The Coil of the Soul Spell in Vampirism for Amoral Sociopaths | World Anvil
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The Coil of the Soul

Vampire the Requiem - Covenant - Ordo Dracul
The fourth Coil, the Coil of the Soul, isn’t widely practiced in the Ordo Dracul. The more tangible, physical aspects of the vampiric curse seem to be easier to alter — or more insufferable, in the minds of modern vampires — than the spiritual ones on which this Coil focuses. Plus, with sociological and psychological mores seeming to change so quickly in the modern night, finding effective teachers of this lesser-known Coil of the Soul has become difficult.

Effect

First Tier: Enliven the Face

Humanity no longer acts as a cap for dice pools involving interactions with mortals. The Kindred has retrained her body to mimic the nonverbal cues of being alive, and it responds almost naturally to the cues of others. She must still expend Vitae to activate the “blush of life,” however.

Second Tier: Salve the Mind

The player may spend a Willpower point to re-roll the Humanity roll to avoid a derangement after a failed degeneration roll (though the Storyteller may demand a suitable explanation for the expenditure and a description of what it represents for the character). The player may not spend a Willpower point in this way on the degeneration roll itself, however.

Third Tier: Quiet the Soul

The player may spend a Willpower point to ignore all derangements the character has gained since her Embrace. This temporary sanity lasts for one scene, and then her derangements come crashing back. If the character has derangements that were acquired before her Embrace, this tier does nothing to mitigate them.

Fourth Tier: Free the Beast

The character can give her mind over to the Beast long enough to commit one heinous act. To do so, the character surrenders to frenzy by riding the wave. In exchange for this taste of freedom, the Beast protects the character from the memory of the event. The Kindred has no recollection of her actions during a frenzy of this sort, and not even the power of a Discipline can unearth a memory of it. No matter how vile the character’s actions during such a frenzy, she cannot be required to make a degeneration roll for actions she is unaware of. If the character later learns (or is shown) what her Beast did with its freedom, the character loses her moral protection and must immediately check for degeneration as normal.
Related Organizations
Related Discipline

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