Luca Volcain

Luca Volcain

Luca Volcain is a Revenant. His story deviated from the normal path when he killed his Father in cold blood in the middle of the day in the town square with over half of the villagers present as witnesses. He was sent to the Shackled Legion to atone, but during a mission... he was killed.   Crowley witnessed his efforts and was impressed, and brought him back as a Revenant. as his Undead He's vowed to serve and empower Crowley however he can, and to dedicate all of his life extending kills to him. He will choose carefully his battles so that he can serve and kill for decades to come.

Mental characteristics

Personal history

Luca Volcain was born and raised in a Daborakian Household that worshiped Babylon.His father, Agares Volcain, was a Guard Captain for their Town and his mother, Lillian Volcain, is a prosecutor for the Daborakian authorities. He was taught to serve Babylon, to respect the law and to obey, and for a very young age was taught and trained by his father the art of the warrior. How to swing a Longsword, how to defend with a shield and move about in heavy armor.   His mother taught him to respect and love the word of the law; to see beyond the words and find hidden meanings. Most of her lessons went over his head. She was able to teach him to play the Violin, and went training got really rough with his father. She'd reward him with pudding.   their parenting style was very much carrot and stick. His father trained him hard, disciplined him while his mother rewarded him, praised him and simply showed that she cared.   He trained diligently and grew in size and power. He became a Town Guard like his father. His great strength being a boon in subduing criminals.
Current Location
Iitanas Imperium
View Character Profile
Alignment
Lawful Neutral
Children
Gender
Male
Eyes
Dead
Hair
Black
Skin Tone/Pigmentation
Pale
Height
6'2
Weight
240 lvs

MV Gathered

1. Stumbler One-Shot August 6 6PM to 10PM CST (Monday) For Glory! The leadership of Andersoul are arranging a tournament in the name of Glory, and want to give everyone a chance to prove their worth, including the shackled legion.   2. Canas one-shot 8/14/18 (3 pm-7pm) after school lesson   3. Gravitysuitguy One-shots Wednesday, August 22nd 5PM-9PM CST A clan of dwarves up in the Krazaxian mountains are trying to migrate to a new settlement but are having issues traversing their less hardy members across the harsh enviroment. People specialized in the safe transportation of humanoids are requested. A combination of survival and combat will be found in this mission   4. STRESSFUL INC. One-shots WED, 9/19, 7P-11P Kraxazian Newts Another Shaft infested with Firenewts. Clear it out, and uncover their hidden message they wrote all over the walls.   5. TaCo One-shots WED, 10/3, 3P-7P Conviction and Convection One day, Adrik, one of the world wanderers of the krazax outpost, has spotted something in the clouds, a message that reads as follows "Help! Hobgoblins!"   6.7 Saitken Prestige TUE, 10/9, 5P-9P A Performance is Demanded of You - 2 MV - 1 Prestige Arena prestige series     8. Daidarapochi One-shots WED, 10/24, 8P-12A Sure as Sunrise A shade has been terrorizing a town every night at the same time. Put this terror to an end!   9.- 10 CitizenJoseph One-shots SAT, 11/10, 6P-10P The Unknown Strikes Back More dungeon delving   11 - 12 - 13 Expedition - STRESSFUL INC. Zhukov Scapegoat   14 WackmanV2 One-shots THU, 12/27, 9A-1P Jungle Run - DM MV Request   15-16-17 TaCo One-shots WED, 1/2, 5P-11P Cathedral of Sin - Imperium Mission 1 - Prestige 2   18 WackmanV2 One-shots WED, 1/9, 9A-1P Prison of the Gargoyle Lord - DM MV Request   19 WackmanV2 One-shots WED, 1/23, 9A-1P The Barrow of Infernal Sorrow - DM MV Request   20-21-22 Arcadum - Prestige Mission - Shadowfell - 2/19th   23 WackmanV2 One-shots THU, 3/21, 9A-1P The Secret Tunnels of Worms - DM MV   24 - 25 - 26 royal Archives - CoS   27 DM: Spacegod Spiff Mission: Where There's Smoke - Wednesday, 7/17, 4-8pm CST   28. DM: Spacegod Spiff Mission: Where There's Smoke - Monday, 7/28, 4-8pm CST   29 - 30 - 31 DM: Spacegod Spiff Mission: Where There's Smoke - Wednesday, 8/14, 4-8pm CST Creation of Upgrade https://docs.google.com/forms/d/e/1FAIpQLSdYS4l_oRmAmm0szaTzfcMhpbhKplfhJNMql6bULtE43ISDLg/formResponse?edit2=2_ABaOnucxHG_CUa8e5tvxuetNHFyKOOcbVhbqkKo-7vJ0BY3hA580TubVTMjO

Luca Volcain

Variant Human Race
Daborak/Soldier in-training (Longsword) Origin
Fighter 8 Class & Level
Lawful Neutral Alignment
Crowley Deity
Iitanas Imperium Faction
Member Rank/Position
3 Loyalty
The Bloody Nine Company

Strength 20
+5
Dexterity 10
+0
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 12
+1
Total Hit Dice 7
Hit Die
1d10+3
+3 proficiency bonus
+8 Strength
+0 Dexterity
+6 Constitution
+0 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+8 Athletics
+1 Deception
+0 History
+3 Insight
+4 Intimidation
+0 Investigation
+3 Martial
+0 Medicine
+0 Nature
+3 Perception
+1 Performance
+1 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
31
MV
2
Prestige
1
Attunement Slots
20
Armor Class
80
Hit Points
+0
Initiative
30
Speed
Mundane Longsword 1d20+8 1d8+10
Attacks

Traits & Proficiencies

TraitDescription
Specialist17 / 12 / 12 / 11 / 10 / 10
Revenant
Ability Scores:+4 Con
LanguagesCommon, Wicked (Infernal), Nechrid, Elven
Breathing CorpseA revenant is undead and is affected by negative spells and positive spells that affect undead, however, they can be healed as a living creature for half the normal amount. A revenant still needs to breath, this is for its mind not its body, as it will lose its grip on its body and be destroyed if it does not keep breathing. (They suffocate like everyone else.) A revenant does not need to eat or drink anymore however.
On the EdgeThe revenant's soul is just on the edge of passing and just within its bodies reach. On a death saving throw, if a Revenant rolls a 15 – 20, they are healed by 1 hitpoint and may act normally. If they roll a 1 on a death saving throw, they are automatically destroyed.
Battle will sustain thee

What is dead, may never die
Whenever the Revenant gets a KILLING BLOW on an enemy, they gain 1 soul point. As time passes the Revenant loses soul points. If a revenant does not have enough soul points equal to that which is lost, they must make a death saving throw to continue living. They must make this save for each soul point they dont have. If they fail three of these before the next time they gain the KILLING BLOW, they are destroyed. If they roll a 1 during these, they are instantly destroyed.

Revenants are immune to death effects and necrotic damage, but they may never be revived or resurrected again.
Origin
Daborak

Soldier in Training
Skill Proficiency - AthleticsBonus +1 to STR
Skill Proficiency - Intimidation+1 dmg roll with Longswords
Faction
Shackled Legion (Former)(Finished Sentence) Murder – Benefit: You gain proficiency in a weapon of your choice. If you would already have proficiency with that weapon, you gain a +2 to damage rolls with that weapon. (Longsword)
Artisan Tools of Choice, Musical Instrument of Choice. (Smith's Tool, Violin)
Steel Saint (Former)Attribute Cap Increase (Strength +2; This boosts the maximum of an ability score but not the score itself.)

Tool Proficiencies – Gaming Set, Vehicle (Land)
Iitanas Imperium
(Current)
Attribute Cap Increase (Dexterity +2 and Intelligence +2; This boosts the maximum of an ability score but not the score itself.)

Tool Proficiencies – Painter's Supplies, An Artisan Tool of your choice. Mason Tools

Citizen Badge – The badge marks the wielder as a full citizen of the new empire, even if they are not elven.

Due to the elven forges locked away within the Fingers of Gath, the effectiveness of the forges for the Iitanas Imperium decreases the time it takes to craft by 50%, this time is rounded up. Only members of the Iitanas Imperium can benefit from this upgrade, and it does not affect consumable crafting.
Deity
CrowleyLip Service
Proficiency in Insight
Crowley's FavorYou gain advantage on death saving throws.
Banked Days 0 Days
Loyalty3 Loyalty, +3 Max HP, +15 gp per day
Tree Sap of Alendra+1 str. due to 1st Cathedral of Sin mission
PrestigeArena - 1st Prestige

1st Cathedral of Sin Mission - 2nd Prestige
Soul/Bale pointsBale Enhancement for Revenant.

Baleful Surge

Whenever this Revenant would score a killing blow on an opponent, they recieve a +1 to damage rolls with melee weapons. This is cumulative up to +3. This effect fades when combat ends.
Academy Languages (Elven) 16/16
Tinker Tools proficiency 8/8

Proficiences

Feats

FeatDescription
Charger
4th level ASI
When you use your action to Dash, you can use a bonus action to make one melee weapon attack or to shove a creature.

If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the attack's damage roll (if you chose to make a melee attack and hit) or push the target up to 10 feet away from you (if you chose to shove and you succeed).
Tavern Brawler
6th level ASI
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:

Increase your Strength by 1.
  • You are proficient with improvised weapons.
  • Your unarmed strike uses a d4 for damage.
  • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target.
Magic Initiate
8th level ASI
Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class's spell list. True Strike, Minor illusion and Hex

In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
  • Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.
  • Class Abilities

    AbilityDescription
    Fighter
    Armorlight armor, medium armor, heavy armor, shields
    Weaponssimple weapons, martial weapons
    Toolsnone
    Saving ThrowsStrength, Constitution
    SkillsChoose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Martial, Perception, and Survival.
    Starting Equipment(a) chain mail or (b) leather, longbow, and 20 arrows
    (a) a martial weapon and a shield or (b) two martial weapons (2 Longswords)
    (a) a light crossbow and 20 bolts or (b) two handaxes
    (a) a dungeoneer's pack or (b) an explorer's pack
    Fighting StyleDueling
    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
    Second WindYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.

    Once you use this feature, you must finish a short or long rest before you can use it again.
    Action SurgeStarting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.

    Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
    Battle Master
    Student of WarAt 3rd level, you gain proficiency with one type of artisan's tools of your choice. (Carpenter's tools)
    Maneuvers:Commander's Strike.
    When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll.

    Distracting Strike.
    When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.

    Menacing Attack.
    When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is frightened of you until the end of your next turn.

    Riposte.
    When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll.

    Trip Attack.
    When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target prone.
    Superiority DiceFive Superiority Dice. (D8s)
    Regain All dice on short or long rest.
    Saving Throw DC8+Proficiency Bonus+Str Mod = 16 DC
    Extra AttackExtra Attack when you use the Attack Action
    Know Your EnemyIf you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:
    • Strength score
    • Dexterity score
    • Constitution score
    • Armor Class
    • Current hit points
    • Total class levels (if any)
    • Fighter class levels (if any)

    Spellcasting
    Iitanas Imperium
    Faction
    Specialist
    Stat Array
    Gold:1489.5 gp
    Total Weight carried: 279 lbs
    Crafting Tokens: 32
    69 Soul Points
    3/8 MV

    Pets and Mounts

    Figaro the cat
    Azrael The Warhorse

    Magic Items

    The Hestia
    Not Attuned
    The Hestia Longsword – Rare (1900gp, 19 days) – Attunement
    3lbs

    Worthy 2

    This longsword has been forged in the Anointed Forge, breathed into creation by the smoldering fires of a metal dragon. Prayers are given to Astaroth with each hammer swing, channeling the power of the Black Sun to create black flames that wisp across the sword’s blade.

    This longsword does an extra 1d4 point of fire damage on hit.

    This longsword has three charges that recharge after a long rest

    Blackhearth: As a bonus action you can expend a charge and allow black flames to consume the entirety of the sword’s blade for one minute. While this ability is active, this longsword deals fire damage instead of slashing damage and deals an additional 1d4 fire damage on hit. As an action, you can extinguish Blackhearth early with a swift horizontal slash, unleashing a fan of flame ahead of you. All creatures in a 15-foot cone in front of you must make a DC 13 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much on a successful one.

    Impaler of the Underworld: As an action, you can expend a charge to make a great thrust of the sword. A line of roaring flame 20 feet long and 5 feet wide emanates from you in a direction you choose. Each creature in the line must make a DC 13 Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

    [Base Material, Adornment, Enhancement, Enchantment x4 (2x Spells)]

    Forbiddance
    (Not Attuned)
    The Forbiddance
    +1 Longsword - Finesse - Covenant.
    Whenever you score a critical hit with this weapon, you can spend your reaction to forbid a creature you can see within 30 feet from taking a certain kind of action of your choice for 1 round. The target must make a DC 14 Wisdom saving throw to resist this effect.

    Attack: The target cannot take any action that involves an attack roll, or uses a spell or ability that targets an enemy or an area that includes an enemy.

    Cast: The target cannot cast spells.

    Communicate: The target cannot communicate with anyone by any means, including speaking, skill checks to pass secret messages, writing, telepathy, and gestures. This effect does not prevent verbalizations for purposes other than communication, such as command words or verbal components for spellcasting.

    Draw: The target cannot ready or prepare any item, weapon, component, or equipment

    . Move: The target cannot willingly move, and does not resist being moved by others.

    Sǐwáng Biānyuán, Blade at the Edge of Death
    Attuned
    Sǐwáng Biānyuán, Blade at the Edge of Death
    "This hauntingly beautiful black sword has a slight curve at the end, and seems to have been forged in a well of necrotic energy. It's beauty is marred by verdant bloodstains, almost as though the wielder couldn't or wouldn't clean it."

    Longsword +1 - Major Rare (2,950gp) - Attumement - Worthy 2

    Elves consider this longsword to be a finesse weapon. Monks (Where at least half their total levels are actually monk levels) consider this a monk weapon.

    This weapon deals an additional 1d8 necrotic damage upon a successful hit, but the wielder suffers 1d6 necrotic damage as backlash. Only immunity to necrotic mitigates this damage.

    If this weapon has dealt necrotic damage to a target, the next successful attack made during the same round causes the creature to suffer an additional 1d6 bleed damage. This effect can only be applied to a target once per turn.

    This weapon critically hits on a 19-20 against a creature suffering from bleed damage. If the wielder of this weapon critically hits a creature suffering from bleed damage while the wielder's current hit points are less than their maximum hit point total AND the wielder's current hit points are less than 10+Constitution modifier, they gain hit points equal to the amount of damage done by the critical hit. (This is capped at proficiency modifier times 10)

    Ring of Serrated Edges
    (Not Attuned)
    Ring of Serrated Edges
    Ring - Major Rare (3,600 gp) – Attunement

    A ring of old, scarred steel, depicting two offset blades.
    You deal an extra 2 damage with any weapon that deals slashing damage.
    You gain a +1 to attack rolls while wielding a single slashing weapon in one hand and nothing in the other.

    Claws of the Dead
    (Not Attuned)
    Claws of the Dead
    Gauntlets

    [Major Rare, Attunement, Bone Bracers]

    These bracers are made from the skeletal hands of a dragonborn shaman. Before its death, it managed to master much of the necromantic arts. While off-putting, these ‘bracers’ bestow some of its knowledge onto the wielder.

    Whenever the wearer of this item makes an attack with a hard-casted Necromancy spell, they gain a +1 to that attack.

    Whenever the wearer of this item casts the ‘False Life’ spell, they roll 2d4 instead of 1d4 as their base.

    Once per long rest, the wearer of this item may cast ‘Speak with Dead.’ The wearer must still supply the material component.

    While this item is worn, the wearer gains the Necril language.

    The Astrapē
    Non-Attunement
    The Astrapē
    Longsword - Major Uncommon (975gp, [75gp, 1 day to upgrade])

    This longsword hums with a faintly audible rumble of thunder as if from the roar of a dragon, growing in volume as the wielder’s bloodlust does.

    This weapon deals an additional 1 thunder damage.



    Mundane Equipment



    NameWeight
    (lbs)
    Brewer's Supplies9
    Bandolier
    • 2 Potions of Heroism
    • 1 Potion of Growth
    4
    Carpenter's Tools6
    Cartographer's Tools6
    Deck of Cards
    Mason's Tools8
    Painter's Supplies5
    Smith's Tools8
    Tinker’s tools 10
    Violin1
    2 Handaxes4
    1 Shield6
    Steel Saint Full Plate65
    2 Longswords
    (Necare and Backup Longsword)
    6
    0 Minor Uncommon Reagent
    0 Potions of healing (2d4+2)
    4 Potions of Growth8
    1 Silver longsword
    (Bard's College Edition)

    1 Silver longswords
    (Grasping Hand Edition)

    1 Silver longswords
    (Collector Edition)

    1 Silver longsword
    (Great Coven Edition)

    1 Silver longswords
    (Iitanas Imperium Edition)

    1 Silver longswords
    (Steel Saint Edition)

    1 Silver longswords
    (Steton Striders Edition)

    1 Silver longswords
    (World Wanderer Edition)
    24
    10 Javelins20
    Warhammer2
    1 Set of Doltenian Fine Clothes6
    0 Ppotions of greather healing0
    20 Ft. of Chains20
    Oil of Slipperiness2
    Explorer's Pack
    • a backpack
    • a bedroll
    • a mess kit
    • a tinderbox
    • 10 torches
    • 7 days of rations
    • a waterskin
    • 50 feet of hempen rope
    59



    Trained WarHorse's Equipment. - Azrael


    Total weight carried: 220 lbs
    NameWeight
    (lbs)
    Splint Barding120
    Chariot100

    Class/Racial Features & Traits

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