Lo-Kang Character in Verum | World Anvil

Lo-Kang

Tall, strong, hard working adult that wants to prove his worth

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Lo-Kang

Goliath Race
Krazax/ Peakfolk Origin
Fighter 1 Class & Level
Neutral Good Alignment
Iass Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 20
+5
Dexterity 12
+1
constitution 14
+2
intelligence 10
+0
wisdom 10
+0
charisma 12
+1
Total Hit Dice 1
Hit Die
1d10+2
+0 proficiency bonus
+7 Strength
+1 Dexterity
+4 Constitution
+0 Intelligence
+0 Wisdom
+1 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+0 Arcana
+7 Athletics
+1 Deception
+0 History
+0 Insight
+1 Intimidation
+0 Investigation
+2 Martial
+0 Medicine
+0 Nature
+0 Perception
+1 Performance
+3 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+2 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
12
Hit Points
+0
Initiative
30
Speed
Attacks
The mountains are harsh country and only those with the skills survive. Skill Prof – Survival

Skill Prof – Acrobatics, Martial

Lip Service
.Skill Proficiency – Survival

.Natural Athlete. You have proficiency in the Athletics skill.

Faction
.Skill proficiency - Persuasion
.Tool proficiency - Navigator’s Tools




Proficiences
Starting Equipment
Chainmail
Longsword
Dagger
Light Crossbow
Bolts-20
Explorer's Pack
Equipment
Factionless
Faction
The Specialist
Stat Array
Origin

The hardiness of the Dwarves is heavily influenced in all Krazaxians. You gain +1 Constitution.

The mountains are harsh country and only those with the skills survive. Skill Prof – Survival

You gain advantage on any skill checks and saving throws to avoid falling off an edge of a height greater than 10ft.

Skill Prof – Acrobatics

Religion
Church Boons
+1 Constitution

Lip Service
.Skill Proficiency – Survival

Race
.Natural Athlete. You have proficiency in the Athletics skill.

.Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

.Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

.Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

.Languages. You can speak, read, and write Common and Giant.

.Ability Score Increase Str +2; Con +1

.Increase your Strength score by 1, to a maximum of 20.

.You can headbutt enemies with your particularly thick skull. This is an unarmed strike attack that deals 1d6 + your Strength modifier.

.After you use Stone's Endurance, on your next turn you can make an unarmed strike against an enemy as a bonus action.
As a reaction to being critically hit, you can use stone’s endurance without expending a use of stone's endurance.

Faction
Starting as Factionless at 1st level grants 1 Tool and 1 Skill proficiency of your choice. You cannot choose a class critical tool, such as thieves' tools for rogues unless, you are of that class. If a character later becomes Factionless, this bonus is not granted.


Class/Racial Features & Traits