Djinni
Type: Moonborn
Traits:
- Maturity: 15 Terrij
- Lifespan: 500 Terrij
- Size: 4-6 foot medium
- Speed: 30 foot walking, 30 foot floating
- +2 to CON
- Light Grey
- Coe
- Somaxi
- Quantum Gliding Djinni are not completely bound by the oppressive tether of gravity. You can float up to 5 feet above the ground, and can move and reposition yourself freely. Your speed is equal to your walking speed. You cannot float while incapacitated.
- Quantum Step As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Quantum Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + CON Modifier.
- Memories from Na You are proficient in the Nature and Arcana skills
Subraces
Spring
Ability Scores:- +1 to CHA
- Green
- Joyous Step Immediately after you use your Quantum Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
- Lightning Resistance You have resistance to lightning damage.
Summer
Ability Scores:- +1 to DEX
- Red
- Furious Step Immediately after you use your Quantum Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Constitution modifier (minimum of 1 damage).
- Fire Resistance You have resistance to fire damage.
Autumn
Ability Scores:- +1 to WIS
- Orange
- Tranquil Step When you use your Quantum Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
- Swift Movement Your base walking speed increases to 35 feet and you can move across non magical difficult terrain without expending extra movement.
Winter
Ability Scores:- +1 to STR
- White
- Somber Step When you use your Quantum Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
- Cold Resistance You have resistance to cold damage.
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