The Bards College in Verum | World Anvil

The Bards College

    History has many faces, many facets like that of a brilliant gemstone. The shining light within is that of truth, but truth is not always so clear, as bias often times clouts it. The Bards of the world, seek to preserve this truth in it's purest form, so that all may benefit from the lessons of past. The Bards College accepts applicants with something to offer to the world, for they themselves are not only dedicated to preserving history, but adding a bit of flair to it as well. Songs, plays, music, and revelry are powerful tools to spread a message. The Bards have mastered this practice and are welcomed by most civilized lands to preform their great recordings. You have joined the bards, whether it be to become a bard yourself, to protect them as they go on their travels, or to seek their knowledge, you have agreed to aid them. What will the bards record of your adventures?  

Starter

  A fine set of clothing, 2 instruments of your choice, 2 tools of your choice.   Fadesteel Instrument (Choker if you are a singer or orator) - One of the starting instruments has its bardic potential increased. Whenever you would use this instrument to use a bardic inspiration, whenever the die is rolled, increase the die result by 1. (This is not a modifier; a d6 cannot be a 7)  

General

  Attribute Cap Increase - +2 Charisma; This boosts the maximum of an ability score but not the score itself.   Tool Proficiencies - 2 Instruments of your choice and 2 Tools of your choice.   Bards College Badge - Membership in the Bards College is marked by a badge carried by every member. This badge not only marks them with authority as a historian, but also may assist in granting the bard access to certain restricted places. once per long rest you may brandish your badge in stupendous fashion, announcing your presence. Doing so grants you advantage on persuasion checks to enter a forbidden area, or something similar as your DM sees fit. This effect lasts for 1 minute and only affects those that observed it  

Loyalty Benefits

  Bardic Spellcasting   The Bards College is a central place of knowledge, and thanks to this agenda has received funding for some useful courses to begin. The powers they lend to students are great, but they require constant tutoring and upkeep, and thus are only offered to loyal members. Members with loyalty receive the ability to cast Bard spells. Charisma is the casting stat for these spells. These features cannot be used as part of the Crafting system, and they do not count as having the Spellcasting class feature. you lose these abilities if you leave the Faction for any reason.   3 Loyalty - At 3 Loyalty the member may choose one cantrip from the Bard spell list, and cast it at character level.   5 Loyalty - At 5 Loyalty the member may choose one 1st level spell from the Bard Spell list and cast it once per day. This ability refreshes after completing a long rest.   7 Loyalty - At 7 Loyalty the member may choose another 1st level spell from the Bard spell list and cast it once per day. This ability refreshes after completing a long rest.   ---   Inspiring the Masses   At 10 loyalty members gain the following benefit:   You gain a d6 Bardic Inspiration die that you can expend any time that you would be able to expend a normal die. You regain this Bardic Inspiration die at dawn. If you already have the Bardic Inspiration class feature, you gain an additional die to add to your pool.   ---  

Grand Performances (Feats)

  Duet of Duality   Requires 1 Loyalty to the Bards College.   The Bard mimics their own voice while speaking at the same time, allowing them to sing a duet on their own, harmonizing with themselves. This dual aspect of thinking lends itself to martial inclinations as well, while performing the Duet of Duality the bard gains the following benefits.
  • While dual wielding you gain a +1 shield bonus to AC.
  • You can make bonus action attacks with your offhand weapon freely, you can also cast cantrips, counting your weapons as a free hand
  • Whenever an enemy affected by vicious mockery would attack you and miss, you gain advantage on your next attack roll against that creature.
  ---   The Harsh March   Requires 1 Loyalty to the Bards College.   The bard plays an uplifting melody, inciting all their allies to the rigors of marching and imbues them with increased stamina to sustain themselves for the Harsh March.
  • You can use your bonus action to expend a use of your Bardic Inspiration dice to restore 1 level of exhaustion upon an ally within 30ft.
  • Whenever you or an ally uses your Combat Inspiration class feature, you are healed for the damage dealt by your inspiration die.
  • You gain +5 movement speed.
  ---   Revelry of Kings   Requires 1 Loyalty to the Bards College.   The bard preforms a celebratory tune, reciting ancient poems and promoting the heroism of kings through their allies, speaking of their courage, their fortitude and strength.
  • Whenever you would heal an ally, that ally can gain temporary hit points equal to your Charisma modifier. An ally can only benefit from this ability once per long rest.
  • Whenever you would remove an affliction from an ally they are healed hit points equal to your Charisma modifier.
  • You have advantage on saving throws vs. fear effects.
  ---   Jam of Slams   Requires 1 Loyalty to the Bards College.   By using large percussion instruments, hammers, headbutts or rocks, the bard creates a powerful thundering barrage of notes. These pump up their allies, but more importantly, slam their enemies.
  • You can reroll the damage die of any thunder damage you deal. You must take the better result.
  • You deal 4 extra thunder damage whenever you would deal thunder damage.
  • You have advantage on saving throws vs. being deafened.
 
 

Facilities

  The Observer's Chambers   The hidden chambers beneath the Bards College has revealed many secrets or knowledge and ancient lore. The recovery of the Observer's Chambers has not only recovered several pieces of the Elves' history, but as well as the great magic contained within. This facility possesses the ability to observe other worlds and in an inexplicable way, reap magical essence from such places. Doing so could contain knowledge and power of unknown importance. Along with the recovery of the chambers, a codex was also recovered. This Codex seems to speak of a particular section of the sky, a Rentoss Nebula.   The Bards College will have the ability to target one of the following celestial bodies and have the chamber study it, receiving knowledge and a boon. However the power of the chambers is so taxing that it can only change its direction once a phase. The Chapter Master decides where the observatory is pointed. Descriptors, key words, and additional information will be made available as time goes on and, depending on events, missions and additional codexi.   Rentoss Nebula   Ragdar   The Lifeless World   Astaranos   The Endless Ocean   Band   The Outcasts   Erast <= This is the current focus   The Archons   Focus Bonus   Improved Spellcasting Matrix - Due to the arcane knowledge etched from the world of Erast, all Bards College members have their spell DCs increased by 1. (No this cannot be shared and it is lost if they leave the faction.)  
 

Tenets

  • Seek out the truth, for it is the highest calling.
  • Record everything you can, omit nothing, no matter how embarrassing, damning, or lewd.
  • Conduct yourself always with style.
  • Have fun!
 
 

VINPC

  Astara The Guardian Sphinx - The Guardian Sphinx of the Bards College serves as a guide and vizier to the various leadership of the Bards College. She can be found atop the gate and contacted easily.   Klak: Gnome Scholor
  • Scholarly Pursuits. Each member of the Bards College learns 1 Wizard Cantrip of their choice, that they cast at Character Level. This cantrip uses your Highest Mental Stat. Leaving the Bards College removes this benefit.
 
 

Ranks

  Chaptermaster - Maestro   Quartermaster - Journeyman   Ambassador - Journeymam   Member - Minstrel  
 

Exit

  When leaving the Bards College you sacrifice all loyalty benefits, and benefits from the Loyalty Feats, and you must return you badge.  

Additional Benefits:

 
Faction Tool Empowerment: Brewer's Supplies   +1 Brewer's Supplies are made available to the faction. Any faction member can use this kit, but it cannot be removed from the Bank, nor does it count toward the number of total magic items in the bank for the purpose of the magic item limit.
  ---  
Cathedral of Sin Award: Library of Kaceal   Members gain access to the Library of Kaceal for use with the research system.
 

Faction Loyalty Milestones Achieved

 
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  • 15, Downtime - The faction itself gains downtime days as if it were a player, if 3 were awarded to the player base, the faction gets 3. These can only be used to progress agendas. These days will be submitted after each update stream.
  • 27, Gold Income - The faction earns 1000 gold every update stream. This gold is immediately stored in the Faction Bank.
  • 30, Forward Base 1 - The Faction begins to expand. You gain an outpost within the country that your Faction resides, Dolten for the World Wanderers. This outpost increases the magical item storage capabilities of your faction bank by 1. This outpost is not an RPable location, and can be destroyed through certain events.
  • 41, Armory - The faction opens its own armory, in which adventuring gear, proficiency tools, and non-magical and exotic simple and martial weapons, armors, and mount/pet barding can be purchased using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. When you RP the purchase with the Quartermaster of a faction with this milestone, you do not need to spend a downtime day on shopping. If you do not, you must spend a downtime day to do so.
  • In both cases you will need to submit a trading log in the trading-log chat below is an example.
(at) Trading (at) Yourdiscordname Spending “Total Gold spent” at the (Faction name) Armory   Items bought and at what prices   (at)QM
    Then the QM simply Confirms by also putting in how much gold will be added to their Faction bank.  
  • 49, Forward Base 2 - The Faction continues its expansion. You gain another outpost within the country that your Faction resides. This outpost increases the magical item storage capabilities of your faction bank by an additional 2. This outpost is not an RPable location, and can be destroyed through certain events.
  • 50, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were a player. These days cannot complete research.
  • 57, Downtime - The faction itself gains downtime days as if it were 2 players, if 3 were awarded to the player base, the faction gets 6.These can only be used to progress agendas. (replace the previous downtime buff).
  • 66, Medical Ward - The faction opens a medical ward, in which medical supplies, healing potions and anti-toxins can be bought using downtime days, faction members buy these at 50% discount, players from other factions and factionless buy them at full price and 50% is directed to the faction coffers. The medical ward stocks 6 basic healing, 2 greater healing potions and 2 anti-toxins each update stream. The medical ward can only stock each item up to the amount of members in the faction. Non-members and Factionless must RP the purchase of these materials.
  • 75, Forward Base 3 - The Faction expands deep into its country. You gain another outpost within the country that your Faction resides. This outpost increases the - magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
  • 88, Gold Income - The faction earns 2500 gold every update stream. This gold is immediately stored in the Faction Bank. This overwrites the previous Gold Income milestone.
  • 90, Forward Base 4 - The Faction expands its influence to the corners of its country. You gain another outpost within the country that your Faction resides, the World Wanderers may choose another country to build this outpost in. This outpost increases the magical item storage capabilities of your faction bank by an additional 3. This outpost is not an RPable location, and can be destroyed through certain events.
  • 120, Forward Base 5 - The Faction doubles down on securing its outposts, increasing security and supply to them. This increases the magical item storage capabilities of your faction bank by an additional 1. This outpost is not an RPable location, and can be destroyed through certain events. Design links pending.
  • 124, Gold Income - The Faction earns 3500 gold every update stream. This gold is immediately stored in the faction bank. This overwrites the previous Gold Income Milestone.
  • 130, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were 2 players. These days cannot complete research. (replaces the previous research buff).
  • 140, Improved Kennel - The faction expands its capacity to hold pets and mounts by opening an additional kennel. Each member can now house an additional five Tiny/Small creatures, three Medium creatures, or one Large creature.
  • 150, Downtime - The faction itself gains downtime days as if it were 3 players, if 3 were awarded to the player base, the faction gets 9.These can only be used to progress agendas. (replace the previous downtime buff).
  • 163, Forward Base 6 - The Faction begins expanding its influence outside of its country. You gain an outpost within a country that neighbors the country your Faction resides in. This outpost increases the magical item storage capabilities of your faction bank by an additional 2.
  • 220, Research Improvement - The Faction intensifies its researching capabilities. While the Faction has active research it will submit research days as if it were 3 players. These days cannot complete research. (replaces the previous research buff).

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