Ixrus Character in Verum | World Anvil

Ixrus

Ixrus

Physical Description

General Physical Condition

Ixrus has a more slender or lithe physique, he is quite agile and tends not to rely on physical strength. As such his muscles are toned but nothing extraordinary.

Apparel & Accessories

Ixrus wears somewhat flashy red and black earrings.

Mental characteristics

Sexuality

Pansexual

Education

Taught by monks his social skills are quite lacking, but he is not nearly as clueless about the way the world functions.

Personality Characteristics

Motivation

Ixrus hopes to fill a book with the various traditions of monasteries from around the continent. Hoping to not only record them, but also understand the reason behind them.

Personality Quirks

When embarrassed he'll either tug on his hair or brush it behind his ears.

Hygiene

Cleanliness is one of the most important principles of one's life. As such he bathes twice a day.

Social

Religious Views

Ixrus believes strongly in Oun, but values everyone's beliefs as that is what he was taught.

Social Aptitude

Ixrus is a bit awkward when it comes to small talk, and he often doesn't know some of the common things that many people might be expected to know from their upbringing.

Hobbies & Pets

Meditation, and woodworking.

Ixrus is a traveling monk, originally born in Majital.

View Character Profile
Alignment
Lawful Good
Age
26
Birthplace
Majital
Children
Current Residence
Watch Wall
Gender
Male
Eyes
Blue
Hair
Black
Skin Tone/Pigmentation
Tanned
Height
6'3"
Weight
157 lbs
Known Languages
Common, Elvish

Ixrus

Human Race
Majital (Sand Strider) Origin
Monk 1 Class & Level
Lawful Good Alignment
Oun Deity
Watch Wall Faction
Member Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 15
+2
intelligence 13
+1
wisdom 16
+3
charisma 12
+1
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+2 Constitution
+1 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+3 Arcana
+0 Athletics
+1 Deception
+1 History
+5 Insight
+1 Intimidation
+1 Investigation
+3 Martial
+3 Medicine
+1 Nature
+3 Perception
+1 Performance
+1 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+5 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
16
Armor Class
10
Hit Points
+2
Initiative
30 ft.
Speed
WeaponAttackDamage
Unarmed Strike 1d20+5 1d4+3
Quarterstaff (One-Handed) 1d20+5 1d6+3
Quarterstaff (Two-Handed) 1d20+5 1d8+3
Anointed Crossbow 1d20+5 1d8+5
Dart 1d20+5 1d4+3
Attacks
Armor: None
Weapons: Simple weapons, shortswords
Tools: Mason's Tools, Potter's Tools, Carpenter's Tools, Violin
Saving Throws: Strength, Dexterity
Skills: Acrobatics, Arcana, Insight, Religion, Survival
Languages: Common, Elvish
Proficiences
Detect Magic (Majital)
Spellcasting
Clothes and Armor
Traveler's Clothes
Robe
Ivory Circlet
Blue and Grey Robes
Green and Brown Robes

Weapons and Shields
Quarterstaff
10 Darts
Anointed Crossbow

Money and Gems
48 GP
9 SP

Magic Items
x6 Potions of Healing
Pole of Collapsing

Tool Kits
Mason's Tools
Potter's Tools

Miscellaneous Items
x2 Bandoliers
Backpack
Bedroll
Mess Kit
Tinderbox
10 Torches
10 Rations
Waterskin
50 ft. Hempen Rope
Satchel
Tabard

Equipment
Watch Wall
Faction
Mad Man
Stat Array
Unarmored Defense
Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Martial Arts
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.

You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.

You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.

When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Sand Strider Meditation
You don't need to sleep, but can instead meditate similar to an elf for 4 hours, gaining the benefit of an 8 hour rest. If you are also an elf, you reduce the time to 2 hours.

Class/Racial Features & Traits

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