Brahe Blue-Shell Character in Verum | World Anvil

Brahe Blue-Shell

Brahe Blue-Shell

"Behold the Tortle of enormous girth; on its shell it supports the entire earth."   Also: Glory.   On vacation, working odd jobs, traveling the coast.

Physical Description

General Physical Condition

wide; average tortle

Body Features

hulking half-shell

Mental characteristics

Personal history

Interests/experience: chimeras and lycanthropy.--Gazenaroc or possibly Babylon?
  • ManBearPig
  • flaming lycan + corrupt lolita
  • mutated lizard folk
  • 3rooster chimeras
  • black pantheon necro-zombies
  • Gomphothere Elephant
  • Guik worms
  • shapechanging proto-simulacrums
  • rift vegetation
  • Turkstrus
  • Tansa Laucs, the not santa
  • Buloth, giant crowned Boulette
  •  
    Paladins are good front-line. Bows are good dps. dark casters are unreliable in character.

Employment

Enforcer on leave. Strider

Mental Trauma

City of Khao crashed n burned. Thoughts and prayers. They probably deserved it--not enough Glory, too much greed. (Colto almost killed party twice.)

Morality & Philosophy

Glory's way or the high way

Personality Characteristics

Personality Quirks

Shoot first, interrogate later. Glory hog. Wanna be hero.

TMNT. Khao/strider cop. Glory.

View Character Profile
Alignment
Glory Thumper
Age
17
Children
Gender
M
Height
5.5ft
Weight
450 lb
Quotes & Catchphrases
"cowabunga" "cuff em"

Brahe Blue-Shell

Tortle Race
Khao Jungle Enforcer Origin
Barbarian 2 + Druid Moon 6 = 8 Class & Level
Neutral-Good Alignment
Glory Deity
Stetson Striders Faction
Strider Rank/Position
8 Loyalty
Company

Strength 13
+1
Dexterity 12
+1
constitution 12
+1
intelligence 10
+0
wisdom 19
+4
charisma 10
+0
Total Hit Dice 12(2),8(6)
Hit Die
1d12, 8+1
+3 proficiency bonus
+4 Strength
+1 Dexterity
+4 Constitution
+0 Intelligence
+4 Wisdom
+0 Charisma
saving throws
+1 Acrobatics
+7 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+4 Insight
+0 Intimidation
+0 Investigation
+7 Martial
+4 Medicine
+3 Nature
+7 Perception
+0 Performance
+0 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+7 Survival
skills

 
29
MV
0
Prestige
1
Attunement Slots
19
Armor Class
63
Hit Points
+1
Initiative
40
Speed
WeaponDMGDesc
Fadesteel Feller Great Sword (A)prof2 d6 + STR +1[d20 +STR+1+prof] Slashing, two handed. deals 2 additional damage to any creature that is one or more size categories larger than the wielder.
Hand Axe (A)prof1 d6 + STR[d20 + STR + prof] light slashing. can be thrown; 20/60
Shell Defense(A)N/ACan't take action, prone, 'emerge'(B), 0 speed; disadvantage on dex save. Advantage on con/STR save. +4 AC
Claws (A) prof1 d4 + STR[roll d20 + STR +prof] weapon finesse slashing.
Sai: Tort-A-té.N/AWhile wielding this weapon in one hand with nothing else in the other, when a creature misses you with a melee attack, you can use your reaction to attempt to grapple the target as you swiftly dance around them. Roll this contested grapple check with advantage. You can use this ability three times, with all uses recharging when you finish a long rest.
Sai: Heh, V.I.Personnel, kid.N/AYou can mark up to three allies to protect after finishing a short or long rest, resetting the previously marked allies. As a reaction when one of your marked allies would be hit by an attack while within 25 feet of you, teleport within 5 feet of the ally. The ally must make a DC 14 Strength saving throw or be knocked prone. If the ally is knocked prone, you take the damage they would have taken from the attack instead. Once you use this, the ally is no longer considered marked.
Feller's hook (A)profN/A
Show spoiler
a huge or smaller creature with a fly speed hit by this grappling hook cannot move outside of the range of this grappling hook with their fly speed unless they deal 5 points of slashing damage to it (AC 14) or succeed on a Strength check to break free as an action, DC determined by 8 + Your Proficiency Bonus + Your STR Modifier. As a bonus action you can make an opposed Strength (Athletics) check against the creature, on a success pulling the creature down to an unoccupied space at least 30 feet away from you, on a failure their position does not change. Thrown (Range 120), Two-Handed, Finesse.
Attacks
Race: +2 Str , +1 Wis, Survival, Enforcer: Martial,
Khao: Nature, +1 Wis
REL GLORY: Athletics
Barbarian:Animal Handling, perception
Stetson's Leela: +2 max HP
loyalty: +5 max HP
Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons,
Feller's Hook (Ranged), Bag pipes, brewer's supplies

Proficiences
10 Druid spells Prepared. Guidance ;produce flame; primal savagery
Spellsave DC 15, spell attack mod 7, Casting mod 4,
wild shape lasts 3hrs

Spellcasting
9 +9 crafting tokens <reserved the symbol of kalkatesh for 10 CT>
104/195 lb | horse:201/540 lb
Donned:


  • x2 Bandoliers:
    1x pyschic resist, 3x greater Healing, 2 lesser restoration scrolls

  • gold and traveler's clothes & hat/decorative galea helmet


  • Shield: +2 AC


  • Totem druidic focus


  • Grasping Sai: The Ten Hands
    Claw Blade - Major Rare Attunement

    halfling dueling sword design of glove slapping
    An enforcer weapon used by Khao peacekeepers. Wrist mounted sai-claws with prongs to catch opponent's attacks. Great for subduing miscreants and intercepting a magic missile for the chief. Has red tassels for extra distraction and flair.

    Tort-A-té. While wielding this weapon in one hand with nothing else in the other, when a creature misses you with a melee attack, you can use your reaction to attempt to grapple the target as you swiftly dance around them. Roll this contested grapple check with advantage. You can use this ability three times, with all uses recharging when you finish a long rest.

    Heh, V.I.Personnel, kid. You can mark up to three allies to protect after finishing a short or long rest, resetting the previously marked allies. As a reaction when one of your marked allies would be hit by an attack while within 25 feet of you, teleport within 5 feet of the ally. The ally must make a DC 14 Strength saving throw or be knocked prone. If the ally is knocked prone, you take the damage they would have taken from the attack instead. Once you use this, the ally is no longer considered marked.

  • mundane claw blade on shield arm.



Keg of Neverending Nog
NOG:
Magical (glorybound) Necklace. Keg of Neverending Nog. non attunment. 10 charges of healing per long rest.
action spill: spend min 3 charges. create 10ft radius of difficult terrain per 3 charge used.
action Drink: spend min 4 charges. self heal for twice the expanded amount
Bonus Action: spend min 3 charges. heal self or adjacent ally for expanded amount.



Garluk Thikskull’s Gorget
Garluk Thikskull’s Gorget:
Garluk Thikskull’s Gorget
Tier 2 Lesser Mission reward
Wondrous (Gorget) - Minor Rare (1500 gp) - Attunement (Greenskin)

This heavy metal gorget is a crudely warped piece of steel that rests on the shoulders more than the neck, but comes up and covers the jaw. Its cold steel creates a visage of jagged teeth around the jaw itself and is adorned with various runes which signify: ‘Strength’, ‘Rage’, and ‘Sunder’ among other Orclin terms.

Your Strength ability score is increased by 1, up to a maximum equal to your score cap.

Boiling Magic. This item has 3 charges, which are regained after finishing a short or long rest. Once per turn, you can expend one charge to deal an extra 1d4 bludgeoning damage to a creature you damage with a cantrip and gain temporary hit points equal to the number rolled.

Pride of the Greenskins. At the beginning of true combat, you can let out a battlecry. Up to 10 allies who can hear you have their next cantrip cast within the next minute empowered, granting them advantage on the cantrip's attack roll or disadvantage on any saving throws that a creature must make against it. You can use this ability once, and regain its used after finishing a short or long rest. This does not stack with effects from other war horns.

This item is Glorybound.


strapped:
Fadesteel feller greatsword
silvered great sword
two handaxes
Feller's hook
extra shield
10 Javelins


hunting trap
hunting trap:
use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing




horse carries:
1 poison resist reagent
2 potion of fire breathing reagents
6 potion of growth reagent
2 wyvern poison reagent

2 torpor vials

3 bags:

Healer kit x2, (one in horse bag)
jeweler tool
herbalism kit

3 manacle
1 chain 10ft, extra in bag
1 scroll of sleep
1 holy water flask
10 empty potion bottles
1x Potion of greater Healing
2x Potion of Healing
1 xPotion of acid Resistance
1 xPotion of psychic Resistance
2 xPotion of fire Resistance
3x potion of cold resistance
2xnecrotic resist,
8 growth potion
water skin
1 Claw Blades
2 Backpacks, Scholar's pack,
And explorer’s pack (Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, 2nd waterskin, 10ft chain),
6 days rations
1 lock
1 steel mirror






 


Equipment
Stetson Striders
Faction
Specialist
Stat Array
*GOLD* : 1062g ( scale heart reveal, wyvern hunt)
Green and bronze stripped ribbon with a cat-terpillar symbol.
Steton rodeo belt buckle.

Mobile feat
No armor except for shields. Common & Aquan. +Druidic
hold breath underwater 1 hr
tattoos on each shell panel.
Rodeo championship belt buckle
Defensive curl +4 AC, claw attack
medium, 450 lbs +

Jump height 20ft with acrobatics advantage for this jump. [doesn't take damage from jump height increase from JUMP spell.]

Rage (B) 1min| +2 for STR melee attack dmg| ends early if Your Turn ends and you haven't attacked a Hostile creature since your last turn or taken damage since then. resist bludgeoning, piercing, and slashing damage.

exclusive set of turkey-bone dice. turkey eyes instead of snake eyes. no mechanic.

turkey mask, adorned with the real feathers of Turkestrus. sweet dulcet tones of one of his heads being violently removed. no mechanics
sky-plushie that looks like Brahe

Vault
in vault (faction bank):
1 barrel of salt (20lb barrel with 230lb of salt)
Javelins
bagpipe
A book containing every conceivable method in which to cook a turkey. The book is called “777 Ways to Cook A Turkey,” and is decorated with a rather abstract rendition of Turkestrus on the cover. The title is etched in gold lettering, and the book smells faintly of a turkey-based feast. no mechanic, but looks (and smells!) really cool on a shelf.
stuffed-stuffed turkey. The first is a delicious food, and the second is a small plush that goes great on a bed, or would make any child very happy. Neither item has any mechanical benefit.


Class/Racial Features & Traits

I just wanna hunt dammit.
haates 24th 1205.

Return to Robin's neck of the Steton park with Cyrus, typheus, ernest, khapros. Some hubbub going on in the sky but I can't be bothered--I'm playing monster hunter. Charged with hunting a gargantuan Wyvern. Was it called Raphalos? Our "scout" got spotted right out the gate by the beast, but party half-healthed it. Took a short rest and gave it chase southward, giving it little time to recover. Spotted a crevasse that wasn't there last time with a nat 20 survival, to find the wyvern staring down an Anjasuar at her nest. Buffed up and slayed them both. One days work, 2 kills. Timer ran out before we could harvest the eggs.   210 gp bonus and 9CT.

Crowned Boulette monster hunt.
valka 28, 1205

Commissioned by count Monteque to hunt an apex Gargantuan Boulette--a Buloth. Sounds like a beef stew dish. Unfortunately I and Gwyn shot it up with poison. Gave Leonardo and Marin a tour of Steton park. 36 CT thanks to survival masters. Had to engage the overgrown mole rat 3 times because it bailed with its legendary charges. Robin the tabaxi forest druid helped us through the vast swamps and cliff sides. Had to swat away some beasties. raptors, rabbit swarm, wyverns, indrik cows. Also heard tail of nocturnal Cu-sith fey that are nasty. Performed Druidic arts: Dragon swarm. PS; do not prepare a spell when hasted, it will stop haste. Poisoning 5 ammo and one slashing , lasts one hour in Verum.     975 gp with 30% bonus. and 6 CT, and a war horn.

masocist Tansa Lauc's "escort" mission
9th valka, 1205

Hired by Talven-looking fat guy to kick his ass on his day off. Had to be the rift. met an awakened rat looking for a purpose, something about a rat king's rise. 3 minutes (3 sessions). naughty and nice mechanics. He did a lot of suplex's for insane damage. Need to buff more with potions before hand. mostly acted as a faerie fire bot. Need to bob and weave more. Carousing inspiration was very useful. Gotta stick to a plan and hope he shows mercy. Parachron, Bahra, front lined. Arian Wellwind combos, Gin did the blessings.   1500gp, 3 ct, and a choice of magic item.

Chilling in Steton
valka, 1205

Hung out with Gwyn, Laylat, shino, eir, azelys.   jousting participant, lost to finalist monk cat. 100g Cooking contest, 200g. Seian freaked out over poached landsharks. felt like entrapping striders but ok. rodeo, 100g, 2 ct. won a belt buckle.   Missed out on holiday raid and 4 ct. Sad.

Snowed(rained) in at a suspect hamlet
Dailos 18th 1205

First lesser mission. (commissioned by gavin stonesworn dwarf)Went to protect francis's supply carriage heading to the Khao site. with vel'akor, clink the slippery bird, Zindris from before. Creepy denizens who used drugs, transmutation magic turned out to be failed simulacrums-- glooms, shadows. Extra weird because of rift proximity.Of course the well was icky with transmutation magic; had to check it four times to confirm this time--Khao's got a plumbing problem. Mayor Zane aka Van Geothe, was the mastermind behind shapeshifting horde. I should've used moon beam more, but I didn't want to lose wildshape. Couldn't get him to fight out of his lair. Tried to cheese/apprehend the greasy asshat with hold person, but apparently he had lair and legendary actions. Chugged a lot of potions to get through the lair final fight. disable lair stuff faster next time.   Will report back to enforcer hq. Guik worms, pumpkin, cabbage constructed by rift magic crystals. Gargantuan Elephant ran at us, giving me some nice ivory. Got a slimy bear pelt from one of the victims, Benedict. 5 Crafting tokens. 904.5 gp for completion. (Vel gave me 0.75 gp) 2 day stay, sleep twice. long travels back to Khao.

invasive giant snails.
Malto 12th, 1205

Hired to get rid of snails reaking havoc for a potion making village. Changed into a bear to wrestle a few Carcohls. With "Starwatcher" , Mofi, Melihat, Limos. Could use more DPS. Only had burst and utility. Salt gave them difficult terrain.   Claw weapons and grappling do not work with bear multi-attacks. But I can grapple up and throw down to prone enemies. 2 tokens. 200g +20g bonus   Went South-west and found a cave with mundane mushrooms this time. This is where the snails were kicked out of. Had a sword with ancient steton engravings in the snails. Found a centuries old Cassius tomb messed up by necromancers. IDK who was in the main tomb or which god did this. Cypher mage Melihat almost disabled the energy storing runes, but the necromantic setup radiated too much energy. Not much loot afterwards because of it. Could carry my party because I saved my wildshapes. Saw a bit of Starwatcher's face when I fed him a potion--It's probably Hallow, that shady scoundrel.   Got growth potions but being large is only good for grappling.   The Bazaar on the Floating Khao is destroyed. Probably deserved >:0

Rift Errands -Bishop prime
Malto 22, 2015

Bishop asked some of the last crew to deliver fragile goods to a village in the Rift. With Melihat, Mofi, Quirky Maark awesome wyvrn, Mideine. 0 CT :( , the tree's didn't give jack and our max wage was cut by 10%. Not the ECONOMYyyyy! Went through a gauntlet of living trees and bushes, but avoided a troll bridge. Medical supplies to a hospitable rock-man Mr.Pebbles in a Green-skin village. He made us some chicken sausages for breakfast.   Went to Willy Wizard's tower for his delivery. Knocked on the enchanted armor guards, but no answer. The place was crawling with murderous chickens with Willy curled in a bubble on the third floor. A slaughter farm that supplies synthetic chicken to the Rift Meat Market??? Mofi couldn't even get a word in as chicken form. Boss rushed a Chimera triple rooster as a HUGE Bear. Bursted it in 3 rounds and that's that. Delivered magic supplies and Got the bonus.

Dolten
verza, 22 1205

Hopped off Khao onto Dolten grasslands. Met up with 4 elves--all blueish. Moody bunch: Hollow, Iavain, Zindris, Tirinel. Tried to interrogate a wolf. Fought fire wheel constructs with priest faces on them. A church secretary Igni-boy was a demon-corrupted arsonist. He turned into a flaming lycan. That's the second one this month-must be a pandemic of some kind. These kids need glory in their hearts. 2 crafting tokens Didn't see any spiders though.

Visiting Khao
30th Verza, 1205

Rode QP from Daborak to Khao to visit home.   The Khao enforcement agency call on me to investigate stoned-out villagers. Working with contractors I've never met: Gwylimene, Imya, Isabelle, Arric. Turns out the water supply was contaminated with hallucinogenic mold. Had to kill spiders in a cave. Arric turned into a dino and used 4 attacks in a few seconds. Moves downloaded.   The spores got us high like the druids of the Grove. But Grim was fine for some reason. He led us out and Imya stumbled upon a squad of mutated Saurons. They were doing circles my stoned ass. couldn't draw my sword in time. Luckily QP got some good hits in.   Had to call professionals about the mold problems but mission accomplished. 1 crafting token Dropped off a mutant corpse at Dolton with Grim for research. (long arms, healing factor, sporadic movement.) Gonna definitely become a Moon druid.

Steton Stuff
Verza 18th, 1205

Joined the Striders. Got paid. Doing Faction stuff. Researching monster's techniques?   mission to find goats for billy bob: Gwyn a strider, mideine, Parachron, Kieran. killed a hoard of goblins and got the chief's hat. Killed Jimmy-turned-manbearpig. bloodshed. 2 crafting tokens.   Visited Last Grove with Mideine. Prayed to Gazenaroc about chimeras and lycanthropes. Ghosted. Am Druid. May need to head to Orde for answers.   Floating city was in State. Got up there and got a Draft horse for free from a tortle. Name is Quarter Pounder.