Breathing Corpse – A revenant is undead and is affected by negative effects and positive effects that affect undead, any healing the Revenant receives is always halved, regardless of its source. They however cannot be turned or commanded with the relative class features to those effects. A revenant still needs to breath, this is for its mind not its body, as it will lose its grip on its body and be destroyed if it does not keep breathing. (They suffocate like everyone else.) A revenant does not need to eat or drink anymore however.
On the Edge – The revenant's soul is just on the edge of passing and just within its bodies reach. On a death saving throw, if a Revenant rolls a 15 – 20, they are healed by 1 hitpoint and may act normally. If they roll a 1 on a death saving throw, they are automatically destroyed.
Battle will sustain thee – Whenever the Revenant gets a KILLING BLOW on an enemy, they gain 1 soul point. As time passes the Revenant loses soul points. If a revenant does not have enough soul points equal to that which is lost, they must make a death saving throw to continue living. They must make this save for each soul point they don't have. If they fail three of these before the next time they gain the KILLING BLOW, they are destroyed. If they roll a 1 during these, they are instantly destroyed.
What is Dead, may never die – Revenants are immune to death effects and necrotic damage, but they may never be revived or resurrected again.
Languages. Revenants speak whatever languages they knew when they died.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Harrow Mark - Winged Serpent
Class/Racial Features & Traits
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