Braxton Plainer Character in Verum | World Anvil

Braxton Plainer

Braxton Plainer

Physical Description

Body Features

Naturally tan skin with brown eyes and hair. Looks extremely buff with his shirt off but any clothes seems to make him look more slender and plain.

Mental characteristics

Personal history

Raised on a farm as a young boy Braxton did not have his sights set on staying there forever. after he would finish tending to the fields he would often go into town and get into trouble. starting with just a kid being a kid he started gambling against other kids and eventually got into the trouble of stealing. going forward he often found his way into the upper districts of the city and would extort and steal from the rich kids. after falling into the wrong crowd it even became regular for him to steal directly from noble estates. Braxton's parents eventually became very sick so things he stole became funds to keep their home going. After they passed on he took several jobs stealing from nobles. On the last of which, he was found by the guards and chased out of the mansion. He was able to slip away but is now wanted in Daborak. He immediately skipped town and looked for a way to get by elsewhere. On his journey he heard rumors of someone called "the collector" that pays for things that may or may not be "found". He now is a member of The Collector and hopes for the opportunities to steal many things elsewhere.

Sexuality

Braxton is a Chad so he likes women. As many as he can get while he drinks.

Failures & Embarrassments

After he ended up on his own from his parents passing on from illness he attempted to steal from a noble in Daborak but was found and chased out. He swiftly left Daborak in search of a way to make money.

Mental Trauma

Through multiple encounters with lizard men/kobolds, Braxton has become traumatized to the point he will almost immediately strike out on such creatures. He will most definitely always keep his guard up if he knows one is close by.

Morality & Philosophy

Braxton will steal from most anyone but tries not to steal from the poor. he is unlikely to give anything out to anyone of his own volition.   He believes the rich have too much money to care what happens to a few things so anything that can be taken should be. (by him at least)

Social

Family Ties

All known relatives are deceased

Religious Views

Follows seklecuse and wont steal anything with his mark but does not care for any other religion and will steal from them if he thinks its worth it.

Social Aptitude

General Chadness

Mannerisms

Attempts to speak eloquently but when he gets angry will start to revert to more slurred speech that one would hear from a country bumpkin

Hobbies & Pets

Chiggy - Wyvern

Wealth & Financial state

Braxton likes money. He steals from most anyone (preferably the rich) and never gives anything away without a good reason. Mostly he hordes the money but will spend good amounts when he goes out drinking and spending on the local girls.
Date of Birth
2/5/1182
Birthplace
Fields of Daborak
Children
Current Residence
The Collectors faction housing
Gender
Male
Eyes
brown
Hair
light brown with faded green ends
Height
5'11"
Weight
140 lbs
Known Languages
Common, draconic, theifs cant, infernal, Elvish

Braxton Plainer

Variant Human Race
Daborak (plains runner) Origin
Rogue (thief) 12 Class & Level
Chaotic Neutral Alignment
Seklecuse Deity
The Collector Faction
Chapter Master Rank/Position
17 Loyalty
The shadow keys Company

Strength 14
+2
Dexterity 20
+5
constitution 13
+1
intelligence 13
+1
wisdom 14
+2
charisma 14
+2
Total Hit Dice d8
Hit Die
1d+1
+4 proficiency bonus
+2 Strength
+9 Dexterity
+1 Constitution
+5 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+9 Acrobatics
+2 Animal Handling
+1 Arcana
+10 Athletics
+6 Deception
+1 History
+1 Insight
+2 Intimidation
+9 Investigation
+2 Martial
+2 Medicine
+1 Nature
+10 Perception
+2 Performance
+6 Persuasion
+1 Religion
+13 Sleight of Hands
+13 Stealth
+2 Survival
skills

 
66
MV
1
Prestige
3
Attunement Slots
17
Armor Class
80
Hit Points
+5
Initiative
50ft
Speed
Attacks
Thieves tools, forgery tools, disguise kit, gaming set, cobbler's tools, Breastplate, Bladed longbow

skill proficiencies: acrobatics, athletics (expert), deception, perception (expert), persuasion, slieght of hand(expert), stealth (expert), Investigation (expert)

Proficiences
Sneak attack: Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Cunning action: Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Theif: You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn't employ. Fast Hands Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action. Second-Story Work When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.

Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Level 6 rogue expert: investigation and sleight of hand


Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Supreme Sneak
Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.

By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.

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Seer's Cowl
Hood - Major Rare (2,400 gp, 24 Days) Attunement

A hood made to aid those who seek to make their riches off of others, and to give that extra edge to their movements.

Your Dexterity score is increased by 2, to a maximum equal to your ability score cap.

You gain Darkvision up to 30 feet. This does not stack with other sources of Darkvision.

You have advantage on Dexterity (Stealth) checks while in darkness.
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White Widow's Dagger
+2 Dagger - Major Very Rare - Arcadum, Attunement

While wielding this dagger, you gain the following abilities and features:
-Widow's Walk: You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You also gains a climbing speed equal to your walking speed.

-Widow's Sting: Sneak attacks made with this weapon deal d8s instead of d6s.

-Widow's Mark: This weapon causes the wielder to lose touch with their natural empathy; you cannot choose to deal a non-lethal blow.
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Braxton’s Regards
Being crafted by Braxton
Shortsword - Major Rare (2750gp, 28 days)

A sharp blade made to assume more than one shape. In the hilt of the blade, a gem humming with power, and ready to be unleashed at a moment's notice.

This item has three charges, which refresh at dawn. You can use one charge to activate one of the following effects:

  • You can spend a bonus action to make the blade hum for 1 minute. For the duration, it deals an extra 1d4 thunder damage on a successful hit.

  • As an item interaction, you can turn this shortsword into a lockpick for 10 minutes. During that time, you can use this weapon to pick locks, and have a +1 bonus when doing so. You can use another item interaction to end this effect at will.

  • ---------------------------------------------
    Enchanted Fireflies: These handful of small toys are decorated to look like fireflies. These float on command if tossed into the air, glowing very softly and moving slowly. Once per day, you may increase the luminance and treat them as one singular instance of the dancing lights spell. Uncommon magical item.

    --------------------------------------------
    SOB'S Duds
    Being crafted by Braxton
    +2 Studded Leather Armor - Legendary (11,300 10,170 gp, 113 days to craft) - Attunement (Rogue)
    15 lbs.

    Fearing a hunter is normal. Fearing one wearing this armor is mandatory.

    Your Dexterity score is increased by 2 while wearing this armor, up to a maximum equal to your score cap.

    Poised to Strike: When you make an attack from your triggered readied action, you can make a second attack with a weapon held in your other hand. Both attacks must be made on the same target.

    Maximized Efficiency: When you roll damage for your Sneak Attack, you can reroll 1s and 2s. You must keep the result of the rerolled dice.

    Ambush Predation: You can use an action to turn invisible. Your scent disappears while invisible in this way. When you move, attack, or cast a spell, you reappear at the end of your turn. You can use this ability twice per short rest.

    The Hunt Ends: On your turn, you can freely wreathe yourself in a twisting aura of black shadow for one minute. While wreathed, your next attack that hits an enemy is a critical hit and all damage dealt by this attack is converted into force damage. The creature hit by this attack must make a DC 17 Wisdom saving throw or become frightened of you for one minute. You may use this ability once per day, recharging at midnight.

    Due to a material used in the item, the total cost of the item and amount you can spend per day has been decreased by 10%: from 11,300gp to 10,170gp and 100gp per day to 90gp per day.

    [Base Material, Adornment, Enchantment, Spell Invocation(x2), Special Crafter]
    Spellcasting
    https://docs.google.com/spreadsheets/d/1XuXHZIV5iIJcfZ2SSUrxDa5qQ5ZEyg1GOWHREKC2wiE/edit?usp=sharing

    :)

    "Sharon’s Shawl of Shadows" blueprint

    Equipment
    The Collector
    Faction
    Razzle Dazzle
    Stat Array
    Mobile: Your speed increases by 10 feet. When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.


    Prodigy: You have a knack for learning new things. You gain the following benefits: You gain one skill proficiency of your choice(investigation), one tool proficiency of your choice(gaming set), and fluency in one language of your choice(draconic). Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.(perception)

    Observant
    Quick to notice details of your environment, you gain the following benefits:
    Increase your Intelligence or Wisdom by 1, to a maximum of 20.
    If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
    You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.


    ASIs: 2 dex x2
    Class/Racial Features & Traits

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