~~ Character ~~
~~ Ability Scores ~~
Mad Man: 15/10/14/11/15/11
Racial: Cha +2, Wis +1
Origin: Con +1
Resilient Constitution Feat: Con +1
Title: Con +2
~~ General ~~
Krazax: Survival proficiency
Forgechild: Religion proficiency, +20gp on crafted items
Started as Paladin: Athletics proficiency, Martial proficiency (now retrained to Arcana), Wisdom and Charisma saving throw proficiency
~~ Titles ~~
• Infernal Denial (Active): You gain a +2 to Constitution, in addition you receive advantage on any saving throw caused by an outsider with an Evil alignment.
~~ ASI / Feats ~~
• Cleric 4: Master Scribe (Retrained from War Caster, previously from Spell Sniper)
• Cleric 8: Resilient Constitution
• Sorcerer 4: Magic Initiate
Resilient (Constitution)
Choose one ability score. You gain the following benefits:
• Increase the chosen ability score by 1, to a maximum of 20.
• You gain proficiency in saving throws using the chosen ability.
Master Scribe
Spells chosen:
• Dimension Door (Sorcerer - Cha)
• Find Familiar (Wizard - Int)
• Find Greater Steed (Paladin - Cha)
• Fire Shield (Wizard - Int)
• Otiluke's Resilient Sphere (Wizard - Int)
• You have advantage on ability checks to use spell scrolls.
• Choose 5 spells up to 6th level from any spell list. The chosen list is permanent and cannot change with retraining. With Calligrapher's Supplies and spending the appropriate resources (time, gold, and material components), you can craft 1 spell scroll from your chosen list of a level equal to or less than your proficiency bonus. You use your scores for the spell ability modifier of the class the spell came from to determine DCs (10 + the spell ability modifier) and spell attack bonus (2 + the spell ability modifier). For example, crafting a scroll of Moonbeam would use your Wisdom to determine the DC. Only you can cast a scroll you've created this way. You cannot use this feature again until the next weekly reset.
• When you cast a spell scroll you've created yourself, its spell save DC and spell attack bonus is increased by 1.
Magic Initiate
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list.
In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
Choice - Warlock: Create Bonfire, Eldritch Blast ; Armor of Agathys
~~ Racial ~~
• Healing Hands (1/LR) - As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
• Radiant Soul (1/LR) - Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
~~ Academies ~~
• Exotic Arms and Armor Training (Daborakian Kite Shield) (Completed 30/06/2019)
• Amateur Tool Training (Calligrapher's Supplies) (Completed 30/06/2019)
• Exotic Arms and Armor Training (Steel Cowl) (Completed 22/08/2019 - Refunded 24/02/2020)
• Feat Retraining (Spell Sniper -> War Caster) (Completed 22/10/2019)
• Class Level Retraining (Paladin 2 -> Cleric 8) (Completed 27/11/2019)
• Class Level Retraining (Paladin 1 -> Cleric 9) (Completed 15/12/2019)
• Tool Expertise Training (Smith's Tools) (Completed 24/02/2020)
• Class Level Retraining (Cleric 9 -> Sorcerer 4) (Completed 01/10/2020)
• Subclass Retraining (Tempest Cleric 8 -> Rage Cleric 8) (Completed 01/10/2020)
• Option Retraining (Metamagic, Quicken -> Heighten) (Completed 01/10/2020)
• Feat Retraining (War Caster -> Master Scribe) (Completed 01/10/2020)
• Skill Retraining (Paladin Martial -> Sorcerer Arcana) (Completed 18/10/2020)
~~ Linnorm Lords ~~
Language of the Primal Dragons
You learn to speak, understand, and write Primordial (Linnorm).
Crovux - Linnormous Blessing
You are blessed with life energy, increasing your hit point maximum by 10.
Extended Linnorm Blessing
You can choose one blessing of an awakened Linnorm from the extended list below. The current awakened Linnorms are Eldos Daikura and Fone.
• Eldos Daikura - The Mastermind - Awakened
You gain lightning resistance. In addition, you deal an additional 2 lightning damage per lightning damage source. (This effect is additive and stacks with other blessings.)
• Fone - First of the Fells - Awakened
You gain cold resistance. In addition, you deal an additional 2 cold damage per cold damage source. (This effect is additive and stacks with other blessings.)
Not yet awakened, bonuses do not apply:
• Draaga - Abyssal Scream
You gain thunder resistance. In addition, you deal an additional 2 thunder damage per thunder damage source. (This effect is additive and stacks with other blessings.)
• Rhagdas - The Raging Flame
You gain fire resistance. In addition, you deal an additional 2 fire damage per fire damage source. (This effect is additive and stacks with other blessings.)
• Vallendrel - Lord in Chains
You gain poison resistance. In addition, you deal an additional 2 poison damage per poison damage source. (This effect is additive and stacks with other blessings.)
~~ Rage Cleric ~~
• Level 1 - Sibling of Wrath, Restless Fury, Spellcasting
• Level 2 - Channel Divinity (1/rest)
• Level 4 - ASI/Feat
• Level 5 - Destroy Undead CR 1/2
• Level 6 - Channel Divinity (2/rest), Insatiable Savagery
• Level 8 - ASI/Feat, Destroy Undead CR 1, Vengeful Strike
Sibling of Wrath
Choose one cantrip from among Fire Bolt, Green-Flame Blade, and Primal Savagery, and you can cast it as a cleric cantrip. You also gain proficiency in the Martial skill.
(Selected Green-Flame Blade)
Restless Fury
From 1st level, you can cast a spell or cantrip that requires you to make a spell or melee weapon attack as a bonus action instead of its normal casting time. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain these uses when you finish a long rest.
Insatiable Savagery
• Starting at 6th level, you gain resistance to fire damage.
• When you cast a spell that deals physical or fire damage, you can add your Wisdom modifier to one physical or fire damage roll of that spell against one of its targets.
Vengeful Strike
At 8th level, you gain the ability to strike back against enemies with a vengeance. Once on each round when a hostile creature hits you with an attack, you can use your reaction to make a melee weapon attack back at the creature, dealing an extra 1d10 fire damage to the target. When you reach 14th level, the extra damage increases to 2d10.
~~ Channel Divinity Options ~~
Turn Undead
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. Starting at 5th level, when an undead of CR 1/2 or lower fails its saving throw against your Turn Undead feature, the creature is instantly destroyed.
Dire Aura
Starting at 2nd level, you can use your Channel Divinity as an action to create an aura 30 feet around you for 1 minute. All creatures within this aura can score critical hits on a roll of 19 or 20. All creatures that start their turn inside the aura gain a 10 foot bonus to their movement speeds as long as they move in a straight line towards a hostile creature.
~~ Storm Sorcerer ~~
• Level 1 - Spellcasting
• Level 1 - Spellcasting, Sorcerous Origin, Wind Speaker, Tempestuous Magic
• Level 2 - Font of Magic
• Level 3 - Metamagic
• Level 4 - ASI/Feat
Wind Speaker
The arcane magic you command is infused with elemental air. You can speak, read, and write Auran. Knowing this language allows you to understand and be understood by those who speak its dialects: Noble, Lesser.
Tempestuous Magic
You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
~~ Metamagic ~~
Heightened Spell
When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
Subtle Spell
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
Class/Racial Features & Traits
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