BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Sinful Armory

This article contains armor, shields and weapons that have been infused with sin. These items are not magical, but have special effects that only carries of the fitting sin can harness. This means a Weapon of Greed, can only be weilded properly by a creature with the Sin of Greed. On a different note, there is wondrous items that also carry sins within them, but those only require you to have right sin and are not part of the sinful amory.   Envy
An envious armory contains armors, shields and weapons that are infused with the Sin of Envy, which can take away or mimic abilities from their opponent and apply them on the person wearing or weilding them.
Armor or Shield. If the envious armor or shield is the reason for an attack against the wearer missing, armor goes before shields, your next attack is equal to the attacks total number rolled +1 and if multiple attacks have missed you because of your envious armor or shield, you take the highest total number rolled +1.
Weapon. If the envious weapon deals damage, you choose an ability score from the creature and if its higher than your own, you gain a temporary +1 to that Ability score until one minute passes. This ability stacks with itself, but you can't increase the same Ability score from the same creature twice.
Gluttony
A hungry armory contains armors, shields and weapons that are infused with the Sin of Gluttony, which can restores hit points or keeps creatures within eating distance.
Armor or Shield. If the hungry armor or shield is the reason for an attack against the wearer missing, armor goes before shields, the attacking creature becomes grappled by you if it is within 5ft. of you, as the hungry armor or shield bite into their weapon.
Weapon. If the hungry weapon deals damage, you roll an additional weapon die, not for damage, but for how many hit points you restore. You can only regain hit points once from the same creature, as you have to increase your palette.
Greed
A gilded armory contains armors, shields and weapons that are infused with the Sin of Greed, making money at every opportunity.
Armor or Shield. If the gilded armor or shield is the reason for an attack against the wearer missing, armor goes before shields, you summon 1d10 gold coins from it.
Weapon. If the gilded weapon deals damage, you roll an additional weapon die, not for damage, but for how many gold coins you summon.
Lust
A blushing armory contains armors, shields and weapons that are infused with the Sin of Lust, showing ones true desire through combat.
Armor or Shield. If the blushing armor or shield is the reason for an attack against the wearer missing, armor goes before shields, the target is charmed by you until the end of its next turn.
Weapon. If the blushing weapon deals damage, you expose the creature and make it vulnerable for a mental assault, as it gains disadvantage on Wisdom saving throws.
Pride
A prideful armory contains armors, shields and weapons that are infused with the Sin of Pride, pompous and superior through and through, like the demons from which the sin stemmed.
Armor or Shield. If the prideful armor or shield is the reason for an attack against the wearer missing, armor goes before shields, you bolster your confidence and gain advantage on your next Wisdom saving throw.
Weapon. If the prideful weapon deals damage, you can force the creature to make a Strength saving throw against your DC, calculated by your Dexterity or Strength, or be knocked prone.
Sloth
A sluggish armory contains armors, shields and weapons that are infused with the Sin of Sloth, not trying as hard as the other sinful armories, but seem to always have a steady pace.
Armor or Shield. If the sluggish armor or shield is the reason for an attack against the wearer missing, armor goes before shields, the attacker looses their reaction.
Weapon. If the gilded weapon deals damage, the creature's movement speed is reduced by the amount of damage done (if the number is not divideable by 5, it is rounded up to one that is).
Wrath
A wrathful armory contains armors, shields and weapons that are infused with the Sin of Wrath, trying to crush your opposition with hatred alone.
Armor or Shield. If the wrathful armor or shield is the reason for an attack against the wearer missing, armor goes before shields, you deal fire damage equal to your proficiency modifier to the creature. This fire damage ignores immunities and resistances.
Weapon. If the wrathful weapon deals damage, the hit creature has disadvantage on its concentration checks if it is concentrating on a Spell, until the start of its next turn.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!