Chadicus Rex Character in Verum | World Anvil

Chadicus Rex

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Chadicus Rex

Lizardfolk Race
Rift (Envus) Origin
Fighter3/Cleric1 (Sanguine Knight) | 4 Class & Level
Neutral Evil Alignment
Ezokhine Deity
Linnorm Lords Faction
Lord Rank/Position
3 Loyalty
None Company

Strength 16
+3
Dexterity 11
+0
constitution 18
+4
intelligence 10
+0
wisdom 16
+3
charisma 11
+0
Total Hit Dice 3/1
Hit Die
1d10/8+4
+2 proficiency bonus
+5 Strength
+0 Dexterity
+6 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+3 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+3 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+3 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+2 Stealth
+3 Survival
skills

 
7
MV
0
Prestige
1
Attunement Slots
16
Armor Class
56
Hit Points
+0
Initiative
30/30
Speed
Attacks
Martial, Athletics, Stealth, Perception,
Denied skill proficiency: Medicine

Armour, Weapons, Shields,
Smith's tools,

Common, Draconic,
Proficiences
0: Light, Guidance, Sacred flame

1: Searing smite, Guiding bolt, Shield of faith, Bless
Spellcasting
Explorer's pack, Staff,

(In Maw quarters): Wolf pelts (3), Goblin head, Viaken head, Giant snake queen head, Crater Cracker head,

0GP
2CT
Equipment
Linnorm Lords
Faction
Mad Man
Stat Array
Bite (1d6) piercing, Action surge, Natural armour, Second wind, Hold breath, Hungry jaws, +4 to CON cap, Cunning artisan, Two weapon fighting, +2 to cold damage, Cold resistance, +2 to lightning damage, Lightning resistance,
At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it’s armor or a +1 bonus to attack and damage rolls if it’s a weapon. Refresh on long rest.

You gain your 2nd attunement slot at 6th level in Cleric, and your 3rd attunement slot at 9th level in Cleric. If you already have a 2nd or 3rd attunement slot, these don't stack, but they don't prevent you from gaining attunement slots normally.
Every crafting material you use is considered to have the Blessed mutator. This stacks, even if the material already has the Blessed mutator.

Sanguine Knight:
-You can only use weapons that deal slashing damage. If you use a weapon that deals Slashing or another damage type, you can only choose slashing. When you deal slashing damage with such weapons, you deal an additional 1 bleed damage to the target.
-Whenever you are healed, if you would be healed to your maximum hit points, you can convert any leftover healing as temporary hit points. You cannot gain more than 3 times your character level of temporary hit points in this way. You cannot gain temporary hit points from this class feature if you already have any temporary hit points at all.
Class/Racial Features & Traits

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