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Racial Feats

This article contains all the racial feats that can be used in the world of Venhum with some additions, changes and some are removed.


All of the Body

Prerequisite: Fungal

Devouring the remains of bodies have always been part of your culture, it is only natural to eat it all, isn't it?


Angelic Chosen

Prerequisite: Ascended Aasimar

You have an aura around you, that eases the burdens of those that witness you. You gain the following features:


Aquired Taste

Prerequisite: Hungering One

You may be starving quite a lot and the hunger drives you crazy, but this didn't stop you developing an aquired taste. You gain the following features:


Bad Ex

Prerequisite: Hurtful Fawn

You are proficient and very mean, when it comes to breakups, so much so it mentally hurts the opposing creature.

  • Increase your Charisma by +1, to a maximum of 20.
  • Whenever a charmed condition that is originating from you ends, you deal psychic damage to that creature equal to half your Character Level(rounded down) + your Charisma modifier.
  • You can now end charmed conditions you caused, requiring no Action.

Blood in the Water

Prerequisite: Ocean Bane Siren

Your prey can't escape you once it starts to bleed, as all of your senses fire off and flare up. You gain the following features:

  • Increase your Dexterity or Strength by +1, to a maximum of 20.
  • Your movement speed is doubled if there is a number of Levels of Bleed equal to your proficiency modifier within 60ft. of you. This range is doubled underwater.
  • For each creature whose Level of Bleed is equal to or higher than your proficiency modifier, you gain a +1 to all attacks and damage of natural weapons from your Predatory Arms subracial feature.

Blood of a Chieftain

Prerequisite: Trueblood Trollkin

It runs within your veins, the blood of your forefathers, the ability heal those that need you and your power. You gain the following features:

  • Increase your Constitution by +1, to a maximum of 20.
  • Once per long rest, using a Bonus Action, you can use your Call to Blood subracial feature on a friendly creature within 5ft. of you. This does not expend your use of Call to Blood.

Bountiful Luck

Unchanged


Buckteeth

Prerequisite: Lepori

You have more refined buckteeth than other of your species. You gain the following features:

  • Increase your Strength by +1, to a maximum of 20.
  • Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d10 + your Strength modifier with the Penetrating property. In addition, if you hit a creature that is wearing armor, you can attach yourself to them. They can attempt to break your hold similar to the Grappling condition.

Burdened No Longer

Prerequisite: Redeemer Spirit, Character Level 8

You have come to terms with your past mistakes and try to move forwards towards redemption. You gain the following features:

  • Increase your Charisma or Wisdom by +1, to a maximum of 20.
  • Your A Life's Burden subracial feature no longer makes you prone, and allows you to move during those two turns at half your Movement Speed.

Chaos Regeneration

Prerequisite: Chaos Trollkin

The blood of your ancestors boils through the Chaos you create or revel in, gaining the following features:

  • Increase your Constitution by +1, to a maximum of 20.
  • Whenever you use your Call to Chaos subracial feature you restore hit points equal to your Constitution modifier + your proficiency modifier, or twice as much if the targeted creature fails its saving throw.

Cleansing Waters

Prerequisite: Water Seasonal Sprite

Through clarity of your own mind and body, you can transmit these purities onto your crystalline fountain, gaining the following feature:

The fountain summoned by your Water Sprite subracial feature now restores an additional 1d8 hit points and removes the following conditions affecting creatures drinking from it dazed, muddled, poisoned, sickened and winded.


Combat Guidance

Prerequisite: Guide Kitsune

Besides guiding other races safely through the Archipelago, these Kitsune also know how to guide others to perform better in combat, gaining the following feature:

Whenever you target one or more friendly creatures with a beneficial ability, effect, feature, perk or spell, they gain the benefits of the guidance Cantrip and the bless Spell until the end of their turn.


Copycat

Prerequisite: Artificial Mutant

Mutants always have been a mixture of various other things, and thus their evolution is often influenced by creatures around them. If you take this Feat at 4th level or higher, you replace it with a Racial Feat of any other race of your choice. You can take this feat multiple times.


Crash Survivor

Prerequisite: Gith

Your family has been surviving the harsh cold and the even harsher freezing breaths of your draconic adversaries for centuries. You gain the features below:

  • Increase your Constitution or Wisdom by +1, to a maximum of 20.
  • You gain proficiency in the Endurance and Survival Skill.
  • You gain resistance to cold damage.

Crunch
Prerequisite
: Toadel Frogkin
Putting stuff in your mouth has its benefits.

  • You can now store a number of potions equal to twice your proficiency modifier in your mouth. Whenever you make an unarmed strike with your mouth, you can choose to use one of these potions to feed yourself or as part of your attack.
  • Your mouth is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Whenever you put a creature in your mouth through your Gulp Subracial feature, you can use a reaction to make an unarmed strike with your mouth at advantage.

Dark Elf High Magic (Changed + Renamed from "Drow High Magic")

Prerequisite: Dark Elf

You learn more of the magic typical of dark elves. You learn the Spell detect magic and can cast it at will, without expending a Spell slot. You also learn the Spells shadow blade and dispel magic, each of which you can cast once without expending a Spell slot. You regain the ability to cast those two Spells in this way when you finish a long rest. Charisma is your Spellcasting ability for all three Spells.


Day and Night
Prerequisite
: Minotaur
Being a powerful workforce it is sometimes mandatory to work day and night, gaining the following features:

  • Increase your Strength or Wisdom by +1, to a maximum of 20.
  • You gain 60ft. of Darkvision.
  • You ignore the first Level of Exhaustion caused by straining your body or work, but not from traveling or lack of sleep.

Deepened Sin
Prerequisite
: Scourge Oneiroi

  • Increase one of your Ability Scores by +2, to a maximum of 20, depending on the Sin you have: Envy(Wisdom), Gluttony(Constitution), Greed(Intelligence), Lust(Charisma), Pride(Any), Sloth(Dexterity), Wrath(Strength).
  • You gain or increase the Sin from your scourge to the next stage, gaining its benefits and flaws. In addition, this Sin can't be reduced or surpressed, and you can spend one hit die to restore hit points equal to the amount rolled if you act in accordance to your Sin.

Design Flaw
Prerequisite: Commissioned Arcveined

  • Increase your Charisma by +1, to a maximum of 20.
  • You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
  • In addition, you can break free from the charmed condition for a number of minutes equal to your proficiency modifier, as well as any commands given to you by your master. After using this ability, you can't do so again until you have finished a long rest.

Divine Physicality

Prerequisite: Ascended Aasimar


Double Tap

Prerequisite: Trickster Spirit Tanukin

Your time in the material plane has allowed some of your ethereal magic to come back to you, allowing you to bamboozle creatures even further with the features below.


Dragon Fear (Changed)

Prerequisite: Broken with a Draconoid parent, Draconoid


Dragon Hide (Changed)
Prerequisite: Broken with a Draconoid parent, Draconoid

  • Increase your Strength, Constitution, or Charisma by 1, to a maximum of 20.
  • Your scales harden. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit. It is very tough to penetrate your scales and the skin beneath to make you bleed. You are immune to the damage of the first five levels of bleed.

Dragon Transformation
Prerequisite: Broken with a Draconoid parent, Draconoid or Dragon Inheritance through Subclass, Traits or Events and Character Level 4
You have dragon blood within your veins, be it through coincidence, your birthright or through pursuit of this powerful bloodline. With it, you have begun seeing changes, as your blood appears more pure, closely tied to the Primordial Dragons, changing your body in the process. You gain one of the following options:

  • Increase your Charisma or Strength by +1, to a maximum of 20.
  • Your body begins to change rapidly, giving you access to more refined shapes of the dragon that stirs within you. Using an action, you can shapechange into a Dragon Wyrmling of your respective dragon ancestry and back, retaining all Class features. Into a Young Dragon if you are of 10th Level or higher and have taken this option twice, or into an Adult Dragon if you are of 15th level or higher and you have taken this option thrice. Whenever you transform into a dragon or back, any damage taken is kept between forms. In addition, you are considered a Dragon in addition to your other creature types. This option can be taken multiple times.

Dreamweaver

Prerequisite: Dream Changeling

You are able to manifest dreams of other sleeping creatures into smaller objects of your choosing. You gain the following features.


Dwarven Fortitude (Changed)

Prerequisite: Broken with a Dwarf parent, Dwarf


Ecstasy
Prerequisite
: Hurtful Fawn

  • Increase your Strength by +1, to a maximum of 20.
  • Whenever your Life Overflow feature is active, you gain advantage on all attacks and are dazed.

Elemental Champion

Prerequisite: Primordial Arcveined


Elven Accuracy (Changed)

Prerequisite: Elf or Half-Elf


Embrace the Earth Below

Prerequisite: Primordial Aasimar

You may have celestial blood within you that beckons you to its call, but you have chosen to embrace the earth you walk upon, showing your allegiance to it and all that live on it, gaining the features below.


Evolving Venom

Prerequisite: Venom Serpentfolk

Your venom evolves with every step of your journey, becoming deadlier by the minute. The poison damage die of your Venomfang subracial feature is now multiplied using half your proficiency modifier(rounded up). In addition, you can use this feature an additional time before you have to take a long rest.


Eye of the Storm

Prerequisite: Character Level 4 and Wind Devil Harpy

You can control the winds around you to a terrifying degree, gaining the features below:


Fade Away

Unchanged


Featherstorm

Prerequisite: Feathered or Harpy Race

You have trained to make your feathers deadly weapons. Using an action, you can release them in a 15ft. radius around you or in a 30ft. cone infront of you, forcing each hostile creature within the area to make a Dexterity saving throw, calculated using your an Ability score of your choice except Intelligence or Wisdom. On a failure, you deal piercing damage equal to a number of D8s x your proficiency modifier and apply levels of bleed equal to half your proficiency modifier(rounded up).


Fey Teleportation (Removed)


First Impressions
Prerequisite
: Thinblood Minotaur
The first impressions are always the most difficult, but Thinblood Minotaur rarely fail those, gaining the following features:

  • Increase your Strength or Charisma by +1, to a maximum of 20.
  • You gain advantage on all Charisma Ability checks during the first hour of conversation with a new creature. If you had a Critical Success, the creature will remember you fondly, sometimes willing to do you a favor once in a while.
  • Hostile creatures are Charmed during the first round combat against you, if you have not shown any ill intentions before combat, cast any harmful Spells or dealt damage during combat.

Flameweaver

Prerequisite: Shandi Warrior Ashen with 13 Dexterity or more

Those Ashen that have been chosen as warriors by their respected Fire Lords, become very capable warriors and some of them even master the flame bestowed upon them, weaving it into something marvelous yet dangerous. Each consecutive hit on the same creature, after the first one which can be done across several turns, deals additional fire damage equal to your proficiency modifier and sets it on fire after the third consecutive hit. In addition, you gain proficiency in Mindweaving(non-magical fire).


Fleeting Knowledge

Prerequisite: Spirit of Knowledge Molluskin

Sometimes consuming knowledge to understand it is the only way to reach it without wasting too much time. Whenever you use your Devourer Knowledge Subracial Feature, the duration of the feature is increased to 24 hours. In addition, for each five pieces of knowledge you have consumed, your Intelligence modifier increases by 1 for the duration of the latest consumed item.


Forge the Sky Above

Prerequisite: Primordial Aasimar

Primordial or not, you yearn for answer from your ancestry, those that rule the sky above. Your pursuit for their mystery has left you with the features below.


Follow your Dreams

Prerequisite: Derevnian Human


Four Flames of Hell (Changed + Renamed from "Flames of Phlegethos)

Prerequisite: Tiefling


Free Spirit

Prerequisite: Tribal Skyborn

You become unbound like the winds of the sky itself, gaining the features below.


Genetic Compatability
Prerequisite:
Queen Hollower + Character Level 8
Spending time with these people changed your biology in more ways than one, giving you strange mutations as seen below:

  • Increase one Ability Score by +1, to a maximum of 20.
  • Gain one Racial or Subracial feature from one of your Party Members

Good Boy/Girl

Prerequisite: Cerberus or Lupine

A little bit of praise can go a long way, giving you the features below:


Impactful Bite

Prerequisite: Triton Sharkin


Infernal Constitution (Removed)


Landshark

Prerequisite: Sharkin


Leyline Exposure
Prerequisite: Primordial Arcveined

  • Increase any Ability score by 1, to a maximum of 20.
  • Your Expose Vein subracial feature now comes at a greater effect, as it mimicks the chaotic magic of leylines. You can now effect all creatures within 10ft. of you, either making their weapons magical or adding a +1 to their next Spell attack or their next Spell save DC. In addition, whenever a creature affected by your feature attacks with a magically enhanced weapon or casts a Spell for the first time, they automatically trigger the original Wild Magic Table from the PHB.

Locked Away

Prerequisite: Exiled Sphinx

With some studies of various forbidden materials, you have learned how to seal away specific information from both intruders that try to read your mind and memories, as well as yourself. You gain the following features:


Loyal Servitude

Prerequisite: Chained Human that has a master and no desire of freedom

Sometimes servitude is nothing bad. You have a roof over your head, food, sometimes even income to call your own. This stability is hard to loose and rebuild somewhere else, and who would you turn to if you have any trouble? This kind of loyalty has been rewarded with the features below.


Keeping up Appearances

Prerequisite: Siren

Making sure your illusion of a beautiful woman is kept up, even after watery distress.


Manifested Protection

Prerequisite: Aspect Oneiroi, Character Level 8

Your aspect tries to protect you and in extension itself from harm, increasing your AC by +1 and allowing you to cast the following Spells based on your aspect's nature as a reaction upon being hit or taking damage, these Spells do not require concentration, as your aspect concentrates on it, or material components:

You can cast a number of these Spells equal to your proficiency modifier and regain all uses after a long rest.


Mark of the Seven

Prerequisite: Dark Accursed

You have grown up in one of the seven layers of the Abyss, each with a thick stench of their corresponding Sin. Choose one of the seven Sins and receive the following benefits:


Mixed Bloodline

Prerequisite: Pureblood Tiefling

It seems your blood is more purer, than some of the other Tieflings in your family, as you show growth and signs of another bloodline stirring inside you. You gain the following features:


Moonlight Armory

Prerequisite: Character Level 4 and Moon Elf


Not far from the Tree

Prerequisite: Broken Chimera

Over time or through a random mutation, you have unlocked more of your racial potential. You can choose a racial feature from either parent race, that you haven't aquired yet, and add it to your character. You can take this Feat multiple times.


Of Light and Dark

Prerequisite: Ascended Aaasimar

Even though you carry the blood of celestials, a darker past lies within your family bloodline, given you the following abilites:


Old Habits die Hard
Prerequisite
: Lost Vessel
Some of your Demon still shows through, even though you have been reborn as a humanoid anew, gaining the features below:

  • Increase an Ability Score befitting your former Sin by +1, to a maximum of 20.
  • You gain the corresponding Sin of your former Demon Self.
  • You gain resistance to your choice of lightning, necrotic or poison damage.

Orcish Fury

Prerequisite: Half-Orcen, Orcen

Your fury burns tirelessly, even in the face of death. You gain the following benefits:


Overclock

Prerequisite: Commissioned Arcveined


Overly Emotional
Prerequisite: Emotional Sprite
In victory or defeat, Emotional Sprites are always given their all to bring the mood down or back up again, gaining the following feature.

  • Increase your Charisma by 1, to a maximum of 20.
  • Whenever an ally or a hostile creature is reduced to 0 hit points within 60ft. of you, your next damaging or healing die is maximized. This feature does not stack with itself or other abilties that maximize dice results.

Pact Scarring

Prerequisite: Vessel

During the intrusion of the Demonic Soul into your body, parts of you got broken and scarred, giving you the features below:


Poltergeist

Prerequisite: Spirit

You can manipulate objects in your vicinity as you change their position in the Veiled World between. You gain the following features:


Potent Flesh

Prerequisite: Darkcap Fungal with 13 Constitution or higher

Your mental and physical growth have affected your spores and the composition of your whole body, allowing you to be more effective with the features below.


Prodigy

Prerequisite: Chimera, Human


Projectile Prosthesis

Prerequisite: Character Level 8 and Clockwork Gnome with a non-organ prosthesis, giving you the feature below.


Return to Glory

Prerequisite: Sheltered Human that lives on the surface

The sunlight has a great effect on your withered, white body and gave you a glow-up that definitely changed your appearance, back to the glory of humans before the other ancients oppressed them.


Return to Sleep

Prerequisite: Dream Changeling and Character Level 8

You were granted a gift to return creatures from different realms back to theirs, gaining the following features.


Revenant Blade (Removed)


Scales of Fury

Prerequisite: Sthenon Gorgon, Level 8

Your body grows even more ferocious, covered in the more reptilian scales, that mimick a draconic origin, increasing your resilience.


Seasonal Elements

Prerequisite: Seasonal Sprite, Level 4

Some of the Seasonal Sprites have a deep connection with the element their season represents, giving them Spellcasting abilities beyond their normal capabilities.

Air. You gain the gust Cantrip, and the Spells zephry strike and gust of wind.

Earth. You gain the earth spike Cantrip, and the Spells earth tremor and earthern grasp.

Fire. You gain the smolder Cantrip, and the Spells burning hands and scorcher.

Water. You gain the shape water Cantrip, and the Spells frost fingers and snowball swarm.


Second Chance

Unchanged


Self-Induced Immunity
Prerequisite
: Viper Serpentfolk and Character Level 4
Having a highly dangeous toxin within your body has made you immune to it and similar damaging venoms. You gain the following features:

  • Increase your Constitution by +1, to a maximum of 20
  • You gain immunity to poison damage and the poisoned condition.

Sleep Deprivation

Prerequisite: Jailor Vessel

You have decided to never sleep again to make sure the Demon does not take over your body. Your Restless Nights subracial feature now makes you immune to all effects of exhaustion, except the sixth level. In addition, you can never be reduced below two levels of exhaustion.


Slow and Steady

Prerequisite: Sloth or Wild Tortle, Level 4

Great things often take creativity, time and effort, so you make sure to take all the time in the world. You gain the following features:


Spare Arm
Prerequisite
: Ceraphim Molluskin
They are not getting away that easily, whenever you are near them, gaining the following features:

  • Increase your Dexterity or Strength by +1, to a maximum of 20.
  • Whenever a creature would leave your Melee Range, even if they used the Dinengaged Action, you can attempt a Grapple check against them if you have at least one arm free, requiring no Reaction.

Spire Technique

Prerequisite: Level 8 Ceraphim Molluskin

Many arms allow for a variety of combat styles:


Splitting Arrows

Prerequisite: Broken Stone Giantkin or Stone Giantkin

Whenever you hit a creature or target using the extended distance of your Eyes of the Forefathers subracial feature, if you continue to hit with following attacks against the same creature and target, your weapons gain different properties after the second consecutive hit, in addition to its feature:


Spreading Agony

Prerequisite: Euralayen Gorgon

Whenever emotions overwhelm you, be it through mental or physical ailments, you are able to use your powerful mind to extent and share the pain. You gain the following features:


Spread the Dread

Prerequisite: Dark Accursed

The conditions that ail your body can now be spread onto others, making them see your pain. You gain the following features:


Squat Nimbleness

Unchanged


Steeped in Tradition

Prerequisite: Dominator Orcen

Sometimes it is hard to leave the culture you have been born into, and its best to simply lean into it:


Superhero Landing
Prerequisite
: Strongleg Lepori
The power from your legs makes those near you tremble. You gain the following features below.

  • Increase your Strength by +1, to a maximum of 20.
  • Whenever you would reduce fall damage with your Empowered Legs Subracial Feature, the reduced fall damage is dealt to hostile creatures within 10ft. of the landing area.Your natural weapons from your Empowered Legs Subracial Feature gain the Cleave property.

Support from Within

Prerequisite: Aspect Oneiroi

Both you and your aspect are not perfect, born with flaws and aspirations, you can sometimes hinder each other, but in times of need you step up to assist one another. You gain the following features below.


Suppress Emotion

Prerequisite: Cerberus

Sometimes it is necessary to switch to a different primary emotion in the heat of the moment, gaining the following feature below.


Svirfneblin Magic (Removed)


Totemic Mastery

Prerequisite: Totemic Ashen

It is a great honor to carry the totem of one of the Fire Lords with yourself, holding their head high and ensuring victory in their name. Those that have mastered this weapon, become even more proficient with it and have gained the features below.


To the Stars

Prerequisite: Githyanki

Wishing to return to the stars is still just a distant dream, but you gain the following features:


Tribal Pride

Prerequisite: Tribal Human

You have a deep connection to your tribe and its values, and being a fully grown member now, you can represent your tribe in the best way a Tribal Human can: Tattoos. Choose one of the three options below to represent your tribe proudly and gain their benefits.



True Medusan

Prerequisite: Medusan Gorgon

Maybe it was sheer luck, or a purified bloodline that has caused this evolution in you, but you feel your true potential rising to the surface, as a True Medusan with these following features.


True Passion
Prerequisite
: Character Level 8, Molluskin
Whilst many attempt to master everything in their lifetime, you have decided to find your true passion.

  • Choose a Skill or Tool proficiency and gain expertise with it, ignoring your Jack of all Trades, Master of None Racial feature
  • Increase an Ability Score associated with that Skill or Tool by +2, to a maximum of 20.

Truly Monstrous

Prerequisite: Level 4 Nightmare Changeling

Sometimes the mind becomes the strongest tool in the creation of a monster:


Truth in Blood

Prerequisite: Moon Elf

Your ability to determine shapechangers is unmatched, especially if you have struck them, and giving you the features below:


Twice Lost

Prerequisite: Clockwork Gnome

Sometimes there are leaks and the disease has a second chance to ravage your body, making you loose another part of your body, gaining the features below:


Unbound

Prerequisite: Chained human that has no master or bought their freedom

These heavy chains have never felt lighter, and its even more freeing once they have left your body for good. You can now pursue your own goals and professions in life, using the features below.


Veiled Senses

Prerequisite: Spirit of Vengeance Lupine

Sometimes your prey slips away into the plane beyond the Veil, but this can't stop you anymore as you gain the following features below:


Voice for Venhum

Prerequisite: Landlure Siren

Some of these Landlure Sirens have learned the bewitch more than just humanoids on dry land.


Widespread Fear

Prerequisite: Level 4 Nightmare Changeling

The fear you inflict no longer just focuses on a singular target, as you gain the features below:


Wild Warts

Prerequisite: Frogkin

Grotesque? An apt description of your existence, but these warts can also repel even the bravest warriors.


Wood Elf Magic (Removed)


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