The Linnorm Lords in Verum | World Anvil

The Linnorm Lords

Crovux has awakened and with his roar, that which has slept sleeps no more. The Primal forces of the beginnings of this world will reclaim what was lost and woe be to those that stand in their way. You are amongst the few mortals deemed worthy to carry out the will of Crovux, rejoice as you will not be consumed, but rather the consumer, growing fat off the spoils of the weak. Evolve and shed the coils of your own weakness and stand above all creation with Crovux!  

Starter

  A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10gp   Improved Starting Equipment - Choose three from the following item sets to start with: x2 Bandoliers, x3 Potion of Healing, Pole of Collapsing, Antitoxin, 2 empty vials, Bullseye Lantern, Smokestick, Net, Hourglass.   Crovux - Linnormous Blessing   You are blessed with life energy, increasing your hit point maximum by 10.   Extended Linnorm Blessing   You can choose one blessing of an awakened Linnorm from the extended list below. The current awakened Linnorms are Eldos Daikura and Fone.  

General

  The Mark of Crovux - Members of this faction are marked by a carved tattoo upon their face, it can look as stylish as you wish, but you must never hide it, for a lion does not hide from a mouse. This mark is recognized as a symbol of the faction by those who are not members.   Attribute Cap Increase - +4 to any ability score; This boosts the maximum but not the score itself.   Tool Proficiencies - None   Prerequisite   You must be any neutral alignment to join this faction.  

Loyalty Benefits

  Loyalty 1   Language of the Primal Dragons   You learn to speak, understand, and write Primordial (Linnorm).  

Extended Linnorm Blessings

  The following blessings are gained in this manner. At faction join, choose one, and then with each loyalty you gain you can choose another blessing. All Linnorm Lords have the Linnormous Blessing. Blessings are unlocked as the Linnorm that represents them are awakened.  
    Eldos Daikura - The Mastermind - Awakened
    You gain lightning resistance. In addition, you deal an additional 2 lightning damage per lightning damage source. (This effect is additive and stacks with other blessings.)   Fone - First of the Fells - Awakened
    You gain cold resistance. In addition, you deal an additional 2 cold damage per cold damage source. (This effect is additive and stacks with other blessings.)   Draaga - Abyssal Scream
    You gain thunder resistance. In addition, you deal an additional 2 thunder damage per thunder damage source. (This effect is additive and stacks with other blessings.)
      Rhagdas - The Raging Flame
    You gain fire resistance. In addition, you deal an additional 2 fire damage per fire damage source. (This effect is additive and stacks with other blessings.)
      Vallendrel - Lord in Chains
    You gain poison resistance. In addition, you deal an additional 2 poison damage per poison damage source. (This effect is additive and stacks with other blessings.)
 

Power of the Linnorm (Feats)

  Awakening Feats   These feats are made available whenever the appropriate Linnorm is awoken. Should all the linnorms be awakened, Crovux’s awakening feat becomes available. The feats have an additional prerequisite that you must have the blessing of the appropriate linnorm. If you gain vulnerability and immunity to the same element through these feats, the effects cancel out one another and the rules are as normal. These feats are available to loyalty 2.   Fone (Awakened) - The Absolute Cold  
  • You gain immunity to cold damage
  • You gain vulnerability to fire damage
  • You gain a 30ft cone Cold damage breath weapon, this scales like the dragonborn racial breath weapon, except, it deals its damage in d10s. It can be used once per short or long rest. If you are a dragonborn, this feat replaces your old breath weapon and you gain an additional use that recharges in the same manner. If you take this feat, you cannot take other dragon born feats or benefit from them. Your subtype changes to Linnorm regardless of race.
  • First of the Fells blessing has its cold damage increase from a +2 to a +6. This applies to the breath weapon.
 

Tenets

  • Morality is for lesser beings, do not bother yourself with it. Do what you believe, nothing else matters.
  • The strong eat the weak, mercy is an injustice. Spare no one and expect no one to spare you.
  • The Dragons of Dragonstar are our sworn enemies, eat them like the prey they are.
  • Find my children and bring them back to me, or I will find someone else who can.
  • The World Wanderers are a useful instrument, we do not break useful things.
  • The Astral Reckoning threatens the world, MY WORLD. See that it is stopped, even if you must deal with the weak to do so.
 

VINPC

  Eldos Daikura - One of the last surviving linnorms and son of Crovux.  

Ranks

  Chaptermaster - Champion   Quartermaster - Hoarder   Ambassador - Herald   Member - Lord  

Exit

  On leaving the Linnorm Lords you sacrifice all loyalty benefits and your Linnorms Blessing. You may have your tattoo removed if you wish, but it must be done by another; The Linnorm Lords will not remove the Mark of Crovux.  

Faction Loyalty Milestones Achieved

 
Show spoiler
  • 15, Downtime - The faction itself gains downtime days as if it were a player, if 3 were awarded to the player base, the faction gets 3. These can only be used to progress agendas. These days will be submitted after each update stream.
  • 27, Gold Income - The faction earns 1000 gold every update stream. This gold is immediately stored in the Faction Bank.
  • 30, Forward Base 1 - The Faction begins to expand. You gain an outpost within the country that your Faction resides, Dolten for the World Wanderers. This outpost increases the magical item storage capabilities of your faction bank by 1. This outpost is not an RPable location, and can be destroyed through certain events.
  • 41, Armory - The faction opens its own armory, in which adventuring gear, proficiency tools, and non-magical and exotic simple and martial weapons, armors, and mount/pet barding can be purchased using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. When you RP the purchase with the Quartermaster of a faction with this milestone, you do not need to spend a downtime day on shopping. If you do not, you must spend a downtime day to do so.
  • In both cases you will need to submit a trading log in the trading-log chat below is an example.
(at) Trading (at) Yourdiscordname Spending “Total Gold spent” at the (Faction name) Armory   Items bought and at what prices   (at)QM
    Then the QM simply Confirms by also putting in how much gold will be added to their Faction bank.  
  • 49, Forward Base 2 - The Faction continues its expansion. You gain another outpost within the country that your Faction resides. This outpost increases the magical item storage capabilities of your faction bank by an additional 2. This outpost is not an RPable location, and can be destroyed through certain events.
  • 50, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were a player. These days cannot complete research.
  • 57, Downtime - The faction itself gains downtime days as if it were 2 players, if 3 were awarded to the player base, the faction gets 6.These can only be used to progress agendas. (replace the previous downtime buff).
  • 66, Medical Ward - The faction opens a medical ward, in which medical supplies, healing potions and anti-toxins can be bought using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. The medical ward stocks 6 basic healing, 2 greater healing potions and 2 anti-toxins each update stream. The medical ward can only stock each item up to the amount of members in the faction. Non-members and Factionless must RP the purchase of these materials.
  • 75, Forward Base 3 - The Faction expands deep into its country. You gain another outpost within the country that your Faction resides. This outpost increases the - magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
  • 88, Gold Income - The faction earns 2500 gold every update stream. This gold is immediately stored in the Faction Bank. This overwrites the previous Gold Income milestone.
  • 90, Forward Base 4 - The Faction expands its influence to the corners of its country. You gain another outpost within the country that your Faction resides, the World Wanderers may choose another country to build this outpost in. This outpost increases the magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.

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