Dingirsu Mourningstar Character in Verum | World Anvil

Dingirsu Mourningstar

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Dingirsu Mourningstar

Tiefling (Zariel) Race
Badlands/Windigo Soul Origin
Paladin 4 Class & Level
Neutral Good Alignment
Viderick Deity
Grasping Hand Faction
Knuckle Rank/Position
4 Loyalty
Company

Strength 16
+3
Dexterity 11
+0
constitution 16
+3
intelligence 10
+0
wisdom 11
+0
charisma 18
+4
Total Hit Dice 1
Hit Die
1d10+3
+2 proficiency bonus
+5 Strength
+2 Dexterity
+4 Constitution
+2 Intelligence
+4 Wisdom
+8 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+4 Deception
+0 History
+2 Insight
+6 Intimidation
+0 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+4 Performance
+6 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 
7
MV
0
Prestige
1
Attunement Slots
21
Armor Class
53
Hit Points
+2
Initiative
30
Speed
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Saving Throws: Wisdom, Charisma.
Paladin 1st Level Skills: Athletics and Persuasion.
Viderick Lip Service : Insight from Viderick.
Factionless Start: Intimidation, Calligraphy Supplies
Proficiences
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
8+2+4=14
Spell attack modifier = your proficiency bonus + your Charisma modifier
2+4=6

Spells Known
Spells Known

CANTRIP
[url=]
[url=]
1ST LEVEL
[url=]
[url=]
[url=]
[url=]
2ND LEVEL
[url=]
[url=]
[url=]
[url=]
Spell DC: 13 - Spell Attack Mod: +5
Spell Slots: 2
Thaumaturgy
Divine Smite
https://5e.tools/spells.html#aid_phb
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting
Viderick Shield,
Morningstar, Mace,
Priests Pack,
Chain Mail,
Calligraphy Supplies.
Astral Token
1278 GP,
2 Crafting Tokens
Masterwork Fullplate

"The Black Hat - Much like the once fear inducing inquisitors of old, these black hats provide not only a mark of membership but a few useful enchantments as well. While wearing this hat a character has advantage on insight checks, investigation checks, and perception checks, but only when used specifically to track a mark officially contracted by the Grasping Hand. (DM Discretion)"
Equipment
Grasping Hand
Faction
Mad Man
Stat Array
DarkvisionThanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance. You have resistance to fire damage.
Languages. You can speak, read, and write Common and Infernal.
Legacy of Avernus. You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the branding smite spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

BadLands
Badlanders are haught and resilent. You gain a +10 to your maximum hitpoints.

You gain a +2 bonus to all saving throws.

Wendigo Soul: Whenever an enemy you can see within 10ft rolls a 1 on a d20 roll, you are healed for 3 hit points as you feed on the misfortune of others.

Divine Sense, Lay on Hands

Fighting Style: Defense: +1 to AC
Class/Racial Features & Traits