Niah Character in Verum | World Anvil

Niah

Niah Aleph

Catcher of Kaheeli's Deepwater Nemesis 9-18-2020

View Character Profile
Alignment
Chaotic Neutral
Children
Gender
Female
Eyes
Pale Blue
Hair
Grey/silver
Skin Tone/Pigmentation
Pale
Height
4'11
Weight
104

Niah

Human Illithari Race
Dolten/Skittering Origin
Dancing blade (Fighter) 7 Class & Level
Chaotic Neutral Alignment
Ezokhine Deity
Coven Faction
Witch Rank/Position
3 Loyalty
Company

Strength 12
+1
Dexterity 16
+3
constitution 14
+2
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d10+2
+3 proficiency bonus
+4 Strength
+3 Dexterity
+5 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+3 Animal Handling
+0 Arcana
+1 Athletics
+0 Deception
+0 History
+6 Insight
+0 Intimidation
+0 Investigation
+6 Martial
+3 Medicine
+0 Nature
+6 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
21
MV
1
Prestige
2
Attunement Slots
20
Armor Class
61
Hit Points
+3
Initiative
25
Speed
Attacks
Armor: Light Armor, Medium Armor, Heavy Armor, Shields
Weapons: Simple Weapons, Martial Weapons, Throwing Knives
Tools: Weaver's Tools, Alchemist Supplies, Cook's Utensils
Saving Throws: Strength, Constitution
Skills:Acrobatics, Martial, Insight, Perception
Languages: Common (Leaf), Deep speech (Undercommon)
Skill Proficiency – Perception, and 1 additional crafting token when you complete a mission.
Proficiences
Air (Aerokineticists)

(Phenomena) Gust – This functions as the cantrip Gust except that you may effect a creature of large or lower and you may push them up to 10ft +5x character level. The DC for this strength saving throw equals 8 + your INT modifier + your proficiency bonus. The object weight that you can manipulate is equal to 5 x your character level and may be pushed up to 20ft away from you. You may also, in addition to other effects, blast yourself in a direction up to 60ft, this can be used as flight, although not gracefully and you may only travel in a straight line. This costs 1 Shatter.

A Dark Gift - You gain the Eldritch Sight invocation and may use it normally. If you are a warlock you may instead choose a single invocation of your choice that is available at level 1.
Spellcasting
Weight Sheet[/spoiler

[spoiler]
• Explorer's Pack:
• a Backpack

• a Bedroll

• a Mess kit

• a Tinderbox

• 10 torches

• a Waterskin

• 50 feet of Hempen rope
https://docs.google.com/spreadsheets/d/1vmc4wu8uAov5UAGxk46rveP7jOMzF7Fa56xP8JDPwVE/edit?usp=sharing


Guarded Wish (+1 Plate) Attuned

"(+1) Plate - Major Rare (2800gp) - Deadly Attunement
(https://cdna.artstation.com/p/assets/images/images/004/231/266/large/denis-pospelov-statue-page-eng.jpg?1481571856)
The flaming body of the last wish, magically charged, thrums with energy as the pieces latch onto and envelop the attuned, encasing them in this protective frame.

While attuned to Guarded Wish, you gain the following benefits:
• Your Strength score is increased by 1 to a maximum of 20, changing as your ability score cap does.
• Your movement speed is increased by 5 feet.
• You gain resistance to fire damage.

While attuned to Guarded Wish, you gain the following abilities:
• Ember: When hit by a melee attack, you can use your reaction to deal 1d4 fire damage to the attacker.
• Wrath: As an action, you can unleash a burst of flame in a 15-foot radius centered on yourself, burning all within. Each creature in the area of effect (excluding yourself) must make a DC 14 Dexterity saving. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. Once you use this ability, you must complete a long rest before being able to do so again.
[Base Material]"


[0gp] Gold Tracker
https://docs.google.com/spreadsheets/d/1_WlTzLeCoKjCVh0c1TPnFelS0pZPRPSRBGKsLa_12hQ/edit?usp=sharing


Random Junk

(Wand of Greenness: Minor Uncommon. You may point this wand at a creature or object to make their skin or surface a pale green for about 10 seconds. You may also cause them to become so green they become distracted and suffer a -1 penalty on the next attack roll made before the end of their turn. The target receives a DC 11 intelligence check to avoid this penalty. This ability functions once a day.)

A beautiful, well crafted, silver holy symbol of Wode,

GloryOwO Seren Mask

Time Marble (You can check this to receive the approximate time - common magic item)

The Tales of Captain Alabaster Black

A music box with a floating, dancing pixie inside that plays soft music.The pixie is animated and very realistic but cannot be removed from the box.

Wand of Apathy: Common magical item. Causes a target to feel apathetic and uninterested for a brief moment. DC 10 Wisdom save to resist.

Green light lantern

  • Pretty Dress (Formal)

  • -Large stetonian razorjaw trophy

    Equipment
    Coven
    Faction
    Madman
    Stat Array
    Feats

    8-16-20
    Dual Wielder(Feat)
    You master fighting with two weapons, gaining the following benefits:

    You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand.

    You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.

    You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

    .


    Origin

    Dolten is a land wrought with danger and darkness. Nevertheless, there are those that make their home here. Living side by side with the dark things that go bump in the night. Thriving within the dark forest, the Abhorrent Arboreal. All Doltenians receive the following benefits and may choose a sub Origin for additional abilities.

    Having lived in fear, Doltenians are much harder to scare. You gain a +3 bonus to saving throws vs. Fear effects.

    A Doltenian has a strong mind. +1 Wisdom

    Darkness lives within a Doltenian's soul. This taint marks them and empowers them. Each of the sub origins presents a +1 to an ability score but also a burden the character must carry.


    Sub-Origin

    You start your career with 800 additional gold.

    You gain proficiency in the Perception skill, and with Weaver's Tools.

    You gain a +1 bonus to your Dexterity score.

    Burden
    You must consume 8 times the normal amount that your race requires. However, you have no problem eating sentient races.


    Dancing Blade Features
    Flashing Blades
    At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. Attacks with a Flashing Blade weapon deal 1 additional damage of the weapon’s type.


    Improved Fighting Style

    Improved Two-Weapon Fighting
    When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second Attack.
    Additionally, once per turn, you deal an extra 1d10 slashing damage to one creature you hit with an attack, if that creature was also hit with a weapon wielded in your other hand on that same turn. Both attacks must use a Flashing Blade weapon.


    Second Wind (1)

    You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn, you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.

    Once you use this feature, you must finish a short or Long Rest before you can use it again.


    Action Surge
    Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

    Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.


    Shatter

    Shatter represents the stress on the characters soul to manifest phenomena. Contrary to common belief psionics is not a strange use of the mind but instead a burning of the soul. Whenever a character's Shatter becomes 0, they fall unconscious as their soul is literally shattered. They must make a special set of death saving throws that cannot be interfered with, nor can any healing stop them. Should the character fail these death saving throws and die, they instead are raised as a husk. A horrible and dangerous monster that seeks to drain the souls of those around it.

    A character has an amount of Shatter equal to Attunement Slots + Proficiency Bonus

    You regain your proficiency bonus in Shatter whenever you complete a long rest.


    Coven
    Attribute Cap Increase - +2 Constitution; This boosts the maximum of an ability score but not the score itself.

    Patron Blessings - Unique feat only available for those of the Great Coven. This blessing can be used to replace an old feat if you have one, you may only benefit from a blessing if you have an ASI in which to place it. This can only replace an old feat. This does not replace another use of ASI. This is otherwise a general benefit.

    Tool Proficiencies - Alchemist's Supplies, Cook's Utensils

    Barbed Brass Ring - Membership within the Great Coven is marked by those that wear a barbed brass ring. Mundane to the sight but significant to the ordained.


    (13) Crafting Tokens
    https://docs.google.com/spreadsheets/d/1nuLS59I-dJPZzS2jQyAPAZAhmpuGXsHFkD4S63MyhFI/edit?usp=sharing


    MV Tracker
    https://docs.google.com/spreadsheets/d/16COqtGdYXmj2rstOzndvuZ5jYhV1x7vD2ZZXdQf54Nc/edit?usp=sharing



    Class/Racial Features & Traits