Siren

Created by Arcadum
Sirens spawn themselves from emotions of other creatures and feed on them for their sustenance.

Basic Information

Anatomy

Humanoid

Growth Rate & Stages

A Siren is a species of aberration that seeks to feed on the emotions of other creatures and when possible, spawn themselves from such emotions. Sirens reach maturity at 18 and can live up to 500 years.

Additional Information

Perception and Sensory Capabilities

The Standard 5
Scientific Name
Siren

Siren

Ability Score Increase +2 Charisma, +1 (based on subrace)
Size Medium
Speed 30ft

Ability Score Improvement – Your Charisma score increases by 2 and you gain +1 to an ability score based on your choice of subrace.   Age – A Siren is a species of aberration that seeks to feed on the emotions of other creatures and when possible, spawn themselves from such emotions. Sirens can live up to 500 years.   Alignment – Most Sirens have a chaotic alignment, the conventions of law limiting to their feeding. However, good and evil is dependent on the sirens cultural sub-type, but Sirens of course can choose their own paths.   Type – Sirens are humanoids with the aberration subtype.   Size – Sirens are on average the same size as humans. Your size is Medium.   Speed – Sirens have a base speed of 30ft.   Languages – You can speak, read, and write Common and Undercommon.   Darkvision – You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of grey.   The Voice – All Sirens can sing, indeed it is their method of feeding and a great tool to their survival. As such, all Sirens have proficiency in the performance skill.   The Feeding – Sirens feed on the powerful emotions of those around them, with each sub-type of Siren preferring to gain sustenance from a particular emotion, and usually maneuver or manipulate their prey in order to achieve the optimal conditions.   As a bonus action, a Siren can begin to sing through The Voice in order to draw sustenance out from a target creature they can see afflicted with their preferred status condition (see each sub-race for their chosen status effect), gaining 10 Temporary Hit Points as a result.   This method of feeding counts as enough sustenance to last a Siren a full week, though they still require water as normal.   Once you have used this ability, you must complete a Long Rest before you can use it again.   Communion - Upon completion of a short or long rest, you can choose a number of allies up to your proficiency modifier to commune with, granting them a boon for combat. This boon is lost upon the target completing another short or long rest.   As an action, you can call out and activate the effects of the communion on any effected ally within 60ft that can hear you. This benefit lasts for 1 minute.   The communion abilities are detailed in the subraces.  


Subraces

 

Sailer's Bane

  Ability Score Racial Traits - A Sailer's Bane increases their Dexterity score by 1.   Alignment - Sailer’s Bane Sirens lean towards the evil alignments, as they lead sailors often times to their deaths, feeding on their fear.   Emotional Feed - Fear The dread and fear of the sailors they lead astray has long sustained these Sirens throughout the ages. Sailors Bane feeds off of the Frightened condition.   Speed - Sailer's Bane gains a 40ft Swim Speed.   Communion Ability: Foreboding Ballad - All selected allies deal an additional 1d6 of thunder damage with their weapon attacks while the Communion is active.  

Harpy

  Ability Score Racial Traits - A Harpy increases their Constitution score by 1.   Alignment - Harpy’s mischievous, playful nature leans them more towards the good alignment.   Emotional Feed - Elation The joy and elation of both friend and foe alike bring a sense of fulfillment to this Siren. The Harpy feeds off of the Charmed condition.   Speed - Harpy's Possess wings that allow them to slowly glide, when they fall. They have a gliding distance of twice their base speed. They possess a climb speed of 30ft.   Communion Ability: Rabadon - All selected allies gain a +20ft to their movement speed while the Communion is active.  

Medusa

  Ability Score Racial Traits - A Medusa increases their Strength score by 1.   Alignment - Medusa tend to lean towards neutrality.   Emotional Feed - Sorrow The weight of sorrow and helplessness felt by cornered prey is one easily exploitable to this Siren. The Medusa feeds off of the Restrained condition.   Speed - Medusa have an affinity for stone, they have a burrow speed of 10ft.   Communion Ability: Lamentation - All selected allies gain a +1 to AC while the Communion is active.