Aaron Wattor Character in Verum | World Anvil

Aaron Wattor

Aaron Wattor

Mental characteristics

Personal history

Aaron grew up on the mage coast with his parents and with a fascination on the natural world, most notably the storms that would often be seen out in the bay. When he left home he had gone into working on trading ships in the bay so that he could experience those storms first hand. He did this for a few years, learning bits and pieces of Druidry while in port, but often found the trading routes boring as they avoided much of the higher danger areas. Afterwards he found the Freemen and decided that a life of adventuring where he would be free to do as he pleases would be more fun than sitting up in the crows nest.
Age
20
Children
Gender
Male
Eyes
grey
Hair
white
Skin Tone/Pigmentation
bluish
Height
5'11"
Weight
150 lb

Aaron Wattor

Air Genasi Race
Bloodwave bay/Mage Coast Origin
Strom Druid 10 Class & Level
CG Alignment
Kaheeli Deity
Freeman Faction
Member Rank/Position
12 Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 18
+4
intelligence 11
+0
wisdom 19
+4
charisma 10
+0
Total Hit Dice 8
Hit Die
1d8+4
+4 proficiency bonus
+0 Strength
+3 Dexterity
+4 Constitution
+4 Intelligence
+8 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+4 Animal Handling
+4 Arcana
+4 Athletics
+0 Deception
+0 History
+4 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+4 Medicine
+4 Nature
+8 Perception
+0 Performance
+0 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+8 Survival
skills

 
51
MV
2
Prestige
2
Attunement Slots
18
Armor Class
98
Hit Points
+3
Initiative
30/30 fly
Speed
Scimitar d20+5 d6+3
Spell Attack d20+5 spell specific
Attacks
LANGUAGE: Common, Auran (lesser), Druidic
TOOL: Herbalism Kit, cartographers, Navigators, calligraphers tools
VEHICLE: waterborne
SKILLS: arcana, nature, athletics, perception, survival
Proficiences
Cantrip
-Thunderclap
-Shape water
-Lightning Lure
-Shocking Grasp
-Guidance

 

Most likely prepared these
First Lvl
-Thunder wave
-Fog Cloud
-Healing Word
-speak with animals

 

Second Lvl
-Enhance ability
-Healing spirit

-lesser restoration

 

Third Lvl
-Call Lightning
-Lightning Bolt
-Water Breathing

 


Spellcasting
WeaponsN'Such

masterwork shield
studded leather armor
x2 bandoliers
x2 masterwork bandoliers
Freemen Cloak - Cloak - This cloak provides not only a convenient method to display one's own sigil, but it also is infused with the freedom of the sea, you gain advantage on any saving throw that would impede your movement.

Utility
50 ft silk rope
mess kit
tinderbox
10x torch
waterskin
1x 50 ft rope
4 rations
bedroll
cartographers tools
Navigator Tools
herbalism kit
calligraphers supplies
Net
x1 potion of water breathing
x1 potion of comprehension
x3 greater potion of healing
x1 potion of animal friendship
x3 potions of superior healing
1x invulnerability potion
1x heroism potion

1x Scroll of healing word
1xscroll detect magic
2x scroll of Longstrider
1x scroll of gentle repose
3x scroll of healing spirit
2x scroll of pass without trace
1x Scroll of hold person
1x Scroll of Enhance Ability
1x scroll of lesser restoration
1x scroll of water breathing
1x scroll speak with plants
2x Scroll of Dispel magic

 

Other

1192 gp gold
1000 gp agate
300 gp diamond dust

focus- lightning struck wooden hand with the mark of kaheeli on it
Focus- Mythic Gloves of Thunder
aquamarine amulet
A horseshoe(rp event reward)
goblins captains hat
misc silver utensils weighing a pound
fishing pole
Silver medal that says Stank Squad
1x giant dandelion seeds
1x flask of decaying ventilator worm seeds
777 ways to cook a turkey cookbook
turkey plushie
turkey mask that plays the sound of a head being torn off


 

Magic Stuff

23 Crafting Tokens


 

Mystic Gloves of Thunder

Mystic Gloves of Thunder
Being Crafted by Aaron Wattor
Gloves(Wondrous) Druid Focus - Minor Very Rare - (3200 GP, 40 Days) - Attunement: Storm Druid

Gloves made of pure thunder, woven into the very leather the gloves are made of. An Electric glow emanates from them as a Storm approaches

Ring of Thunderclaps. When you hardcast a spell that deals thunder damage, you can add an additional 1d6 thunder damage to it.

Surge. As a reaction to a creature within 5ft moving, you can 1d6 Thunder damage to the creature. You can perform this reaction 3 times and regain all uses after a long rest.

Due to a material used, the cost and amount of gold you can spend is reduced and you can spend up to a maximum of 80 gp per day.

[Base Material, Adornment]

 

Strom Seeker's Leather


+1 Studded Leather Armour - Very Rare (4,000gp, 40 Days) - Attunement

Lightning moves from stud to stud across the weathered leather, lightly shocking those that get too close.

Your Wisdom score increases by 3, up to a maximum equal to your score cap.

Blessed be the Sea. You can spend charges to cast the Bless spell at a level equal to the amount of charges spent. You can choose to use one of your spellcasting abilities or Wisdom if you do not have one. This ability has 3 charges, and you regain all charges after finishing a short or long rest.

The Ship Stays Steady. As a bonus action you can slam your fist into the ground, an ethereal hammer appears in your hand and causes the ground to splinter around you and sends stone shards into the air. Stone shards coalescence around you and for the next minute you gain a +2 bonus to AC and 15 feet reduced movement. While this is ability is active you have advantage against any effects that would cause you to move. You can use this ability once per long rest.
[Gleaming Bazaar]

 

pet

pet seal
pet flying squirrel
Crystalline Scorpion
Small beast, unaligned

[image]

Ac: 10

Move speed: 30 speed, 30 climbing movement

HP: 10 (3d6)

Att: str(10), dex(10), con(10), wis14, int(4), cha(10)

Proficiency Bonus +2

Perception, Survival

Senses
Base Sight 30ft, Darkvision 30ft, Scent 60ft
Understands common

Actions:
Claw Attack - Melee Weapon Attack: +2 to hit, one target. Hit: 3 (1d6) bludgeoning damage. On hit DC 10 Strength Save or be knocked prone

 

Equipment
Freeman
Faction
Mad man
Stat Array
Racial

-Unending Breath – You can hold your breath indefinitely while you're not incapacitated.

-Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spell-casting ability for this spell.

-Seal of Air – You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.

Faction Traits
White Terror Mark
(A white squid shaped mark on the left calf)
-A Freemen that takes this mark, gains a fearsome aura. However they are treated as if they are a fiend for the purposes of paladin smites and other effects.
Aura of Fear. At the start of your first turn in a combat, you can choose to activate this aura. Creatures within 20 feet of the bearer of the mark must make a DC 16 Wisdom saving throw or be frightened for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the player's Frightful Presence for the next 24 hours. You must finish a long rest before you can use this ability again.

22 max dex

A Woman's Scorn - Increase all Thunder and Lightning damage dealt by 1d6 (once per source)

Class Traits
Wild Shape- 1/2 cr: no fly
Master of the Storm- add Booming Blades, Lightning Lure, Shocking Grasp, Thunderous Smite, Shatter, Lightning Arrow, Lightning Bolt, Thunder Step, Storm Sphere, Chain Lightning to your spell list
Kaheeli's Jealousy- +1 damage to thunder and lightning damage spells per spell level,-1 damage to not that
Storm's Reach
At 6th level, whenever you hard cast a spell that deals thunder or lightning damage, you can choose another enemy within 30 feet of you that was not the damaged by the spell. That enemy is struck by a minor bolt of lightning and thunder, dealing 1d6 lightning and 1d6 thunder damage to them.
(spells)

 

ASI

lvl 4- Rain-You call the lightning.
Your allies ride the lightning.
You gain the following benefits:
When you hard cast a spell of first level or higher that would deal thunder or lightning damage, you can shoot a minor bolt of lightning as a bonus action at another allied creature within 30ft of you, healing them for 1d6.

One per long rest, when you cast a spell of first level or higher that would deal thunder or lightning damage, you can halve the damage done by that spell this turn (rounded down). Allies that would be damaged by the spell this turn instead heal for the amount they would be damaged for.
lvl 8- +1 Con +1Wis

 


Veteran : This title allows you to use special items, access specific missions and grants you one free "knowledge" check on an enemy you face, once per battle. This free check is considered to be a moderate success.
Class/Racial Features & Traits