The Silent Knights in Verum | World Anvil

The Silent Knights

Image Pending   The Silent Knights originated as a small group of adventurers, serving the brothers Oun and Wode. Through trial and tribulation they gained power and purpose, culminating in the direct aid of the Gods they serve. Thus they cemented their place as their protectors, and the mortal protectors of the Great Dream. Stand strong before that which would endanger the Dream, for you few stand as its first, and final, line of defense against all that seek to claim it.  

Starter

A set of travelling clothes, Brewer’s Supplies, Calligrapher’s Supplies, a bedroll, and a belt pouch containing 10gp  

General

Attribute Cap Increase - +2 Constitution; This boosts the maximum of the ability score but not the score itself.   Tool Proficiencies - Brewer’s Supplies, Calligrapher’s Supplies   Cat’s Eye Scapolite
A gem infused with the power of the Dream, inlaid within a piece of jewelry of choice. While holding this gem, at the end of a short rest you can choose to replenish all of your spent hit die, as you call upon the power of the dream that is held within this gem. Once you do so, the gem must be recharged by being returned to the Abbey of the Drifting Dream.  

Tenets

  • Present yourself as you have a greater purpose, not a higher standing.
  • Respect both brothers as they are one
  • Protection of the Dream is of most importance, but not to the detriment of the greater good.
  • The secrets of the Dream are those of its protectors, no others.
 

VINPC

The Silent Knights - The Original Knights are direct servants of the twin brothers Oun and Wode. They can be contacted either in person at the Abbey, or via a message sent by the Dream Realm.  
Chapter Master - Protector of the Great Dream   Quartermaster - Nightmare’s Teller   Ambassador - Dream’s Eye   Member - Dream Knight  
Exit When leaving the Silent Knights you sacrifice all loyalty benefits and you must return your Cat’s Eye Scapolite.

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