Rocky Flynt Character in Verum | World Anvil

Rocky Flynt

Rocky Flynt

Earth Genasi man with a lot of patience.   Alternatively, Johnny Bravo without the stupid.   (Art by @ArtificiallyNatural#1756 on Discord, @ArtificialNat on Twitter)

Physical Description

General Physical Condition

Toned, somewhat bulky physique.

Facial Features

Clean Shaven

Identifying Characteristics

Pompadour made of dirt, with stones from various places embedded within it.

Apparel & Accessories

Shirt with a very deep collar.
Mantle of Seasons on his head
He may, at times, have various things growing in his hair, such as moss or an entire succulent.

Mental characteristics

Personal history

Rocky grew up on the streets of Majital, where he decided he wanted to help heal the land he grew up in. He became a Cleric of Ezokhine, learned the ways of patience, and travelled across Kalkatesh.
=========================================
Later, he became a member of the Last Grove and made many close friends.
Was given a powerful Krazaxian Waraxe by a fellow Ezonite named Brine Halite. Rocky wields this weapon with pride.

Gender Identity

Male

Education

Has learned the teachings of Ezokhine, and knows of the teachings of many other gods.

Employment

Green Warden of the Last Grove.

Accomplishments & Achievements

Helped in the reconstruction of the Floating City of Khao

Failures & Embarrassments

Has disappointed faction members
Did not save innocent people.

Mental Trauma

He should have gone with them.
He could have saved those people.

Intellectual Characteristics

Wise, but Stupid.

Morality & Philosophy

Do good, for without good there is only bad.

Personality Characteristics

Motivation

Rocky simply wants to help as many people as he can.

Savvies & Ineptitudes

Incredibly dense at times, doesn't understand certain social nuances.

Vices & Personality flaws

Doesn't see non-religiousness as a viewpoint due to his own experiences

Personality Quirks

Forgetful to a fault.
Smokes weed pretty often.

Hygiene

Clothes are miraculously always clean of dirt and dust.

Social

Religious Views

Follows Ezokhine, and preaches his patience. He believes that with enough patience, any problem can be overcome.

Rocky grew up in Majital, not knowing his purpose in life. One day he decided that he just wanted to help people. Thus, he became a cleric of the god Ezokhine and dedicated himself to helping others.

View Character Profile
Alignment
Neutral Good
Age
25
Birthplace
Majital
Children
Current Residence
The Last Grove
Gender
Male
Hair
Dirt
Skin Tone/Pigmentation
Tanned
Height
5 feet, 6 inches
Weight
200 lbs.
Quotes & Catchphrases
"Name's Rocky. Rocky Flynt."
Known Languages
Common, Terran (Lesser), Druidic

Rocky Flynt

Earth Genasi Race
Majital (Arcane Student) Origin
Cleric (Earth) 7 Class & Level
Neutral Good Alignment
Ezokhine Deity
The Last Grove Faction
Member Rank/Position
7 Loyalty
None Company

Strength 16
+3
Dexterity 11
+0
constitution 19
+4
intelligence 12
+1
wisdom 16
+3
charisma 10
+0
Total Hit Dice 7
Hit Die
1d8+4
+3 proficiency bonus
+3 Strength
+0 Dexterity
+4 Constitution
+1 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+4 Arcana
+3 Athletics
+0 Deception
+1 History
+6 Insight
+0 Intimidation
+1 Investigation
+6 Martial
+3 Medicine
+4 Nature
+6 Perception
+0 Performance
+0 Persuasion
+4 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 
23
MV
1
Prestige
2
Attunement Slots
21
Armor Class
74
Hit Points
+0
Initiative
30 feet, 40 Burrowing
Speed
I BEAT YOU WITH ROCK[1d20+6][1d8+3] Bludgeoning/Piercing/Slashing + 3 Acid
Warhammer[1d20+6][1d8+3] Bludgeoning
Mace[1d20+6][1d6+3] Bludgeoning
---
Sacred FlameDC 14 Dex Save[2d8] Radiant +1 Bludgeoning
Acid SplashDC 14 Dex Save[2d6+2] Acid +1 Bludgeoning
Earth TremorDC 14 Dex Save[1d6] Bludgeoning +1 Bludgeoning
Spiritual Weapon[1d20+6][1d8+3] Force +1 Bludgeoning
Dust DevilDC 14 Str Save[1d8] Bludgeoning +1 Bludgeoning
Erupting EarthDC 14 Dex Save[3d12] Bludgeoning +1 Bludgeoning (Half on Save)
Attacks
Cleric + Domain
Charisma Saves (Cleric Class), Wisdom Saves (Cleric Class), Insight (Cleric Class), Religion (Cleric Class), Perception (Earth Domain), Light armor (Cleric Class), Medium armor (Cleric Class), and Heavy armor (Earth Domain), Shields (Cleric Class), Simple weapons (Cleric Class)

Origin + Sub Origin
Arcana (Majital Origin), Martial (Sub-Origin), Nature (Sub-Origin)

Academies
Warhammer (Academy), Krazaxian Waraxe (Academy), Glassblower's Tools (Academy)

Factional
Herbalism Kit (Factional)

Proficiences
Spell Save DC: 14
Spell Attack Modifier: +6

Cantrips:
Cantrips

Acid Splash (Arcane Student), Guidance, Light, Spare the Dying, Sacred Flame, Mold Earth (Domain).


1st Level:
First Level Spells

Shield of Faith, Bless, Healing Word, Detect Magic (Origin, At Will) Earth Tremor (Domain), Sanctuary (Domain), Silence (Domain)


2nd Level:
Second Level Spells

Hold Person, Spiritual Weapon, Dust Devil (Domain), Pass Without Trace (Racial Feature)


3rd Level:
Third Level Spells

Mass Healing Word, Dispel Magic, Revivify Erupting Earth (Domain), Leomund's Tiny Hut (Domain)


Fourth Level Spells

Stone Shape (Domain), Stoneskin (Domain)

Special:
Channel Divinity: Turn Undead
Channel Divinity: Stone's Protection
Spellcasting
Attuned Items:
Visage of Screams

Visage of Screams
+1 Shield - Very Rare - Attunement

A heavy metal shield made in the likeness of an angry screaming face. You can feel that this shield has seen many a-battle, and even more death.

Your Constitution score increases by 3, up to a maximum equal to your ability score cap.

You gain resistance to psychic damage.

The Screams of War - As an action, the shield lets out a loud and terrifying battlecry causing up to 5 creatures you choose within 30 feet to make a DC 15 Wisdom saving throw or be deafened and frightened for a minute, remaking the save at the end of each of their turns. You can use this effect twice, regaining all uses after a long rest.

This item is Glorybound.
[Base Material, Enchantment]

I BEAT YOU WITH ROCK

Krazaxian Waraxe (Weapon) - Minor Rare (1,400 GP, 14 Days) - Attunement (Follower of Ezokhine)
This weapon has the following mundane property:
You deal an additional 1 acid damage on a hit with this weapon.
Rocky in appearance with a suprisingly smooth and sturdy grip, this weapon when viewed transmits to the wielder that with patience, all things shall come to pass.
Vengeance of the Rock - As a bonus action, you can imbue the weapon with vengeful wrath for 1 minute. At the start of each of your turns, you deal 1 extra bludgeoning, piercing, or slashing damage - depending on which you choose - with this weapon for each time you took damage from a hostile creature since the end of your last turn, to a maximum of 3. You can use this ability twice, with both uses refreshing on a long rest.
Weathered One - You reduce any bludgeoning, piercing, and slashing damage you take by 1.


Warhammer
Mace
Plate Armor
Javelin
Shield
Holy Symbol of Ezokhine
A very small panflute

Masterwork Bandolier x2:
Bandolier 1

1x potion of Heroism, 1x Potion of Superior Healing, Scroll of Mass Healing Word

Bandolier 2

1x potion of Growth, 1x Potion of Superior Healing


Mantel of Seasons
Scroll case full of notes & studies
Set of Common Clothes
Herbalism Kit
Bandolier x2
14 gp

a Backpack
a Bedroll
a Mess kit
a Tinderbox
10 torches
10 days of Rations
50 feet of Hempen rope|Explorer's Pack

3x Potion of Invuln
9x Potion of Superior Healing (2 in bandolier)
2x Potion of Heroism (1 in Bandolier)
1x Potion of Growth (in bandolier)
1x Greater Healing Potion
1x Potion of Mind Reading

2x scroll of Cure Wounds
4x scroll of Healing Word

Masterwork Longbow

Unattuned Items:
Rock Man's Rockin' Shades
Wondrous (Glasses) - Major Uncommon (750gp, 8 Days) - Attunement
These shades made of onyx-black glass have a very cool look to them. They're even cooler when you see who's wearing them.

Not Just Sunglasses. As an action, you can gain dark vision up to 30 feet for 1 hour. You can do this twice, regaining both uses after finishing a long rest.

Wow, They Are Cool. You can gain a +2 to any persuasion (Charisma) check. You can do this three times, regaining all uses after finishing a long rest.


*note- be sure to talk to Thetous Brownbrew in the future.
*note 2- Go to Crestfall tailor to speak to Melby at some point

Nonmechanical:
Nonmechanical Items

Seasonally themed Socks and Gloves
Blue and Silver Ornament
5 foot Bunny Plushie
1 foot Panda Plushie
Bubble Crown
An amusingly large red hat
A giant lion plushie


Blueprints for Jimbo's Smasha Plan:

Jimbo’s Smasha Plan
Club, Greatclub, Light hammer, Mace, Maul, Warhammer
Major Uncommon - Attunement (3 crafting tokens)

Choose 1 of the following effects:

1. This weapon deals an additional 1 bludgeoning damage.

2. You can activate this weapon as an action. For 1 minute, the weapon deals an additional 1d4 bludgeoning damage. You can do this twice, regaining both uses after finishing a long rest.

3. This weapon deals an additional weapon damage dice when hitting mundane objects made from common materials in order to smash them.

 


Equipment
The Last Grove
Faction
The Mad Man
Stat Array
Racial Features
Difficult Terrain from a ground-based source is normal terrain

Pass Without Trace once per long rest w/ no material components.
Constitution is the Spell Casting Modifier for this spell.

Burrow Speed of 30 feet.
Acid damage gets +2 acid damage, but only once per source.

Speak, read, and write Common, Druidic, and Terran.


Domain Features
Starting at 2nd level you can Reinforce yourself and your allies with stone.

As an action, you can use your Channel Divinity to give you and up to 6 allies 2d6 + your cleric level in temporary health points until you take a short or long rest.

Earthen Watcher:
At 1st level, as an action, you can see though the an area that
is affected by the mold earth cantrip as if you were in it’s space.
You have a total pool of minutes that is equal 10 times your wisdom
modifier that you can look through the molded earth with.
Ending this effect early always uses 10 minutes or more,
whichever is higher. You are blinded while looking through the stone
this way. You can only look though one affected area of mold earth
at a time. You can end this effect as a bonus action.
If a creature touches the affected area, this effect ends early.

Battered and Broken
Starting at 6th level, Whenever you or an ally within 30ft of you takes Bludgeoning, Piercing, or Slashing damage, you can use your reaction to grant resistance to that instance of damage.


Planeswalker Earth

Earthen Tread: You gain a burrow speed of 20 feet. If you already possess a burrow speed equal to or greater than 20 feet, it is increased by 10 feet.

Earthen Unraveling: Bludgeoning, piercing, or slashing damage that you deal becomes magical for the purposes of bypassing resistances. Your spells deal an additional point of bludgeoning damage per damage source. At level 8, spells and attacks that deal bludgeoning, piercing, or slashing damage also reduce the movement speed of affected creatures by 5 feet until the end of your next turn. At level 12, this movement speed reduction is increased to 10 feet. A creature can only be affected by this once per round.

PRESTIGE 1
Dirt Shift: As a bonus action, you can cause the earth beneath an ally within 60 feet to shift, moving them 10 feet in any direction. The ally must be in contact with the ground for you to use this effect. This can be used three times equal to once per long rest.


Class/Racial Features & Traits