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Cleric Subclass Changes

This article adds or changes abilties, features and others traits of the D&D 5e Subclasses of the Cleric Class.   Arcana - Perk Affinity: Arcana;   Unchanged
Death - Perk Affinity: Offensive;   Unchanged
Forge - Perk Affinity: Artisan;   Unchanged
Grave - Perk Affinity: Utility;   Unchanged
Knowledge - Perk Affinity: Artisan/Languages/Skill/Talent(your choice   Unchanged
Life - Perk Affinity: Defensive;   Level 1   Bonus Proficiency (Removed)
Light - Perk Affinity: Offensive;   Unchanged
Nature - Perk Affinity: Spiritual;   Level 17   Master of Nature (Changed)
At 17th level, you gain the ability to command animals and plant creatures. Whenever you cast a Spell that normally targets only one beast and or plant, the Spell can instead target two beasts and or plants. In addition, while beasts and or plants are charmed by you, you can take a bonus action on your turn to verbally command what each of those creatures will do on its next turn.
Order - Perk Affinity: Utility;   Unchanged
Peace - Perk Affinity: Utility;   Unchanged
Tempest - Perk Affinity: Primordial;   Level 6   Thunderbolt Strike (Addition)
At 6th level, when you deal lightning or thunder damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
Trickery - Perk Affinity: Languages;   Level 6   Channel Divinity: Cloak of Shadows
Starting at 6th level, you can use your Channel Divinity to vanish. As an action, you become invisible for one minute. You become visible if you attack or cast a Spell.
Twilight - Perk Affinity: Defensive;   Level 1   Eyes of Night (Changed)
You can see through the deepest gloom. You have darkvision out to a range of 120 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.   Level 2   Channel Divinity: Twilight Sanctuary (Changed)
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute, until you loose concentration as if concentrating on a Spell or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
  • You grant it temporary hit points equal to 1d6 plus your cleric level.
  • You end one effect on it causing it to be charmed or frightened.

War - Perk Affinity: Offensive;   Level 17   Avatar of Battle (Changed)
At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage.

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