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Goblin Origins

This article is about the potential origins of Feral, Gold and Prosperity Goblins.   Feral Goblin Origins
Feral Goblins are mostly called that way, because they resemble a more wild side of goblins, as the other two subraces seem to be more proper and build like humanoids. Regardless of their wild nature and look, they are still humanoids having a vast tribal culture and can build great societies...or burn your village down, you never know with these Goblins.   Close Enough
Prerequisite: This origin can only be taken if you are a Feral Goblin.
Many seem to forget that feral and wild goblins are different creatures alltogether, since wild goblins are less humanoid and have no morals, similiar how trolls and trollkin are related, but mostly via appearance and sometimes tradition. Some humanoids don't see the difference and capture them as gladiators, pets or slaves, regardless of their origin and make them work for entertainment and no pay, often put together in the same cage as wild ones, leading to accidental deaths. You were one of these unlucky Feral Goblins, used for the entertainment for others for a long period of your life.   You have proficiency in Acrobatics, Performance and Seduction. In addition, you gain the feature below.   Wild? I show you WILD!
Being put together into the same pot as wild goblins, has made your furious over the years. The constant name shouting and the disgrace they brought upon you and your tribe is unforgiveable...blood, sweat and tears as they say in the showbusiness, and you are about to show them a lot of it. Whenever you take damage equal to or more than twice your Character level, using your reaction, you can immediatly retaliate with a Spell or Weapon attack if the Spell is a Cantrip. The creature has to be within range of your Spell or Weapon. After using this feature three times before a long rest, you become truely feral, unable to concentrate on any Spell nor cast any Spells, as well as only being able to bite or claw at your enemy, using your natural weapons for the next eight hours or until you have finished a long rest.
Trading Tall
Prerequisite: This origin can only be taken if you are a Feral Goblin.
The specialty of these crafty goblins is their way of approaching people, fear of the unknown and surpringsingly good company makes for a good deal, and they have mastered that artform, knowing to approach anyone available and trade tall! Thus you have decided to leave your tribe behind and see the world for yourself, wanting to be the only to approach others and see what they have in store, as well as what they wish to buy and purchase from you. With a full backpack and the world open to you, you venture out to a new life of being a merchant!   You have proficiency in a Charisma skill of your choice and your Charisma score increases by +1, but not above a total of 20. In addition, you start with an additional pack of your choice and gain the feature below.   Tall Tasks
Knowing that life will be hard for a while, one needs to be ready to carry ones own weight on their shoulders. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. In addition, once a day, you can double this feature's effect for one hour as you need to prove to everyone, what you are truely made of. If you succeed on what you planned to achieve, you gain inspiration once during the current session or one level of exhaustion if you fail the task.

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