Abgal Redleif Character in Verum | World Anvil

Abgal Redleif

Abgal Redleif

While the idea of a Druid sometimes summons the image of a soft and kind being who gently cares for flowers and woodland creatures, this is hardly who Abgal is. She's loud, perhaps a bit harsh, and full of fight.

Physical Description

General Physical Condition

Somewhere between wiry and soft, not bulky

Facial Features

Strong eyebrows

Identifying Characteristics

Scar over left eye and eyebrow, lots of grey freckles

Apparel & Accessories

When she's not on a mission she wears leather armor

Mental characteristics

Personal history

Growing up in the jungle wasn't easy but Abgal wouldn't trade it for anything in the world. She knows it made her who she is and she likes who she is for the most part. She's a bit clumsy, to her detriment, as she once startled a large bird while foraging and it scratched her with its talons, resulting in her scar.

Gender Identity

Female

Sexuality

Frying pan ;)

Intellectual Characteristics

Book smart as far as animals and plants go, but a bit socially dumb. She can tell you what's safe to eat in the wild but she doesn't know how to talk to people

Morality & Philosophy

Abgal is a protector of nature and a follower of the green pantheon, specifically Gazenaroc. She believes that nature at its core is chaos and change--nature will do what it will regardless of what humanoids want. Nature may be good leaning but it's not restricted to man's definitions of good and evil. It shifts and changes, and so does she. Nature is not peaceful. Nature is not all beauty and and calm fields--it's thick, harsh jungles, raging waterfalls that end lives, tangled vines that trip and ensnare, and animals that exist in a balance--that balance includes death and the hunt of prey. Anyone who'd tell you nature is all little bunnies and pretty flowers is selling something.

Taboos

She's not the biggest fan of the City of Khao. Her understanding of nature makes her very wary of anyone from the city as she sees them as having gone against nature.

Personality Characteristics

Motivation

To be a part of nature however she's meant to be, and to care for animals

Savvies & Ineptitudes

She's good with identifying plants and herbs, making natural medicines, and bad at flirting, general small talk, and taking subtle hints

Likes & Dislikes

Likes breathable clothes, being close to the earth (read: playing in the mud), spicy foods, and cookies, and dislikes missing the punchline of a joke, being too cold, and tying her hair up

Hygiene

Relatively clean, but willing to be muddy

Abgal is an earth genasi from the dense jungle of Khao. She’s gruff, matter-of-fact, and especially wary of the people of the city of Khao. People are usually surprised when they find out she’s a druid.

View Character Profile
Alignment
Chaotic Neutral
Age
24
Children
Gender
Female
Eyes
Brown
Hair
Black
Skin Tone/Pigmentation
Mid-tone green
Height
5'11"
Weight
167
Known Languages
Common, druidic, and sylvan

Abgal Redleif

Earth Genasi Race
Khao/Forager Origin
Druid (Shepherd Circle) 2 Class & Level
Chaotic Neutral Alignment
Gazenaroc Deity
The Last Grove Faction
Member/Druid Rank/Position
8 Loyalty
Company

Strength 12
+1
Dexterity 11
+0
constitution 16
+3
intelligence 15
+2
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1d8
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+0 Dexterity
+2 Constitution
+4 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+5 Animal Handling
+2 Arcana
+1 Athletics
+0 Deception
+2 History
+3 Insight
+0 Intimidation
+2 Investigation
+5 Martial
+5 Medicine
+4 Nature
+3 Perception
+0 Performance
+0 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+5 Survival
skills

 
3
MV

Prestige
1
Attunement Slots
15
Armor Class
23
Hit Points
+0
Initiative
35
Speed
Scimitar 1d20+2 1d6
Attacks
Armor: light armor, medium armor, shields
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Alchemist's supplies, Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Animal Handling, Martial, Medicine, Nature Survival
Proficiences
DC 13, modifier +4
Spellcasting
Wooden shield (AC 2), scimitar, half plate armor, explorer's pack, bone totem (druidic focus), scroll case with notes from studies, winter blanket, set of common clothes, Herbalism Kit, 2 empty vials, 2 bandoliers, antitoxin, 5 potions of healing, pole of collapsing, 240 gp
Equipment
The Last Grove
Faction
The Mad Man
Stat Array
Genasi traits: medium size, +2 Con, +1 Str, Earth Walk (can move across difficult terrain without it affecting you as long as it is from a ground based source) Seal of Earth (burrow 30 ft), Merge with Stone. (can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell)
Druid: Wild Shape (assume the shape of a beast you've seen before up to an hour, twice per long rest)
Shepherd Circle: Speech of the Woods (speak to animals without using any spells, read, write, and speak Sylvan), Spirit Totem (summon a nature spirit for one minute once per rest)
Class/Racial Features & Traits