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Retconned Introduction Section

After being blown off course, a group of merchants carrying precious cargo are blown off course and crash land on the rocky shores of a strange far-off continent never yet explored. One that, prior to their crash, had been lacking magic for millenia, however, thanks to the multitude of magical items, and one specific artifact, it has been brought back to the world. Wizards are popping up, monsters of olde are stirring, and dark dungeons have opened up once more. The adventurers all wake up after the crash in a small fishing town on the east coast of the continent, after having been saved by one of the fishers who found them laying on bits of the crashed ship. They had been floating out on bits of wreckage from the ship, on a particularly fast current, for which the continent is known for. It seems the entire continent is surrounded by something called the monster line, an area of horrid currents that is densely populated by creatures the size of mountains. No ship can cross these waters without the magical items you had lost...   So, you are all trapped here, and after 4 months of recovery, possibly including some of the party finally waking up, you are all ready to go out on a journey to find the lost Seed of Light, the treasure that let you safely cross the monster line