Verun
1st Spring, 2500:679 IC
Verun is an ancient world littered with strange geography and even stranger denizens. From deserts which spout pillars of fire to bottomless pits which scar the earth, the landscape of Verun is not one which is easily traversed or inhabited. To add on to this, monsters of all kinds roam the land, the strongest of which are known as spirits, extremely powerful beings which are able to shift the world around them to their whim, and which play an important role in the culture, inhabitability, and even geography of the areas over which they preside.
This setting was created primarily for use in a Pathfinder 2e campaign, and thus assumes some norms of that system, including the standard ancestries and classes, with some extras added on.