Sinclair Steeg Character in Verum | World Anvil

Sinclair Steeg

Sinclair Steeg

https://docs.google.com/document/d/19VK837fD-7uh2V-2nzr0Uvb0ijCF88RVtGgW9IOpLvk/edit?usp=sharing
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Sinclair Steeg

Variant human Race
Badlands, Doomsayer Origin
Wizard Divination 2 Class & Level
CN Alignment
Runthares Deity
S.L. Faction
Member Rank/Position
0 Loyalty
/ Company

Strength 14
+2
Dexterity 11
+0
constitution 16
+3
intelligence 16
+3
wisdom 12
+1
charisma 10
+0
Total Hit Dice 1
Hit Die
1dd6+3
+2 proficiency bonus
+6 Strength
+2 Dexterity
+7 Constitution
+7 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+5 Arcana
+2 Athletics
+0 Deception
+5 History
+1 Insight
+0 Intimidation
+5 Investigation
+1 Martial
+1 Medicine
+3 Nature
+3 Perception
+0 Performance
+0 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
10
Armor Class
26
Hit Points
+0
Initiative
30
Speed
Attacks
Human: You gain proficiency in one skill of your choice.
Runthares: Arcana
Wizard 2 between: History, Investigation.
human: 1 perception

Saves:
Wizard: INT/WIS
RES: CON
LEGION: STR
+2 to saves, badlands
Proficiences
Cantrip:
>Mage Hand
>Firebolt
>Chill touch

1st Lvl:
>Thasha's Hideous Laughter
>Magic Missle
>Burning hands
>Find Familiar
>Chromatic orb
>Shield
>Comprehend Languages
>Longstrider
Spellcasting
-Dagger
-Arcane focus
-Spellbook
-3 pots of healing
-2 bandoliers
-antitoxin
-scholar's pack
Equipment
S.L.
Faction
MadMan
Stat Array
Doomsayer: Whenever you roll a 1 on an attack roll, saving throw or skill check in combat, you are healed for your Constitution modifier.
Variant human: Two unique +1 (int/wis)
Feat: Res CON
14,11,15,15,11,10

Divination Savant:
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a divination spell into your spellbook is halved.

Portent:
When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Class/Racial Features & Traits

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