Izumi Karro Character in Verum | World Anvil

Izumi Karro

Children

Izumi Karro

Changeling Race
Majital-Arcane Student Origin
Sorcerer 4 Class & Level
Neutral Good Alignment
Gwaina Deity
Mage's Guild Faction
Rank/Position
16 Loyalty
Company

Strength 11
+0
Dexterity 15
+2
constitution 16
+3
intelligence 12
+1
wisdom 10
+0
charisma 18
+4
Total Hit Dice 4
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+2 Dexterity
+5 Constitution
+1 Intelligence
+0 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+3 Arcana
+0 Athletics
+6 Deception
+1 History
+2 Insight
+4 Intimidation
+1 Investigation
+2 Martial
+0 Medicine
+3 Nature
+2 Perception
+4 Performance
+6 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills

 
8
MV

Prestige
1
Attunement Slots
12
Armor Class
32
Hit Points
+2
Initiative
30
Speed
Attacks
Skill profs.: Insight, Persuade (Sorcerer) Perception, Martial(Arcane Student) Deception(Changeling) Arcana(Majital) Nature(Deity-Gwaina)
Weapons:Daggers, Darts, Slings, Quarterstaffs,Lt. Crossbow
Saving Throws: Con, Cha
Tool: Caligraphy(Mage's Guild)
Proficiences
Spell Att: 1D20+Prof Bonus(2)+Cha(4)
Spell Save: 8+Prof Bonus(2)+Cha(4) = 14
Cantrips Known(5): Ray of Frost, Shocking Grasp, Chill Touch, Prestidigitation, Mending
1st level spells known(3+2): Shield(1st), Chaos Bolt(1st), Feather Fall(1st) (Fog Cloud, Thunderwave - Stormborn)
2nd level spells known(2+2): Snilloc's Snowball Swarm(2nd), Invisibility(2nd) (Gust of Wind, Levitate - Stormborn)

Spellcasting
Explorer's Pack: Backpack, Bedroll, Mess Kit, Tinderbox, Torches x1, Rations x3, Silk Rope x2, Waterskin, Lt. Crossbow w/ 20 Bolts, Arcane Focus, Dagger x1, Letter of introduction, set of Traveler's Clothes, Belt Pouch w/375 gold, Guild band-Signet Ring(Mage Hand), Taltaken Gauntlet, Taltaken Vambrace, Fishing Tackle Kit x1, Silk Rope x2, Scroll of Pass w/o trace, Scroll of Faerie Fire, Bandolier belt with: Potion of Healing (Reg x3), Bandolier Belt with: Potion of Healing (Greater x1), Potion of Gaseous Form, Crafting Tokens x3
Equipment
Mage's Guild
Faction
mad man
Stat Array
Changeling: Female only, True Form-greyish, featureless, live to 110, Ab score increase +1 dex, +2 Cha, Medium Size, Speed 30, Dark Vision 60ft., Prof.-Deception, Adaptive Physiology-Advantage on Athletics or Acrobatics vs. grapple/restraint, Shapechanger- use an action to change into any humanoid of my size I've seen(cosmetic only), Language Common +2(Draconic, Orklin)
Origin-Majital: Detect Magic at will, Prof.-Arcana, Ab. Score +1Int
Sub-Origin: Arcane Student: Prof.-Perception, Martial, 1 Wizard Cantrip(Light)
Mage's Guild: Attribute cap increase +2Int, Tool Prof.(Caligrapher)
Deity(Gwaina): Prof. Nature
Storm Sorcerer: Language(Primordial) Spell Casting, Sorcerous Origin-Elemental Air/Storm, Stormborn - can speak, read, and write Primordial. Bonus spells at 1(2),3(2), 5(2), 7(2), 9(1), Tempestuous Magic - At 1st lev. attuned to elemental air magic. When any spell other then a cantrip is cast by you, a whirling gust of air surrounds you. you can use a bonus action to fly 10 feet w/o provoking opportunity attacks.
Font of Magic: Sorcery pts. (4)
Metamagic: Distant Spell(1pt.=Double range), Twinned Spell(1pt./lev=2nd creature)
1d6 Inspiration roll won at Silloways summer solstice festival @anastasia verde 4/9/20

Class/Racial Features & Traits

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