Morrigan Azure Character in Verum | World Anvil

Morrigan Azure

Morrigan Azure

Alignment
Neutral Good
Age
21
Children
Gender
Female
Height
5'11"
Weight
150

Morrigan Azure

Satyr Race
Steton / Dragonslayer Origin
Cleric (Loyalty) 8 Class & Level
Neutral Good Alignment
Tilt Deity
Bard's College Faction
Minstrel (Member) Rank/Position
7 Loyalty
Company

Strength 10
+0
Dexterity 11
+0
constitution 18
+4
intelligence 11
+0
wisdom 16
+3
charisma 16
+3
Total Hit Dice d8
Hit Die
1d8+4
+3 proficiency bonus
+0 Strength
+0 Dexterity
+7 Constitution
+0 Intelligence
+6 Wisdom
+6 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+3 Arcana
+3 Athletics
+3 Deception
+0 History
+6 Insight
+3 Intimidation
+0 Investigation
+6 Martial
+6 Medicine
+3 Nature
+6 Perception
+3 Performance
+6 Persuasion
+3 Religion
+0 Sleight of Hands
+0 Stealth
+3 Survival
skills

 
22
MV
0
Prestige
1
Attunement Slots
17
Armor Class
79
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamageTypeRangeQualities
Mace 1d20+2 1d6+2 Bludgeoning5ftLight
Light Crossbow 1d20+2 1d8+2 piercing(80/320 ft)Ammunition, Light, Loading, Range
Attacks
Proficiency Source
Saving Throw
Wisdom Cleric
Charisma Cleric
Skills
Arcana DragonSlayer SubOrigin
Athletics Tilt - Lip service
Insight Satyr (Dragon Horn)
Martial Factionless
Medicine Cleric
Nature Steton Origin
Perception Satyr (Dragon Horn)
Persuasion Satyr (Dragon Horn)
Religion Cleric
Weapons & Armor
Simple Weapons Cleric
Light Armor Cleric
Medium Armor Cleric
Shields Cleric
Tools
Calligrapher's Supplies Factionless
Brewer's Supplies Bards College
Weaver’s Tools Bards College
Languages
Common Satyr
Sylvan Satyr


Other Proficiency

  • Plate Armor (Academies)


Instruments Proficiency

  • Lute (Bards College)
  • Flute (Bards College)

Proficiences
Prepared Spells = 4 | Spell DC = 14 | Spell Attack Mod= 5

Level Spell Slot
1st 4
2nd 2
3rd 0
4th 0
5th 0
6th 0
7th 0
8th 0
9th 0

Spell List:


Cantrips


Guidance(Prep), Toll the Dead(Prep), Sacred Flame(Prep), Thaumaturgy, Mending

Level 1 Spells


Domain: Ceremony, Divine Favor
C: Bless(Prep), Healing Word(Prep), Bane(Prep), Command(Prep), Guiding Bolt

Level 2 Spells


Actual Spells prep


Morrigan's Spells


Spellcasting

EPHEMERAL ITEMS


Carousing: No
Food Tokens: None
Crafting Tokens: 0

Inventory Spread Sheet


Spreadsheet of Current Inventory


Equipment
Bard's College
Faction
Mad man
Stat Array
Morrigan's MV Tracker

Race
Satyr (Dragon Horn)
  • +2 Cha
  • +1 Wis (Dragon Horn)
    • You gain proficiency in Insight, Perception, and Persuasion.
Darkvision
  • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Creature
  • Satyrs are creatures with both the fey and humanoid subtype
Laughing Mad
  • Satyrs are immune to the confusion spell and forms of madness that are not fey in origin.


Origin
Origin - Steton
  • Prof - Nature
  • +1 Con
SubOrigin - Dragonslayer
  • Prof - Arcana
  • You reduce all physical damage taken from non draconic enemies by 2. This stacks with other forms of damage reduction.


Deity
Church Boon
  • +1 Constitution
Lip Service
  • Proficiency in any Skill (Athletics)
Domain Spell
1st
  • Ceremony
  • Divine Favor
3rd
  • Aid
  • Healing Spirit
5th
  • Beacon of Hope
  • Crusader's Mantle
7th
  • Aura of Purity
  • Mordenkainen's Faithful Hound
9th
  • Dispel Evil and Good
  • Mass Cure Wounds


Factionless
Factionless
  • Skill Prof - Martial
  • Tool Prof - Tool - Calligrapher's supplies


Level 1
Cleric (Loyalty)

Trustworth Intentions
  • You gain proficiency in Persuasion. You also double your proficiency bonus on Persuasion checks to befriend or otherwise earn a creature's trust.
Closest Confidants
  • Select a number of allies (other than yourself) equal to your wisdom modifier. Whenever you cast a spell with the range of self, you may instead cast it upon one of these allies so long as they are within 30 feet of you. You can use this ability a number of times per day equal to your wisdom modifier. You regain the uses of this ability after you perform a long rest.


Class


Level 4 ASI - Resilient Con
Level 8 ASI - Lucky

The Bards College


  • At 3 Loyalty the member may choose one cantrip from the Bard spell list, and cast it at character level.(Prestidigitation)

Starter
  • A fine set of clothing, 2 instruments of your choice(Lute, Flute), 2 tools of your choice(Calligrapher's Supplies, Brewer's Supplies).
  • Fadesteel Instrument (Choker if you are a singer or orator) - One of the starting instruments has its bardic potential increased. Whenever you would use this instrument to use a bardic inspiration, whenever the die is rolled, increase the die result by 1. (This is not a modifier; a d6 cannot be a 7)



General
  • Attribute Cap Increase - +2 Charisma
  • Tool Proficiencies - 2 Instruments of your choice and 2 Tools of your choice.
  • Bards College Badge - Membership in the Bards College is marked by a badge carried by every member. This badge not only marks them with authority as a historian, but also may assist in granting the bard access to certain restricted places. once per long rest you may brandish your badge in stupendous fashion, announcing your presence. Doing so grants you advantage on persuasion checks to enter a forbidden area, or something similar as your DM sees fit. This effect lasts for 1 minute and only affects those that observed it


Improved Spellcasting Matrix - Due to the arcane knowledge etched from the world of Erast, all Bards College members have their spell DCs increased by 1. (No this cannot be shared and it is lost if they leave the faction.)

Klak: Gnome Scholor - Scholarly Pursuits. Each member of the Bards College learns 1 Wizard Cantrip of their choice, that they cast at Character Level. This cantrip uses your Highest Mental Stat. Leaving the Bards College removes this benefit.


Class/Racial Features & Traits