Oath of the Linnorms in Verum | World Anvil

Oath of the Linnorms

Those that swear fealty to the Linnorms will find themselves infused with the power of the Primal Dragons, a power worthier than any deity. Those that follow this Oath care for the power of the self and the unprejudiced authority of facts.

Oath of the Linnorms

Tenets of the Linnorms

Those that follow the path of the Linnorms hold these four simple truths above all else.
  • The strong impose their will, the weak do not. Good, evil, chaos, law - these things are only possible through might.
  • Lies are the tools of the weak. Embrace what you are and feel not ashamed.
  • It is naive to believe peace will last. Strive to control your world.
  • Serve the Linnorms, and punish the usurper dragons - those that would steal the world for themselves.
 

Oath Spells

You gain oath spells at the paladin levels listed.   Oath of the Linnorms Spells
Paladin Level - Spells
3rd - Cause Fear, Jump
5th - Enhance Ability, Dragon's Breath
9th - Bestow Curse, Fear
13th - Freedom of Movement, Otiluke's Resilient Sphere
17th - Skill Empowerment, Legend Lore  

Channel Divinity: Cull the Meek

Whenever you defeat an enemy with a melee weapon attack, you can use your Channel Divinity as a reaction. If you do, make a melee weapon attack another enemy creature within your reach. If you defeat this creature, you can repeat this process until you do not defeat a creature you've attacked. Each enemy creature you defeat while using this ability gives you a stacking +1 bonus to weapon damage rolls. You can move as normal between these attacks if you have movement to spend.  

Channel Divinity: Predator, or Prey?

As a bonus action, you bolster the resolve of your allies, granting advantage to the next saving throw they make within 1 minute. This effect ends early for an ally if they willingly move away from an enemy.

Primal Smites

At 7th level, your Divine Smites deal primal damage instead of radiant damage.

Lay Waste

At 15th level, whenever you use Divine Smite, all of the target's allies that are within 5 feet of it take primal damage equal to the damage dealt by the Divine Smite.

Linnorm Champion

At 20th level you take on a primal form, champion of the Linnorms. You gain the following benefits:
  • Your walking speed increases by 20 feet.
  • You have darkvision with a range of 120 feet.
  • You gain advantage on attack rolls using Strength.
  • Whenever you hit a creature with a melee weapon, the creature takes an extra 2d6 primal damage.

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