Agni Character in Verum | World Anvil

Agni

With a burning passion for adventure and a firey temper Agni takes his hex blade to battle and adventure.

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Agni

Fire Genasi Race
Badlands\Woeful Warrior Origin
HexBlade Warlock 6 Class & Level
Lawful Neutral Alignment
Matron of Fate Deity
The Linnorm Lords Faction
Lord Rank/Position
6 Loyalty
-------- Company

Strength 10
+0
Dexterity 14
+2
constitution 17
+3
intelligence 12
+1
wisdom 11
+0
charisma 17
+3
Total Hit Dice 4
Hit Die
1d8+3
+3 proficiency bonus
+0 Strength
+2 Dexterity
+3 Constitution
+1 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+1 Arcana
+0 Athletics
+2 Deception
+1 History
+0 Insight
+4 Intimidation
+3 Investigation
+0 Martial
+0 Medicine
+1 Nature
+0 Perception
+2 Performance
+2 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
18
MV
0
Prestige
1
Attunement Slots
17
Armor Class
76
Hit Points
+2
Initiative
60
Speed
EB d20+2 1d10
Rapier (Marked) d20+2 d8+2
Dagger d20+2 1d4
Attacks
Light/Medium armor, Simple/Martial Weapons, Shields, WIS/CHA Saves,
Proficiences
Cantrips
Produce Flame
eldritch Blast
Minor Illusion
Green-Flame Blade

all cast at level 3
Hellish Rebuke
Comprehend Languages
Mirror image
Cloud of Daggers
Witch Bolt
Dispel Magic
Armor of Agathys
Spellcasting
2646 Gold

Rapier
Arcane Focus
Scholars Pack
Half Plate
Shield
3 Daggers
5 pots of Healing
1 Pot of Climbing
2 Bandoliers
Pole of Collapsing

23 Crafting tokens
Equipment
The Linnorm Lords
Faction
The Mad Man
Stat Array
Eldritch Invocations:
Eyes of the Rune Keeper
Improved Pact Weapon
Thirsting Blade - You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

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Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one).
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Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can't use this feature again until you finish a short or long rest.

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Pact of the Blade
p107
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

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Reach to the Blaze. You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.

Fire Resistance. You have resistance to fire damage.

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Linnorm Blessings:

Eldos Daikura - The Mastermind
You gain lightning resistance. In addition, you deal an additional 2 lightning damage per lightning damage source. (This effect is additive and stacks with other blessings.)

Fone - First of the Fells
You gain cold resistance. In addition, you deal an additional 2 cold damage per cold damage source. (This effect is additive and stacks with other blessings.)
Class/Racial Features & Traits