Hobsblud Settlement in Vestrata | World Anvil
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Hobsblud

"Adim's Keep is the second biggest insult to all the Goblins, and the first'd be the site of Hobsblud. The City itself isn't too big, but it's built in the former shell of a large one. The twisting and crumbling archways lead you into the inner wall, constructed out of large imposing timbers. The main gate holds etched symbol of the king's family: a Goblin's axe clashing with that of a Thridean scimitar.   The stonework of the streets inside is the same as before the original city was destroyed, and has aged fairly well. It helps that the reconstruction of it is take nseriously, as many Thrideans in the city tie heritage to the original band of warriors who took the place. The houses and shops are built out of wood and thatch, sprouting from the rocky infrastructure like new growth. Very fitting for a rebuilt city. The most affluent of citizens, as well as the king, live in the more intact remains. The Center of the town hosts the decapitated statue of a man long forgotten, Though it's obvious he isn't any type of Goblin. The statue's design also isn't of a style that they normally built in, which some believe means it's a dedication to Harghen, the only warlord to lead the goblin people's that wasn't himself a goblin. Many shops call this central area   The building on the hill, the ornate and largely untouched bastion, is home to the king. Accompanied by its own wall, the inside isn't seen by most of the common people, and many hushed whispers go about. I may myself have not seen inside, but have heard it's home to a wondrous courtyard, full of pristine plaque's and displays. The inner rooms all hold ornamentation etched into the walls, with neatly preserved clothwork from the era as well." -Onrej The Younger
  Those who don't know of Neo-Thridea's history may not know why the capital is called "Hobsblud" or why it's located within the ruins of a much older (and much larger) city. Any who visit can be assured that most living inside know the tale all too well, as it's been written, depicted, and re-enacted many times since the inciting event. No "Bluddite" worth their weight would claim to not know.  

Brief History

The old city has no name, but ancient writings from the conquering raiders have labeled it "The Giant's Playground." as the architecture is much larger than is necessary for any who reside here, aide from Giants and their offspring. The Thridean raiders, who had initally sailed from Eropei, where famine had struck many of the communities, had come to find some respite northward, where they had heard of the agricultural bounties of their Fjallinston cousins. The influx of migrants of all temperaments, lead the borders of Fjallinston to close to them. This, coupled with the desperation of their situation, culminated in the rading of any existing settlements. Wave after wave of raiders arrived, bringing their entire families in a bid for a new life, with even the women taking a prevalent role in the guerilla warfare.   When the rading soon traveled inward, along the deep icy rivers, the city now known as Hobsblud was found, but not uninhabited. The marauders were met with a fiercer resistance than the loosely associated farming communes of the east, and soon were introduced to the Manduco tribe. The red-skinned warriors withheld them, and even put a dent in the numbers of their horde. The large stone walls were impenetrable to the lightly armed southerners.   It was not until the dismantling of the triremes they used and the construction of siege weaponry won them entry. None know exactly who engineered this ides, though many Neo-Thrideans claim incitement from "The Keeper Of Lies" herself. However done, the invasion force assaulted the streets, slaying many soldiers and civilians alike, so much that the sewage tunnels filled with bodies, and ran with blood.   To this day, the city holds to its origin story as a badge of honor, and some noble houses even use graphic iconography depicting the feats of their predecessors. Renovation of the city has been slow, as they do not possess the knowledge the once great builders of this place did. The chaotic arrival in the city is pinpointed to around 543 (The Era of Rebirth) before the proclamation of the king, Bjeorn the Crippled, that his nation was the rebirth of the Thritean empire. (henceforth known as New Thridea)

Demographics

  • 77% Eropeic Humans
  • 10% Otan
  • 8% Aesvir
  • 5% Other

Defences

  • The Ruined Wall: Despite not being fully repaired, the old outer wall only has a few openings, which have been patched with wooden palisades and guardtowers. The streets that lead to the city proper are also beset with frequent patrols
  • The BludGuard: Originally a militia force appointed by the captain that headed one of the longships, the BludGuard soon morphed into a police force for the city, as well as the surrounding townships. Trained in the usage of crossbows and urban combat, these warriors prefer fast and precision combat to all-out brawling. Rumors of them acting as spies also persist, but nothing has been proven.

Infrastructure

The old style stone buildings that were destroyed long ago are largely untouched, but bits and pieces from the outer ruins have been used to restore the innermost buildings. Renovation is otherwise done using wood, thatch, and more readily available materials. The Eropeic style of large, domes and extravagant archways is blended with carpentry and wood-work, as well as the ancient cyclopean brickwork from before.
Founding Date
543
Alternative Name(s)
"Bjeorn's-Blud",
Type
City
Inhabitant Demonym
"Bluddites"
Location under
Owning Organization

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