Sights, Telescopic {Night Vision}
Function: A night vision scope is the same as a normal scope, except that a night vision scope allows a character to shoot more accurately at night. Night vision is generally infrared — staring through the scope shows everything as varying shades of green. A night vision scope makes it far easier to shoot at night, but finding and maintaining a target is still difficult. Looking through that circle provides only a tiny green fraction of the world. Trying to assess a subject, moving or still, in such a limited frame requires patience.
Using a night vision scope allows a user to ignore the Fighting Blind penalties, but it’s still more complicated than using a normal scope, and the normal scope benefits do not apply. At long range, night vision reduces the modifier to a –3 penalty. At medium range, night vision offers no bonus other than allowing the shooter to ignore the normal Fighting Blind penalties. However, with a night vision scope on his weapon, a character can also ignore the Fighting Blind complications at short range. Short-range shots with a night vision scope are performed at –1 penalty. (These rules apply to shots fired during times of darkness.) Note that if the scope’s lenses are exposed to harsh light, such as sunlight or halogen, the device shuts down to prevent damage to its sensitive optics, remaining useless until one turn after the end of exposure to the bright light. Characters can purchase day/night versions of these scopes that work normally in both sunlight and darkness, but such equipment comes at a greater price tag (Cost ••••).
Characters with the Unseen Sense Merit who succeed on a Wits + Composure roll may be able to catch a one- or two-second glimpse of ghosts or spirits through a night vision scope. Such entities do not show clearly, but may show as human-sized blobs that seemingly have no corporeal form when the character looks away from the scope.
Using a night vision scope allows a user to ignore the Fighting Blind penalties, but it’s still more complicated than using a normal scope, and the normal scope benefits do not apply. At long range, night vision reduces the modifier to a –3 penalty. At medium range, night vision offers no bonus other than allowing the shooter to ignore the normal Fighting Blind penalties. However, with a night vision scope on his weapon, a character can also ignore the Fighting Blind complications at short range. Short-range shots with a night vision scope are performed at –1 penalty. (These rules apply to shots fired during times of darkness.) Note that if the scope’s lenses are exposed to harsh light, such as sunlight or halogen, the device shuts down to prevent damage to its sensitive optics, remaining useless until one turn after the end of exposure to the bright light. Characters can purchase day/night versions of these scopes that work normally in both sunlight and darkness, but such equipment comes at a greater price tag (Cost ••••).
Characters with the Unseen Sense Merit who succeed on a Wits + Composure roll may be able to catch a one- or two-second glimpse of ghosts or spirits through a night vision scope. Such entities do not show clearly, but may show as human-sized blobs that seemingly have no corporeal form when the character looks away from the scope.
Item type
Sensory / Aid
Weight
Durability: 1
Dimensions
Size: 2
Base Price
Cost: •••