Coin Domain
Deities
Nero, The Seven
Domain Spells
At each indicated cleric level, you add the listed spells to your spells prepared.
Cleric Level | Spells |
1st | color spray, divine favor |
3rd | heat metal, zone of truth |
5th | mass healing word, slow |
7th | leomund's secret chest, mordenkainen's private sanctum |
9th | commune, rary's telepathic bond |
Flowing Coffers
Whenever you are adventuring, you are blessed with good fortune and as such any loot rewards from missions or from loot caches, have the currency reward increased by 10%.
Wheel and Deal
From 1st level, as a bonus action, you can sacrifice a number of maximum hit points up to your Wisdom modifier. If you do you can grant an ally within 15 feet a bonus equal to this amount to their damage roll on an attack or to their AC. This bonus lasts for 2 rounds, and your maximum hit points return after finishing a long rest.
Divine Domain Feature
At 2nd level, you gain the following feature from your Divine Domain.
Channel Divinity: Make it Rain
As an action, you can present your holy symbol, if you do, you can pay up to 1,000 gp. You heal yourself and your allies within 20 feet by 1 hit point for every 100 gp you spend. At 10th level, you can pay up to 2,500 gp. At 15th level, you can pay up to 5,000 gp.
The Golden Throne
At 6th level, you become empowered with wealth. You can spend a hit die to heal yourself whenever you or your party would receive loot during an adventure. The loot must be worth at least 100 gp.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Pay the Ferryman
At 17th level, you no longer require diamonds to use any spell that raises the dead. You can instead simply use gold, but the cost increases by 25%. In addition, if the amount is on your person (accessible during the mission), you can once per week pay this amount to cast such a spell on yourself as a reaction to death.
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