Devoted in Vampirism for Amoral Sociopaths | World Anvil
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Devoted

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Vampire the Requiem - Ancient Mysteries
Effect: When Kindred enter torpor, they often leave a number of assets, relationships, and other loose ends unattended. In many cases, mortal individuals and institutions simply forget about the vampire. On occasion, some of the groups a vampire holds an interest in simply vanish, a casualty of culture, technology or conflict. Kindred who are used to power, influence and prestige do not adjust well to the loss of their comforting control over mortal society.
Gathering a host of Devoted followers, descendants, cults, or even worshippers helps to shore up a vampire’s influence that he worked for before entering torpor. The Devoted can be organized in a number of different ways. A preferred ghoul and his family watch over the vampire, knowing that this dark family duty will one day be rewarded. An occult society places magical significance on the torpid vampire, shaping and evolving the secret society around their vigil. An old world crime family, bound by tradition and respect for elders, watches over the family secret and keeps a web of influence ready for the dark ancestor’s return.
This Merit allows a vampire to retain a number of Social Merits in the event that he enters torpor for nearly any length of time. Social Merits affected by this Merit include Allies, Contacts, Resources and Retainer. However the player describes the vampire’s Devoted, this mixed group of mortals is charged with supporting the Kindred’s wealth, keeping records on the surrounding populace, and maintaining a presence in institutions in lieu of the slumbering Kindred. For each dot the character possesses in the Devoted Merit, the player may assign two automatic successes to a single at-risk Merit.
Example: Referring to the previous example of Maxwell’s Merits, he also has the Devoted Merit at two dots. Of the three Merits at risk (Allies 4, Contacts 2, and Resources 3), he may choose two of them, assigning two automatic successes to those two merits’ dice pools before rolling. He chooses Contacts and Resources, ensuring the retention of the entire Contacts Merit and only needing a single success on the roll for Resources in order to retain all of the dots in that Merit. The player must roll for the Allies Merit as usual.
Note: If your chronicle does not incorporate Optional Rule: Merit Decay, this Merit does not have any mechanical effect.

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