The Last Grove in Verum | World Anvil

The Last Grove

The druids of Kalkatesh have known great hardship, not only suffering losses during the Great Reckoning, but even losing their homeland and scattered to the winds. However, the seed of life is not easily extinguished, within a single seed a grove can be regrown and it was one such seed that grew into The Last Grove. Lanzu Lutfi, a gnome of humble origins, planted the seed and watched over it as it grew, his actions resonated with the abandoned circles and with the efforts of all druids. As such a final sanctum of druid kind was forged and its fate now lies in the hands of those within.  

Starter

  A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an Herbalism Kit, and 15gp   Nature's Blessing   Members may choose one of the following benefits
  • +5 Movement speed
  • +3 HP
  • +2 to Initiative rolls
  • Skill proficiency of their choice
Improved Starting Equipment - Choose three from the following item sets to start with: x2 Bandoliers, x3 Potions of Healing, Pole of Collapsing, Antitoxin, 2 empty vials, Bullseye Lantern, Smoke Stick, Net, Hourglass.

General

  Mantel of Seasons - A crown made of leaves, that shift with the seasons is worn in the open, signifying the responsibility and commitment to druidism. This mantle allows non-druids to find their way to the Last Grove, but are not available for trade and theft results in stealing only leaves.   Attribute Cap Increase - +2 Wisdom; This boosts the maximum of the ability, but not the score itself   Tool Proficiences - Herbalism Kit   Language - Members of this faction learn Druidic and can speak it without judgement for as long as they remain members, leaving the faction means they lose it unless they gain it from another source (Such as being a druid)   Important - The Last Grove is dependent on the number of druids in the world and also those that wear the mantle. If ever there is not enough druids or members of this faction it will cease to be, and with it the tradition of druids. This calculation began at the start of Phase 3.  

Tenets

  • Safeguard the Leylines, they are the veins of the world.
  • Restore the stone circles that balance our world with those of the elemental planes.
  • Punish those that would steal from nature's bounty, greed is unacceptable.
  • Keep to the green faith, no matter what gods you may hold favor.
  • Balance is above all else.
  • Stand with the Hkari, for long have they been our friends and they shall not stand alone.
 

VINPC

  Lanzu Lutfi - The Gnome without whom the Last Grove would not exist can be found all across Kalkatesh. He is the friend of many, and will most often not turn down a talk should he be available. (Lanzu is a Player Character, Played by Silxer, meeting with him requires Silxer)  

Ranks

  Chaptermaster - Arch-Druid (Leader of Faction)   Quartermaster - Harvester   Ambassador - Great Trader   Member - Druid / Green Warden  

Exit

  When leaving the Last Grove you give up all loyalty benefits, your Nature's Blessing benefit, and must return your Mantel of Seasons.  

Additional Benefits:

 
Faction Tool Empowerment: Alchemist's Supplies   +1 Alchemist's Supplies are made available to the faction. Any faction member can use this kit, but it cannot be removed from the Bank, nor does it count toward the number of total magic items in the bank for the purpose of the magic item limit.
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Improved Political Standing: Khao   Faction members earn an additional 20% gold from mission rewards based in Khao.
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Naga Brewery   The Naga from Ryne have offered a supply of their exotic potions and reagents to the Last Grove. Members are granted access to purchase reagents from Shopping using a downtime day as described in Consumable Crafting. Members may also purchase from a limited supply of potions through their faction’s Medical Ward.  

List of Naga Potions

  Brews: Brews are potions made within an alcohol. Brews always last 3 rounds and then give the poisoned status for 1 round.     Clarity Brew
Legendary (8,000gp)   Grants a +2 Intelligence for the duration. While under the effects of this elixir, you have advantage on concentration checks.     Tranquil Brew
Legendary (8,000gp)   Grants a +2 Wisdom for the duration. While under the effects of this elixir, you have advantage on concentration checks.     Healer’s Brew
Rare (1,200gp)   Grants a +3 to all healing effects received.     Reverant Brew
Rare - 1,200gp   Grants a +3 to physical damage rolls made with natural weapons.
 

Faction Loyalty Milestones Achieved

 
Show spoiler
  • 15, Downtime - The faction itself gains downtime days as if it were a player, if 3 were awarded to the player base, the faction gets 3. These can only be used to progress agendas. These days will be submitted after each update stream.
  • 27, Gold Income - The faction earns 1000 gold every update stream. This gold is immediately stored in the Faction Bank.
  • 30, Forward Base 1 - The Faction begins to expand. You gain an outpost within the country that your Faction resides, Dolten for the World Wanderers. This outpost increases the magical item storage capabilities of your faction bank by 1. This outpost is not an RPable location, and can be destroyed through certain events.
  • 41, Armory - The faction opens its own armory, in which adventuring gear, proficiency tools, and non-magical and exotic simple and martial weapons, armors, and mount/pet barding can be purchased using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. When you RP the purchase with the Quartermaster of a faction with this milestone, you do not need to spend a downtime day on shopping. If you do not, you must spend a downtime day to do so.
  • In both cases you will need to submit a trading log in the trading-log chat below is an example.
(at) Trading (at) Yourdiscordname Spending “Total Gold spent” at the (Faction name) Armory   Items bought and at what prices   (at)QM
    Then the QM simply Confirms by also putting in how much gold will be added to their Faction bank.  
  • 49, Forward Base 2 - The Faction continues its expansion. You gain another outpost within the country that your Faction resides. This outpost increases the magical item storage capabilities of your faction bank by an additional 2. This outpost is not an RPable location, and can be destroyed through certain events.
  • 50, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were a player. These days cannot complete research.
  • 66, Medical Ward - The faction opens a medical ward, in which medical supplies, healing potions and anti-toxins can be bought using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. The medical ward stocks 6 basic healing, 2 greater healing potions and 2 anti-toxins each update stream. The medical ward can only stock each item up to the amount of members in the faction. Non-members and Factionless must RP the purchase of these materials.   If your Faction has access to the Naga Brewery, the medical ward also stocks 1 Clarity Brew, 1 Tranquil Brew, 3 Healer’s Brews, and 3 Reverant Brews each update stream. Faction members buy these at full price, players from other Factions and Factionless buy them at 150% of full price and the extra 50% is directed to the Faction coffers.
  • 75, Forward Base 3 - The Faction expands deep into its country. You gain another outpost within the country that your Faction resides. This outpost increases the - magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
  • 88, Gold Income - The faction earns 2500 gold every update stream. This gold is immediately stored in the Faction Bank. This overwrites the previous Gold Income milestone.
  • 90, Forward Base 4 - The Faction expands its influence to the corners of its country. You gain another outpost within the country that your Faction resides, the World Wanderers may choose another country to build this outpost in. This outpost increases the magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
  • 120, Forward Base 5 - The Faction doubles down on securing its outposts, increasing security and supply to them. This increases the magical item storage capabilities of your faction bank by an additional 1. This outpost is not an RPable location, and can be destroyed through certain events. Design links pending.

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