Genetics, College of Indi