Masterwork Bandolier 1: [4 Potion of Superior Healing]
Masterwork Bandolier 2: [1 Scroll of Gentle Repose, Potion of Flight, Potion of Speed]
Gold: 1634
Great Games of Kalkatesh Second Place Silver Medal (STANK SQUAD)
Crafting Tokens: 51
Plate Armor (+1 AC from Forge Cleric)
Smith's Tools
Masterwork Smith's Tools x2
Masterwork Ordesian Buckler
Thieves' Tools
Bandolier 1 (not equipped): [1x Greater Healing Potion, 2x Superior Healing Potion]
Bandolier 2 (not equipped): [Potion of Invulnerability, Potion of Speed, Potion of Flight]
Aspiration - Attuned
Aspiration
Being crafted by Orun Lunitar
Masterwork Falchion - Very Rare ( 2,600GP, 40 Days) - Attunement
Etched with Orclin runes on the side, this falchion seems as if it were simply a regular -- albeit massive -- sword. It is only in those moments of total focus, where a warrior's technique instilled by endless training takes over, that the blade cuts with its true, fiery potential.
This item has the following mundane properties:
• You deal an additional 1 lightning damage on a hit with this weapon.
• You deal an additional 1 thunder damage on a hit with this weapon.
To get stronger, do work. Attack rolls with this weapon score a critical hit on a roll of 19 or 20. If you have the Improved Critical or Superior Critical class feature, increase the range to 18-20 and 17-20 respectively.
Building Focus. When you score a critical hit, you can roll one of the damage dice from this weapon two additional times. The damage type of these dice is fire.
I strike with perfect technique. Once per long rest, whenever you score a critical hit, you can add the total damage the additional damage that Building Focus has caused in true combat since your last long rest to the damage of this attack.
[Base Material, Special Crafter]
Due to the Gifts of the Mountain-Born, the overall cost has been lowered, and the amount you can spend per day is 60 gold pieces.
Persistence (attached)
Persistence
Being Crafted by Orun Lunitar
+1 Masterwork Plate Armour - Minor Very Rare (3,000gp, 30 Days) - Attunement
Take the blows. Don’t let the world kill you. They'll have to hurt you more.
Your Strength score increases by 2, up to a maximum equal to your ability score cap.
Spine of Steel. As a reaction to an ally within 5 feet or yourself being targeted by a critical hit, you can turn that hit into a normal hit instead. Any effects triggered by a critical hit are canceled. You can use this ability three times, regaining any uses after finishing a long rest.
Unrelenting Tenacity. You are immune to movement speed reductions that aren't conditions.
Earthen Empowerment. You can cast the enlarge/reduce spell without requiring concentration. You can cast this spell twice and must finish a long rest in order to cast the spell again using this item. Intelligence is your spellcasting ability for this spell. Duergar that use this item do not require concentration when they cast the enlarge/reduce spell granted by their race.
King Crimson (Not Attuned)
Wondrous (Crown) - Minor Very Rare - Attunement
While wearing this crown you gain access to the following abilities:
Fighting Premonitions: You have +1 AC against attacks that have disadvantage as you subtly deflect blows before they land.
Delay the Inevitable: When you would be hit by an attack that isn't a critical hit, you can use your reaction to draw upon the power of the crown and have the attack miss instead. Such interference comes at a price however. The source of that attack can't miss with its next attack against you in the next minute, and is immune to this ability for the next 24 hours.
Prophecy of Destruction: As a bonus action, you can perceive a time that a creature you can see within 30 feet of you will be most vulnerable. In 1d4 rounds you can use your action to teleport to a space you can see adjacent to that creature and emit a deadly force. It must succeed on a DC 15 Wisdom saving throw or take 4d8 force damage and be stunned until the end of your next turn. If the result of the 1d4 is a 4, the DC is increased to 16. You can use this ability a number of times equal to half your Wisdom modifier, rounded down (minimum of one), with all uses refreshing on a long rest.
Why anyone would discard a ruby, no one knows. Or is it a shiny red dragon scale? A shard of paint? In any case, it’s been jammed into a crusty fossil and stuck to a broken pink tiara to create an abomination of a crown. Woven into its creation however is powerful magic to peer through time. When set upon one’s head, the aged stone recedes to reveal two beady green eyes and a toothy streak of a mouth. Sitting prominently on its bearer’s forehead, it projects shattered images of events yet to occur, a strange consequence of the magic maintaining its form.
Slots Used: Base Material, Enhancement, Enchantment x3 (spell, non-spell)
1 portable ram, 1 scroll case, 1 crowbar, 1 magnifying glass, masterwork manacles, and 1 holy symbol amulet of Silloway
Fighter Starting Equipment
Chainmail, Longsword + Shield, two handaxes, Dungeoneer's Pack (Backpack, crowbar, hammer, piton (10), torch (10), tinderbox, rations (15), waterskin, 50 ft hempen rope)
Freeman Improved Starting Gear
Freemen Cloak - Cloak - This cloak provides not only a convenient method to display one's own sigil, but it also is infused with the freedom of the sea, you gain advantage on any saving throw that would impede your movement. Pole of Collapsing, Cartographer's Tools, Navigator's Tools, 50 feet of silk rope, a set of common clothes, and a belt pouch containing gold.
Equipment