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Djinni

Type: Moonborn   Traits:
  • Maturity: 15 Terrij
  • Lifespan: 500 Terrij
  • Size: 4-6 foot medium
  • Speed: 30 foot walking, 30 foot floating
Ability Scores:
  • +2 to CON
Skin:
  • Light Grey
Languages:
  • Coe
  • Somaxi
Abilities:
  • Quantum Gliding Djinni are not completely bound by the oppressive tether of gravity. You can float up to 5 feet above the ground, and can move and reposition yourself freely. Your speed is equal to your walking speed. You cannot float while incapacitated.
  • Quantum Step As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. When you reach 3rd level, your Quantum Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + CON Modifier.
  • Memories from Na You are proficient in the Nature and Arcana skills

Subraces

Spring

Ability Scores:
  • +1 to CHA
Hair:
  • Green
Abilities:
  • Joyous Step Immediately after you use your Quantum Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
  • Lightning Resistance You have resistance to lightning damage.

Summer

Ability Scores:
  • +1 to DEX
Hair:
  • Red
Abilities:
  • Furious Step Immediately after you use your Quantum Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Constitution modifier (minimum of 1 damage).
  • Fire Resistance You have resistance to fire damage.

Autumn

Ability Scores:
  • +1 to WIS
Hair:
  • Orange
Abilities:
  • Tranquil Step When you use your Quantum Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
  • Swift Movement Your base walking speed increases to 35 feet and you can move across non magical difficult terrain without expending extra movement.

Winter

Ability Scores:
  • +1 to STR
Hair:
  • White
Abilities:
  • Somber Step When you use your Quantum Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
  • Cold Resistance You have resistance to cold damage.
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