Lucca Character in Verum | World Anvil

Lucca

Lucca

Physical Description

General Physical Condition

Tall and stronk

Body Features

Fox-like ears, and fluffy tail

Identifying Characteristics

Scarlet covered hair

Mental characteristics

Education

???

Employment

Currently working for the Steel Saints

Personality Characteristics

Motivation

To earn the respect of those around her, and explore!

Enjoys wandering around, maybe a bit too much...

View Character Profile
Age
47
Children
Gender
Female
Eyes
Green
Hair
Scarlet
Height
6'6 ft
Known Languages
Common, Sylvan

Lucca

Kitsune(Seishin) Race
The Rift/Lu'us Origin
Paladin(Time Warden) 2 Class & Level
Good Alignment
Cassius Deity
Steel Saints Faction
Member Rank/Position
??? Loyalty
Company

Strength 17
+3
Dexterity 10
+0
constitution 14
+2
intelligence 11
+0
wisdom 13
+1
charisma 18
+4
Total Hit Dice 14
Hit Die
1d10+2
+5 proficiency bonus
+5 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+6 Wisdom
+10 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+0 Arcana
+10 Athletics
+10 Deception
+0 History
+1 Insight
+10 Intimidation
+5 Investigation
+5 Martial
+1 Medicine
+0 Nature
+1 Perception
+5 Performance
+10 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+1 Survival
skills

 

MV
0
Prestige
3
Attunement Slots
19
Armor Class
19
Hit Points
+0
Initiative
30
Speed
Attacks
Paladin
Armor: Light, Medium, Heavy
Weapons: Simple and Martial
Skills: Athletics, Persuasion, and Martial(Cassius)
Saving throws: Wisdom, Charisma


Kitsune
Skill: Investigation


Steel Saints
Tools: Dragonchess, Land Vehicles

Proficiences

Prepared Spells


1st Level
Bless
Shield of Faith
Command
Protection from E&G
Cure Wounds
Thunderous Smite
Shield(Time)
Sanctuary(Time)

 


Spellcasting
Equipped
Armor: Plate Maill,
Weapon: Spider's Reach


Attuned: Lord's Essence
Greatsword - Minor Rare - Attunement

While attuned to this weapon, your Strength score increases by 1, to a maximum of 20. This is affected by ability score cap increases.

Grimduff's Modz: When you score a critical hit with this weapon, if the creature you hit is Large or smaller, it must make a DC 13 Strength saving throw or be knocked prone.


Backpack

Javelins x5
Bedroll
mess kit
tinderbox
Torches x10
Rations (10 days)
waterskin
Hempem rope 50 ft


Bandolier
Nothing yet :)


Other stuff
Chain Mail
Heartscale Greatsword
Longsword
Shield
Annointed Saint's Mail
Fadesteel Helment
Belt Pouch
Deck of cards
Set of Common Clothes
Jeweler's Tools


Money: 369 gp
Equipment
Steel Saints
Faction
Mad Men
Stat Array

Kitsune


Languages+more
Common, Sylvan
Darkvision- 60 ft.


Will-o-Wisp
As a bonus action, you can call forth a mote of light to follow you, one for each tail you have. These motes occupy the same space as you and emit 20 ft. dim light. As an action, you can combine all motes together to make a target you can see within 30 ft. of you. This target must make a DC 14 Wisdom saving throw. Upon failure, the target takes 1d6 + your Charisma modifier of Radiant damage, and half as much on a successful one. Multiple motes do not increase damage. You must re-summon the motes after having made an attack with them. If you have multiple attacks within an attack action, this replaces one of them.


Clandestine
You are able to hide the fact that you are a Kitsune and Skinwalker, and instead appear Human. As an action, you can magically hide your ears, fur, and tail(s), and visually replace them with human equivalents. You may drop the illusion as a free action.


Paladin


Click here for Paladin Stuff

Fighting Style
Defense: +1 AC when wearing armor



Class/Racial Features & Traits

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