Travel in Velucia | World Anvil
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Travel

This game has a large amount of Exploration and Discovery in it. To that end, Travel will be a big part of this game.   You will have access to a Hex map for this game and will be choosing where you want to move. Each hex represents 6 miles, so at normal travel speeds, it takes 2 hours per hex of movement. You can reliably cover 5 hexes per day with no penalties. Pushing past 5 requires con checks to avoid exhaustion.   For Traveling, we will be using a system of skill checks. You'll tell me where you want to go, how you want to get there (if applicable, such as skirting the woods, moving around the keep, etc.) and we'll figure out how many days it takes to arrive. I will then tell you a number of skill checks you need to succeed to arrive there completely unhindered. You will each take turns picking a skill and describing how you're using it to help navigate the group. This can be using perception to keep lockout for dangers, using survival to avoid tracks and stay abreast of enemies, or even athletics to hoist the wagon to aid in repairing a broken wheel. Once you tell me what you do, I'll set a DC and you'll make a roll for your skill.   If you get all your successes with no failures then you arrive at your destination in perfect condition. The journey was smooth and well planned. However, for each failure, you get the journey was more difficult and whatever you encounter when you arrive will be more difficult. You have a max of three failures. If you fail three times, no more skill checks are made, you just arrive at the destination having had a rough journey and a more difficult or dangerous encounter to face. This can take many forms but it means that making skill checks are vital.   Typically there will be 3-6 skill checks depending on how far you travel, how difficult the terrain is and how dangerous the area is. Skipping a skill check (e.g. saying pass and letting someone else can do another) is an instant failure on the list. This represents your character not doing their part to help along the way and is not advisable. These skill checks cannot be aided by other players either. I think this will lead to a more interesting way of doing travel that still lends weight to the distance and time but isn't as slow or boring.

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