The Iitanas Imperium in Verum | World Anvil

The Iitanas Imperium

  The emperors of the past ruled much of the world, they varied as much as any leader, but each was fair handed and all the races were happy, if not equal beneath their guidance. When Emperor Twelvestar was betrayed by his son, the family line was cut asunder and with his final words the emperor cursed his son, this curse manifested itself as the dark elves, who still wander the world, lost and without a home as much as the other elves.   Now some elves have taken it upon themselves to bring about the old ways and give their people the home that they seek once more. The Spires have been convinced and though they face challenges from the conformists and the Shar'kai, Daeadar Azzakeen, the imperial vizier hopes to build a proper place for the new emperor to rule, whose identity to this point has been kept secret.   The empire now calls out to all those that seek the old ways. Whether you seek to reclaim the elven homeland, seek to find a home for them, or are in it for the untold benefits of having helped them, you may join the Imperium and together rebuild the future.  

Starter

Imperial Robes: These robes are a near weightless Light Armor, granting 13 AC + Dexterity for armor class. However this item requires no proficiency to use, but can only be worn by members of good standing in the Iitanas Imperium. If the robes are attempted to be worn by anyone else, the robes immolate themselves and are destroyed.   Imperial Dance: The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is general suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.   Fadesteel Ring (Elven): This ring provides a +3 to maximum hit points. If you are a full elf, it provides +5 instead.   Aladine's Glory: Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).   Painter's Supplies and 50 gp stipend.  

General

  • Attribute Cap Increase: +2 Dexterity and +2 Intelligence; This boosts the maximum of an ability score but not the score itself.
  • Tool Proficiencies: Painter's Supplies, an Artisan Tool of your choice.
  • Citizen Badge: The badge marks the wielder as a full citizen of the new empire, even if they are not elven.
  • Magic Item Crafting Bonus: Due to the elven forges locked away within the Fingers of Gath, the effectiveness of the forges for the Iitanas Imperium decreases the time it takes to craft by 50%, this time is rounded up. Only members of the Iitanas Imperium can benefit from this upgrade, and it does not affect consumable crafting.
 

Great Houses Boons

Those that join the Imperium may choose a house to be "adopted" into, to represent their newly ascended status. if they are full elven these benefits have increase effects. This replaces the benefits of your sub-origin.  

House of Twelve-Stars

Right to Rule
Those that are adopted into the ruling house have the DC of any Enchantment spell they cast increase by 1.   Elven
Whenever you would trance during a mission you may extend this time to 8 hours. If you do you manifest a spectral crown on your head and are infused with the power of the emperor and gain 10 + character level temporary hit points. This effect fades after a long rest.   ---

House of Somoel

The Sins of the Father
If you would fail a saving throw you may grant an ally within 30ft advantage on their next saving throw as a triggered action. If you had disadvantage on that saving throw you may grant this advantage to all allies within 30ft. You may only trigger this ability if it is a save against an enemy controlled source and the disadvantage must also be form an enemy controlled source. This ability cannot be used again until you have finished a short or long rest.   Elven
Whenever you would trance during a mission you may extend this time to 8 hours. If you do you manifest a crimson spectral shawl. Whenever you would take damage from an enemy source, you may heal an adjacent ally 1 hit point. This effect fades after a long rest.   ---

House of Ad'daire

Gaze into the Void!
Whenever you would damage an enemy with an astral, necrotic, cold, or poison damaging spell, you may reduce that creature's AC by 2 for 1 round. An enemy can only be affected by this ability once ever 24 hours.   Elven
Whenever you would trance during a mission you may extend this time to 8 hours. If you do you manifest a glowing astral fire in your eyes. During this time you can see invisible enemies and see through any darkness. This effect fades after a long rest.   ---

House of Malcees

Ashes of Heresy
Whenever you would succeed on a saving throw vs an enemy controlled spell, you gain a +5 to the next damage roll you make with a weapon or spell. If that spell was from a divine source, the damage bonus is +10.   Elven
Whenever you would trance during a mission you may extend this time to 8 hours. If you do you manifest an amulet with a fiery orange topaz. During this time whenever you would defeat a creature with a divine conduit (Such as a priest or a creature with a natural connection, DM discretion) you may restore a spell slot of the highest level you can cast, or you may instead choose to restore a spell slot in the same manner to an adjacent ally.  

Loyalty Benefits

 

Edicts

  An Iitanas Imperium member can choose one edict when they go on a mission. Once chosen, it does not change for the rest of entire mission. Access to edicts requires a Loyalty of at least 2.  

Edict of Xian Tor

At the beginning of a combat encounter, a member of the Iitanas Imperium gains 10 temporary hit points as abjuring energies cover them in an armoring sphere.  

Edict of Zel’Itar

During True Combat, whenever a member of the Iitanas Imperium that is a Shar’kai would defeat an enemy, they are considered to have defeated 2 for Glory of Aladine. The total bonus to damage and AC from the Imperial Dance Fighting Style is increased by 1 while in True Combat.  
 

Tenets

The following tenets represent the old ways of the elven empire, and although they are not a requirement to be evil to follow, following them and being good will be difficult.
  • Follow the old ways, imperial citizens always come first, everything else is secondary.
  • Magic should only be for those whom can be trusted.
  • You must keep your word, for without this honor civilization will fail.
  • The Emperor's word is law.
  • Special Law: Exiting this Faction may result in a deadly cost.
 
 

VINPC

The Emperor: Through sufficient groveling and begging the Emperor can grant an audience to those that show proper deference and respect. He expects constant updates from his servants and should not be bothered with trifling matters.  
 

Ranks

Chaptermaster - Listener   Quartermaster - Counter   Ambassador - Speaker   Member - Citizen  
 

Exit

When leaving the Iiatanas Imperium you sacrifice all loyalty benefits and you must return your robes, citizenship badge, and indeed you may be hunted down and killed if you did not earn the Emperor's respect or if you know too much.  

Additional Benefits:

 
Faction Tool Empowerment: Brewer's Supplies   +1 Brewer's Supplies are made available to the faction. Any faction member can use this kit, but it cannot be removed from the Bank, nor does it count toward the number of total magic items in the bank for the purpose of the magic item limit.
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Restore The Archives   This will grant you a research benefit only available to members of this faction.
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Iitanas Imperium Academy   The Iitanas Imperium have control over their academy, similar to Bard's College and theirs. This means the II are the ones that determine whether those of certain other factions can attend their academy.   This is a Chaptermaster or Ambassador duty. They make the determinations and give to whichever authorities so bookkeepers are aware. ---
  • All courses are available
  • All fees, difficulties, and prestige requirements are as normal (messing with these mechanics is reserved for properties)
  • --- Course Difficulties for the following courses are reduced by an additional 2 days for II members for the Light Blades, Blades, and Bow weapon groups, which can stack with other reductions:
  • Arms and Armor: Exotic Training
  • Fighting Styles (when they are made)
  • ---  
    Sangui Armory   The Sangui from Ryne have offered a supply of their exotic weapons to the Iitanas Imperium. A member is granted access to purchase weapons from the Sangui Armory.
      ---  
    Naga Brewery   The Naga from Ryne have offered a supply of their exotic potions and reagents to the Iitanas Imperium. Members are granted access to purchase reagents from Shopping using a downtime day as described in Consumable Crafting. Members may also purchase from a limited supply of potions through their faction’s Medical Ward.  

    List of Naga Potions

      Brews: Brews are potions made within an alcohol. Brews always last 3 rounds and then give the poisoned status for 1 round.     Clarity Brew
    Legendary (8,000gp)   Grants a +2 Intelligence for the duration. While under the effects of this elixir, you have advantage on concentration checks.     Tranquil Brew
    Legendary (8,000gp)   Grants a +2 Wisdom for the duration. While under the effects of this elixir, you have advantage on concentration checks.     Healer’s Brew
    Rare (1,200gp)   Grants a +3 to all healing effects received.     Reverant Brew
    Rare - 1,200gp   Grants a +3 to physical damage rolls made with natural weapons.
     

    Faction Loyalty Milestones Achieved

     
    Show spoiler
    • 15, Downtime - The faction itself gains downtime days as if it were a player, if 3 were awarded to the player base, the faction gets 3. These can only be used to progress agendas. These days will be submitted after each update stream.
    • 27, Gold Income - The faction earns 1000 gold every update stream. This gold is immediately stored in the Faction Bank.
    • 30, Forward Base 1 - The Faction begins to expand. You gain an outpost within the country that your Faction resides, Dolten for the World Wanderers. This outpost increases the magical item storage capabilities of your faction bank by 1. This outpost is not an RPable location, and can be destroyed through certain events.
    • 41, Armory - The faction opens its own armory, in which adventuring gear, proficiency tools, and non-magical and exotic simple and martial weapons, armors, and mount/pet barding can be purchased using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. When you RP the purchase with the Quartermaster of a faction with this milestone, you do not need to spend a downtime day on shopping. If you do not, you must spend a downtime day to do so.
    • In both cases you will need to submit a trading log in the trading-log chat below is an example.
    (at) Trading (at) Yourdiscordname Spending “Total Gold spent” at the (Faction name) Armory   Items bought and at what prices   (at)QM
        Then the QM simply Confirms by also putting in how much gold will be added to their Faction bank.  
    • 49, Forward Base 2 - The Faction continues its expansion. You gain another outpost within the country that your Faction resides. This outpost increases the magical item storage capabilities of your faction bank by an additional 2. This outpost is not an RPable location, and can be destroyed through certain events.
    • 50, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were a player. These days cannot complete research.
    • 57, Downtime - The faction itself gains downtime days as if it were 2 players, if 3 were awarded to the player base, the faction gets 6.These can only be used to progress agendas. (replace the previous downtime buff).
    • 66, Medical Ward - The faction opens a medical ward, in which medical supplies, healing potions and anti-toxins can be bought using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. The medical ward stocks 6 basic healing, 2 greater healing potions and 2 anti-toxins each update stream. The medical ward can only stock each item up to the amount of members in the faction. Non-members and Factionless must RP the purchase of these materials.   If your Faction has access to the Naga Brewery, the medical ward also stocks 1 Clarity Brew, 1 Tranquil Brew, 3 Healer’s Brews, and 3 Reverant Brews each update stream. Faction members buy these at full price, players from other Factions and Factionless buy them at 150% of full price and the extra 50% is directed to the Faction coffers.
    • 75, Forward Base 3 - The Faction expands deep into its country. You gain another outpost within the country that your Faction resides. This outpost increases the - magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
    • 88, Gold Income - The faction earns 2500 gold every update stream. This gold is immediately stored in the Faction Bank. This overwrites the previous Gold Income milestone.
    • 90, Forward Base 4 - The Faction expands its influence to the corners of its country. You gain another outpost within the country that your Faction resides, the World Wanderers may choose another country to build this outpost in. This outpost increases the magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
    • 120, Forward Base 5 - The Faction doubles down on securing its outposts, increasing security and supply to them. This increases the magical item storage capabilities of your faction bank by an additional 1. This outpost is not an RPable location, and can be destroyed through certain events. Design links pending.
    • 124, Gold Income - The Faction earns 3500 gold every update stream. This gold is immediately stored in the faction bank. This overwrites the previous Gold Income Milestone.
    • 130, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were 2 players. These days cannot complete research. (replaces the previous research buff).

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