Surefour Character in Verum | World Anvil

Surefour

Belanovan Eguardo Luciabell (a.k.a. Belan)

Belanovan was born in the badlands, as such his family had nothing to their name. But, that didn't matter to Belanovan, as long as he had his family everything was fine in his heart. That was until his sister became ridden with a disease. Belan became very distraught and did everything he could to try and cure her, roaming the lands finding any doctor or information he could about the disease. But of course, he was poor, he had nothing to offer.   This grim situation pushed Belan into slight robbery to get money, but not to get money to pay for doctors, but to study and educate himself. Belan knew that he needed money to help his family out, especially his sister. But he did not want to stoop to the level of true criminals. He would scavenge and buy any books for knowledge and he eventually became interested in law and politics.   He would use this knowledge to help people with legal issues, for money of course. He would also practice in some of the more shady parts of legal practice. Fake identities, contract traps, forgery, these were a few. This was a small price of morals Belan would pay as to eventually gain enough wealth and influence to cure his sister and get his family out of the Badlands.

Mental characteristics

Education

Self-taught through scavenged books in the badlands

Morality & Philosophy

He wouldn't go as far as to murder or steal from someone unjustly, but if he can use his pen to do something that benefits him but doesn't directly hurt someone else, he would.   He would also help anyone that is sick as much as he could.

Personality Characteristics

Likes & Dislikes

He is a florist, he loves flowers and tending to gardens as there was not much in the badlands.   He hates talking about his family to anyone he isn't close to, as he feels bad he left them by themselves and can not help them much atm.
Children

Belanovan Eguardo Luciabell (Surefour)

Mastermind Rogue 10 Class & Level
Background
Tiefling (Dispater) Race
Any Alignment

Strength 11
+0
Dexterity 20
+5
constitution 11
+0
intelligence 11
+0
wisdom 14
+2
charisma 18
+4
Total Hit Dice 3
Hit Die 1d+0
4 proficiency bonus
0 Passive perception
2 Strength
7 Dexterity
2 Constitution
4 Intelligence
4 Wisdom
6 Charisma
saving throws
3 Acrobatics
2 Animal Handling
0 Arcana
0 Athletics
6 Deception
0 History
4 Insight
6 Intimidation
2 Investigation
2 Medicine
0 Nature
2 Perception
4 Performance
6 Persuasion
0 Religion
3 Sleight of Hands
3 Stealth
2 Survival
skills
19
AC
96
Hit Points
3
Initiative

Speed
Common, Sharkai, Infernal, Elvish, Dwarvish, Orclin – ( Waste ), Draconic – (Noble), and Gnomish – ( Simple ).

Deception, Insight, Intimidation, Investigation, Persuasion, Stealth, Sleight of Hand, Perception
Proficiencies
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws
Expertise - thieves' tools, Persuasion, Deception, and investigation.

Mobile

Skilled

Linguist

Dice set, disguise Kit, forgery kit, thieves' tools

Features & Traits

Comments

Please Login in order to comment!