Conn Character in Verum | World Anvil

Conn

A man that has found the humour in the darker parts of the world. One day wants to become a masterful chef.

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Conn

Variant Human Race
Badlands/Wendigo Soul Origin
Bard - Jester 10 Class & Level
Chaotic Neutral Alignment
Vinsc Deity
Factionless Faction
None Rank/Position
0 Loyalty
None Company

Strength 10
+0
Dexterity 14
+2
constitution 17
+3
intelligence 11
+0
wisdom 11
+0
charisma 16
+3
Total Hit Dice 10d8
Hit Die
1d8+3
+4 proficiency bonus
+2 Strength
+8 Dexterity
+9 Constitution
+2 Intelligence
+2 Wisdom
+9 Charisma
saving throws
+10 Acrobatics
+2 Animal Handling
+2 Arcana
+2 Athletics
+7 Deception
+2 History
+2 Insight
+5 Intimidation
+2 Investigation
+8 Martial
+2 Medicine
+2 Nature
+2 Perception
+3 Performance
+11 Persuasion
+2 Religion
+6 Sleight of Hands
+4 Stealth
+8 Survival
skills

 
48
MV
2
Prestige
2
Attunement Slots
16
Armor Class
113
Hit Points
+4
Initiative
30
Speed
NameAttackDamage & Type
Dagger 1d20+4 1d4+2 Piercing, 20/60ft
Rapier 1d20+4 1d8+2 Piercing
Vicious MockeryWis Save 1d4 60ft
Attacks
=== Stats ===
Cha Save, Dex Save
Acrobatics, Deception, Martial,
Human: Survival
Vinsc: Sleight of Hand
Factionless Start: Persuasion

=== Armor ===
Light Armor, Shields (Academy)

=== Weapons ===
Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords.

=== Tools ===
Cook's Utensils, Drums, Violin, Bagpipes
Factionless Start: Herbalism Kit
Expertise: Drums
Proficiences
Basic Stuff
Spell Stat:
CHA [+3]
Spell Save DC:
15
Spell Attack:
+7
Ritual Caster (Bard)


Spell Focus:
Instrument

===Cantrips===
Vicious Mockery
Enchantment cantrip
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


Prestidigitation
Transmutation cantrip
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Up to 1 hour
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:

You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Minor Illusion

Light

Create Bonfire

===Spells===
1st
•Bane
•Healing Word

2nd
•Lesser Restoration
•Hold Person
• Warding Wind
•Zone of Truth

3rd
•Bestow Curse
•Sending
•Leomund's Tiny Hut
•Plant Growth
•Tongues
•Counterspell

4th
•Greater Invisibility
• Find Greater Steed (Peryton)

5th
•Awaken
•Synaptic Static

Spellcasting
Carry Capacity [ 148lb / 150lb ]

=== Resources ===
405 Gold
25 Crafting Tokens
[ 225 GP owed from GG agenda calculation ]
1000gp Agate (Awaken Component)

Reagents:
• 1 Superior Healing
• 2 Flying
• 2 Invisibility

=== Armor [19lb] ===
Studded Leather [13] (Equipped)
Shield [6]

=== Weapons [3lb] ===
Rapier [2], Dagger [1]

=== Consumables [1lb] ===
Bandolier [1]
Scroll of Gentle Repose
Potion of Healing * 5
Antitoxin * 2
Oil Flasks * 3
Potion of Fire Breath * 2
Oil of Slipperiness
Potion of Flying * 6
Potion of Invisibility * 6

=== Tools [9lb]===
Cook's Utensils [8]
MasterWork Cook's Utensils
+1 Masterwork Brewer's Supplies
Mess Kit [1]
Drum(in Misc)
Herbalism Kit [3]
Alchemist's Supples [8]

=== Days ===
0 Crafting Days
0 Downtime Days

=== Misc [91lb] ===
Tinderbox
Entertainer's Pack
•Drum [3]
• backpack [5]
•bedroll [7]
•2 costumes [2*4]
•5 candles [0]
•15 days of rations [15*2]
•waterskin [5 Full]
•disguise kit [3]

Grappling Hook [4]
Hammer [3]
Iron Spike [0.5 * 10]
Magnifying Glass [0]
Shovel [5]
50ft Silk Rope [5 * 3]
Sledge Hammer [10]

=== Magic Item on Loan ===

Shifty Shadow-Wraps
Black leg wrappings with a shadowy aura and roiling with darkness.

If a hostile creature is surprised by you, you gain a +2 bonus to your AC until the start of your next turn.

While hidden from a creature you have a +2 bonus to Dexterity (Stealth) checks to remain hidden from that creature.

Equipment
Factionless
Faction
The Mad Man
Stat Array
=== Feat ===:
Tough
[Currently Granting: 8 HP]
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.

Warcaster
Resilient (Constitution)

=== Bard ===
Bardic Inspiration
I got [3/3] Charges of (d10 Inspiration)

-Spellcasting [Instrument Focus]
-Jack of All Trades
-Song of Rest (d8)
Jester
-Scarring Mockery
-Gallows Humor [3/3]
-Taunting Mockery

-Bard Expertise (Survival, Acrobatics, Martial, Persuasion)
-4th Level ASI (Warcaster)
-Font of Inspiration
-Countercharm
-Magical Secrets (Counterspell, Find Greater Steed, Create Bonfire)
  • Find Greater Steed: Peryton

  • === Background ===
    Badlands
    +10 hp & +2 to all saves

    Wendigo Soul
    Whenever an enemy you can see within 10ft rolls a 1 on a d20 roll, you are healed for 3 hit points as you feed on the misfortune of others.


    === Languages ===
    Common, Orc

    === Other ===
    Carry Capacity [150lb]

    === Levels ===
    Tough + CON (+3)
    Class/Racial Features & Traits

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