Gentle Mann Character in Verum | World Anvil

Gentle Mann

Gentle Mann

Gentle Mann is the true god of Verum. There is no one more powerful than him.

Physical Description

Body Features

His left arm was destroyed as a result of an attack upon the floating city. The violet light from the sky instantly disintegrated his arm to dust. It cannot grow back.

Physical quirks

His skin and hair have been tinted blue after consuming a mystery potion made by an entity known as the Conundrum. The effect seems to be permanent for now.

Apparel & Accessories

Gentle Mann commonly wears a set of red Karuta during his daily duties. His primary choice of footwear when he is not wearing his Yeezy Boost 380 “Blue Oat” Series by Adidas™ is a pair of simple Geta shoes. The final piece of the attire is a straw top hat, perfect for both formal parting and to provide shade. Within the safety of the Great Bazaar, the hefty suit of armor is replaced with a plain matching yukata.

Mental characteristics

Personal history

Gentle Mann was born to a tribe of orcs on an island near the edge of the Great Rift. The island stands in close vicinity to the tower of Vrath, drawing from its power. All those born upon the island have their soul infused by the spirit of battle. As such, life on the island is a constant struggle for survival. Those that are weak persist. Those that are strong thrive. And as such, Gentle Mann was raised with those ideals.

Accomplishments & Achievements


Void Wolf Showdown (2020/08/14)
Slain the Apex Void Wolf that has been terrorizing the land of Steton within his lair. Gain one prestige.

  House Always Wins (2020/09/22)
Defeated the Demonologist, Glots, serving under the Demon Lord Lascer. Liberated the town of Bronze-Shod in the process. Gain one prestige.
  The Nuckelavee Hunt (2021/01/02)
Eradicated the corrupted horse-man and his plans to spread rot and disease across the Steton countryside. Gain one prestige.

Up and coming Samurai God

View Character Profile
Alignment
True Neutral
Age
20
Date of Birth
1184
Birthplace
The Webblands
Children
Gender
Male
Eyes
Amber
Hair
Golden Blonde
Skin Tone/Pigmentation
Pale Blue
Height
5' 9
Weight
230 Ib

Gentle Mann

Half Orc Race
The Rift, Vrath Origin
Samurai Fighter 11 Class & Level
True Neutral Alignment
Astaroth Deity
The Tops Faction
Chaptermaster Rank/Position
3 Loyalty
??? Company

Strength 22
+6
Dexterity 16
+3
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 10
+0
Total Hit Dice 11
Hit Die
1d10+3
+4 proficiency bonus
+10 Strength
+3 Dexterity
+7 Constitution
+0 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+7 Acrobatics
+0 Animal Handling
+0 Arcana
+10 Athletics
+0 Deception
+0 History
+4 Insight
+4 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+4 Perception
+0 Performance
+4 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills

 
60
MV
3
Prestige
2
Attunement Slots
19
Armor Class
110
Hit Points
+3
Initiative
35
Speed
Attacks
Exotic: Katana, Steton Greatbow, Heavy Gambeson
Armor: Shield, Light Armor, Medium Armor, Heavy Armor
Weapon: Simple Weapon, Martial Weapon
Tools: Brewer's Supplies, Smith's Tools, Cook's Utensils, Leatherworker's Tools, Weaver's Tools
Saving Throw: Strength, Constitution, Wisdom
Skill: Intimidation, Athletics, Acrobatics, Perception, Insight, Persuasion
Language: Common (grass), Orclin (tribal), Ignan
Proficiences
(Attuned to Ael’trraevaas and Cloak of the Pack)
Masterwork Bamboo Hat
Broken Promise



Spellcasting
1334pp, 5 gp, 154 token

Person


Weapon & Armor

• Great Axe
• Handaxe (2)
• Javelin (20)
• Net
• Shield
• Masterwork Full Plate
• Heavy Gambeson
• Steton Greatbow


 

Tools & Kits

• Explorer's pack
• Smith's tool
• Climber Kit
• Leatherworker's Tools
• Weaver's Tools


 

Consumables

• Superior Healing Potion (2)
• Potion: Growth (2)
• Fire Breath potion (2)


 

Bandolier 1

• Superior Healing Potion (3)


 

Bandolier 2

• Potion: Growth (2)
• Superior Healing Potion (1)


 

Misc.


• Bandolier (3)
• 2 set of traveler's clothes
• Mule/cart
• Ration (30)


 


Magical Items


Pouch of Money Holding

Pouch of Money Holding
Pouch - Common

Holds 50lbs. of coins near weightlessly

(2500pp or 50Ib will always be inside pouch of money holding)


 

Whip Line

Whip Line
Wondrous (Ring) - Minor Very Rare - 3,000 gp

Rip Line: As an action, you may target a creature within 35 feet to launch a long whip at. Make a melee attack against the target using your strength as the modifier. If the attack hits, the creature takes 1d6 force damage. If the creature size is large or greater, you pull yourself to it. If the creature is medium or smaller you must make a contested Athletics check that pulls them to you if they fail.


 

Shruggies

Shruggies

Geta shoes (Wondrous) - Major Uncommon (880gp)

Carved with sturdy wood to support the weight of battle, and to ensure they user would not miss a step.

While wearing these geta shoes, your walking speed is increased by 5 feet.

(Base Material, Enhancement, Enchantment)


 

Ael’trraevaas

Ael’trraevaas (Elvish for ‘The Crimson Silence’)

+1 Longsword - Minor Very Rare - 3,000gp - Attunement

Your Strength score is increased by 2, up to a maximum equal to your score cap.

You ignore movement speed reduction from Exhaustion

Sunder Vitality: Two times per a day, when you score a critical hit you may choose to impose a level of exhaustion onto your enemy.

(Base Material, Adornment, Enhancement, Enchantment, Spell Invocation)


 

Cloak of the Pack

Cloak of the Pack

Cloak (Wondrous Item) - Very Rare (4,200gp) - Attunement

Snow White wolf cloak with streaks of blood seem to run through the cloak and drip off, leaving no blood trail.

Your Dexterity score is increased by 2, up to a max equal to your ability score cap.

Sic ‘em! If you move at least 15 feet straight toward a creature and then hit it with an attack on the same turn, that creature takes an additional 1d4 piercing damage and 1 bleed damage. The target must succeed on a DC 15 strength check or be knocked prone. You can do so once, regaining the use when you complete a short rest.

Bloodlust. When you critically hit a bleeding target, your predatory instincts take over. You can use your reaction to attack that target again. You can do so twice, regaining both uses when you complete a long rest.

(Base Material, Enhancement, Spell Invocation x2, Special Crafter)


 

Chariot of the Arena Champion

Chariot of the Arena Champion

Chariot (Wondrous) - Rare - Attunement - Worthy 1

  • Chariot (Land Vehicle)
  • 60 Walk Speed
  • 100 lbs
  • 60 HP
  • 15 AC (dr 10 )

  • This fine chariot is decorated with the hides of many beasts, no doubt hunted by its long history of worthy riders. This vehicle is considered a large sized mount for all feats, class abilities, traits, and other effects, but is not a creature. You gain your proficiency bonus as extra damage to your weapon attacks while mounted in this chariot. The chariot is drawn by spectral horses, but they cannot be mounted themselves.


     

    Equipment
    The Tops
    Faction
    Madman
    Stat Array

    Origin


    The Rift

    The Rift


    The Rift was once a swirling mass of wild magic, spells given sentience and a bestial hunger for magic. However, as the seals have been restored and stability returned to the inner planes. the Rift has begun to stabilize, revealing ruins long since thought abandoned. Those that have tried to live on its edge have found new lands to inhabit and the rampant magic has caused several changes within them during the process. The volatile and unstable nature of The Rift is seen etched onto their very flesh and burned into their minds.

    +1 to Strength



     
    Vrath

    Vrath


    Lu'us, one of the eight cities of the Taladoni, was best known for its lavish parties and scandalous officials, a place where love was free and most unpredictable. Those that venture too close is changed by this magic.

    +1 to Strength
    Denied Skill – Martial


     


    Racial


    Half Orc

    Half Orc


    Ability Scores: +1 to Constitution, +2 to Strength
    Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
    Menacing: proficiency in the Intimidation skill.
    Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
    Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit
    Languages: Common (grass), Orclin (tribal)


     


    Faction


    Factionless

    Factionless



    There are those whose path is not defined by the politics and structure of an organization, but by their own decisions, achievements, and struggles. This is the path of a Factionless, one who does not align themselves to any formal faction in particular.
    Tool Proficiency – Brewer's Supplies
    Skill Proficiency – Perception



     
    Great Bazaar

    The Great Bazaar



    Attribute Cap Increase (+2 Intelligence)
    Tool Proficiencies – Smith's Tool


     
    Linnorm Lords

    The Linnorm Lords



    Attribute Cap Increase (+4 Strength)


     
    Tops

    The Tops



    Glamored Top Hat - This top hat may become any form of fitting Top Hat on the wearer, no larger than a 5ft cube. If the Glamored Top Hat is unobstructed, it instantaneously reshapes and cleans itself. While wearing this hat, you gain a bonus +1 to Charisma Checks for each other Tops member wearing a Glamored Top Hat within 15 feet of you. Additionally, you gain a +1 bonus to Attack Rolls if there is another Tops member wearing a Glamored Top Hat within 15ft of you.

    Tool Proficiency – Leatherworker's Tools, Weaver's Tools
    Attribute Cap Increase (+2 Constitution)


     


    Deity


    Astaroth

    Astaroth


    The dwarves of old speak of the underworld, a place of caverns that have their own sky, that have even their own sun. This dark sun is believed to be the throne in which sits the maker of the dwarves. Astaroth is a being that upholds strength, conviction and the earth. He believes the weak should die and the strong should live. Only fools believe otherwise. Although the dwarves of Verum have left behind his open worship in the favor of more amenable deities. Depictions of Astaroth can be found in the deepest places of Krazax and there is rumored to be a great deep gate, that bars the way to the underworld. Where Astaroth waits to rise again to punish his children.

    Skill Proficiency – Insight


     


    Fighter Class


    Fighting Style

    Fighting Style


    Defense: While you are wearing armor, you gain a +1 bonus to AC.

     
    Second Wind

    Second Wind


    You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

     
    Action Surge

    Action Surge


    You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.

     
    Extra Attack

    Extra Attack


    You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

     
    Indomitable

    Indomitable


    Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.

     


    Samurai Subclass


    Fighting Spirit

    Fighting Spirit


    As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. You can use this feature three times, and you regain all expended uses of it when you finish a long rest.

     
    Elegant Courtier

    Elegant Courtier


    Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier.

    Your self-control also causes you to gain proficiency in Wisdom saving throws.


     
    Tireless Spirit

    Tireless Spirit


    Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.

     


    Titles & Feats


    Orcish Fury

    Orcish Fury



    • Increase your Strength by 1, to a maximum of 20.
    • When you hit with an attack using a simple or martial weapon, you can roll one of the weapon's damage dice an additional time and add it as extra damage of the weapon's damage type. Once you use this ability, you can't use it again until you finish a short or long rest.
    • Immediately after you use your Relentless Endurance trait, you can use your reaction to make one weapon attack.


     
    Battle Reborn

    Battle Reborn


    Your adventures have taken you to the brink of death more times than your scars would admit, and your resilience when in danger has increased greatly. You gain the following benefits:

    Your adventures have taken you to the brink of death more times than your scars would admit, and your resilience when in danger has increased greatly. You gain the following benefits:
    • You have advantage on death saving throws.
    • While you are below half your hit point maximum (round up), you gain +1 to saving throws, attack rolls, and AC.
    • If your Relentless Endurance is activated or the unconscious condition is removed from you during a combat encounter, you gain +5 temporary hit points, and you have resistance to all damage until the start of your next turn.


     
    Fire Lord's Blessing

    Fire Lord's Blessing


    Your worship of these fiery gods brings a powerful, infernal blessing upon your prowess in combat. You gain the following benefits:

    • Before you make a melee weapon attack, you can choose to take a -2 penalty to the attack roll. If the attack hits, it deals an additional 1d8 fire damage.
    • When you deal fire damage in combat, you can spend one Hit Die to heal yourself. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). You can do this a number of times equal to your constitution modifier (minimum of 1) per long rest.
    • Should your worship of any of these gods cease, the penalty to hit is increased to -4.


     

    Class/Racial Features & Traits

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